{"id":21447222,"url":"https://github.com/lcbx/godot_smoothmovement","last_synced_at":"2026-02-18T11:39:20.054Z","repository":{"id":83149103,"uuid":"391035845","full_name":"Lcbx/Godot_SmoothMovement","owner":"Lcbx","description":"fix jittery movement in godot - another method using extrapolation","archived":false,"fork":false,"pushed_at":"2022-12-20T18:57:20.000Z","size":20,"stargazers_count":3,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-10-20T08:54:35.196Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Lcbx.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2021-07-30T11:11:11.000Z","updated_at":"2023-08-08T11:07:55.000Z","dependencies_parsed_at":null,"dependency_job_id":"68bc33d8-cf2d-44db-9816-4555c28c0cce","html_url":"https://github.com/Lcbx/Godot_SmoothMovement","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/Lcbx/Godot_SmoothMovement","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Lcbx%2FGodot_SmoothMovement","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Lcbx%2FGodot_SmoothMovement/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Lcbx%2FGodot_SmoothMovement/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Lcbx%2FGodot_SmoothMovement/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Lcbx","download_url":"https://codeload.github.com/Lcbx/Godot_SmoothMovement/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Lcbx%2FGodot_SmoothMovement/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":29578018,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-02-18T08:38:15.585Z","status":"ssl_error","status_checked_at":"2026-02-18T08:38:14.917Z","response_time":162,"last_error":"SSL_read: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-23T03:09:22.120Z","updated_at":"2026-02-18T11:39:15.032Z","avatar_url":"https://github.com/Lcbx.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"Follow-up to Garbaj's [Fixing Jittery Movement In Godot](https://www.youtube.com/watch?v=pqrD3B75yKo \"link to video\") video    \n\nRelevant script is [ImprovedMovement.gd](https://github.com/Lcbx/Godot_SmoothMovement/blob/master/ImprovedMovement.gd \"link to script\")  \nThe project has a main scene with default(simple) vs improved movement.\n  \nThis version :\n* is simpler than his solution\n* doesn't lag behind the physics model\n* uses extrapolation rather than interpolation\n* as such, needs a velocity vector\n* requires special care when teleporting it around (see 'How to use')\n    \n### How to use\n- Add [ImprovedMovement.gd](https://github.com/Lcbx/Godot_SmoothMovement/blob/master/ImprovedMovement.gd \"link to script\")   to the project files  \n- change the type of existing _KinematicBody_ to _ImprovedKinematicBody_\n- modify scripts to contain _'extends ImprovedKinematicBody'_ \n- modify scripts to implement the function **_implementMovement(delta)** as if it was **_physics_process**\n- use the **velocity** variable to control it's movement the way you would a _RigidBody_\n- call _changeTransform(newTransform)_ when changing the Node's translation directly\n\nYou can use the demo scene as a template.\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flcbx%2Fgodot_smoothmovement","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Flcbx%2Fgodot_smoothmovement","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flcbx%2Fgodot_smoothmovement/lists"}