{"id":25948775,"url":"https://github.com/leninld/brickbreaker","last_synced_at":"2025-08-02T03:35:12.728Z","repository":{"id":279187874,"uuid":"937966029","full_name":"leninLD/BrickBreaker","owner":"leninLD","description":"A classic Brick Beaker game built in C++","archived":false,"fork":false,"pushed_at":"2025-02-24T08:28:19.000Z","size":10669,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-02-24T09:31:22.297Z","etag":null,"topics":["cpp","game"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/leninLD.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2025-02-24T07:53:54.000Z","updated_at":"2025-02-24T08:29:52.000Z","dependencies_parsed_at":"2025-02-24T09:41:28.784Z","dependency_job_id":null,"html_url":"https://github.com/leninLD/BrickBreaker","commit_stats":null,"previous_names":["leninld/brickbreaker"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/leninLD%2FBrickBreaker","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/leninLD%2FBrickBreaker/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/leninLD%2FBrickBreaker/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/leninLD%2FBrickBreaker/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/leninLD","download_url":"https://codeload.github.com/leninLD/BrickBreaker/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":241836962,"owners_count":20028282,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cpp","game"],"created_at":"2025-03-04T11:22:16.580Z","updated_at":"2025-03-04T11:22:18.160Z","avatar_url":"https://github.com/leninLD.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"\n# BrickBreaker\n\nBrickBreaker is a classic brick breaker game implemented in C++ using the BGI graphics library. It features retro-style gameplay with paddle and ball physics, sound effects, and high score tracking.\n\n\n## Features\n\n\n\n- Classic Gameplay: Bounce a ball off a paddle to break a grid of bricks.\n- Smooth Graphics: Rendered using the graphics.h library with double buffering for smooth animation.\n- Sound Effects: Audio feedback with sound effects when the ball hits bricks and when the game is over.\n- High Score Tracking: Automatically saves and loads the high score from a file (highscore.txt).\n- Menu System: Main menu to start a new game, view the high score, or exit.\n- Dynamic Brick Layout: Bricks arranged in a 10×20 grid with color variations.\n- Ball Physics: Realistic collision detection with walls, paddle, and bricks with incremental speed increases.\n- Saw-Tooth Ground Effect: A unique visual detail at the bottom of the screen.\n\n\n## Requirements\n\n- Platform: Windows (this project uses Windows-specific libraries like windows.h and mmsystem.h).\n- Compiler: A C++ compiler that supports the BGI graphics library (e.g., Code::Blocks configured with WinBGIm).\n- Libraries/Dependencies:\n    - graphics.h\n    - conio.h\n    - windows.h\n    - mmsystem.h (link with winmm.lib)\n\n\nMake sure the following files are present in the executable’s working directory:\n\n- hit.wav\n- gameover.wav\n- background.wav (if used)\n- highscore.txt (for storing high scores)\n## Installation\n\n-  Clone the Repository:\n\n``` bash\ngit clone https://github.com/leninLD/BrickBreaker.git\n```\n- Open the Project:\n\nOpen the project in your preferred C++ IDE configured to use the BGI graphics library (e.g., Code::Blocks with WinBGIm).\n\n- Configure the Build:\n\n    - Set up the include and library paths for graphics.h.\n    - Link against winmm.lib to enable sound functionality.\n- Compile the Project:\n\nBuild the project using your IDE’s build command.\n## Usage\n\n- Launching the Game:\n\n- Run the compiled executable. The main menu appears with three options:\n\nStart New Game\nView High Score\nExit\n- Controls:\n\n    - Left Arrow Key: Move the paddle left.\n    - Right Arrow Key: Move the paddle right.\n    - Spacebar: Launch the ball (if not already launched).\n- Gameplay:\n\n- The ball bounces off the walls, paddle, and bricks.\n- Each brick hit destroys the brick, increases your score, and slightly increases the ball’s speed.\n- The game ends when the ball falls below the paddle or when all bricks are destroyed.\n- A Game Over screen displays your score and the high score.\n\n## Future Improvements\n\n- Add multiple levels with varying brick layouts and increased difficulty.\n- Enhance visual effects with detailed sprites and animations.\n- Introduce power-ups or special bricks.\n- Refine collision physics for even more dynamic gameplay.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fleninld%2Fbrickbreaker","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fleninld%2Fbrickbreaker","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fleninld%2Fbrickbreaker/lists"}