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Libraries \u0026 Renderers","**Code**","Sample Project","Computer Graphics","Websites","Lighting, Rendering \u0026 Shaders","Graphics"],"sub_categories":["Computer Graphics","Data Management","Shaders","Rendering \u0026 Shader Theory"],"readme":"\u003cp align=\"center\"\u003e\n\u003cimg src=\"https://i.imgur.com/x8rtGr4.gif\" alt=\"3D Game Shaders For Beginners\" title=\"3D Game Shaders For Beginners\"\u003e\n\u003c/p\u003e\n\n# 3D Game Shaders For Beginners\n\nInterested in adding\ntextures,\nlighting,\nshadows,\nnormal maps,\nglowing objects,\nambient occlusion,\nreflections,\nrefractions,\nand more to your 3D game?\nGreat!\nBelow is a collection of shading techniques that will take your game visuals to new heights.\nI've explained each technique in such a way that you can take what you learn here and apply/port it to\nwhatever stack you use—be it Godot, Unity, Unreal, or something else.\nFor the glue in between the shaders,\nI've chosen the fabulous Panda3D game engine and the OpenGL Shading Language (GLSL).\nSo if that is your stack, then you'll also get the benefit of learning how to use these\nshading techniques with Panda3D and OpenGL specifically.\n\n## Table Of Contents\n\n- [Setup](sections/setup.md)\n- [Building The Demo](sections/building-the-demo.md)\n- [Running The Demo](sections/running-the-demo.md)\n- [Reference Frames](sections/reference-frames.md)\n- [GLSL](sections/glsl.md)\n- [Render To Texture](sections/render-to-texture.md)\n- [Texturing](sections/texturing.md)\n- [Lighting](sections/lighting.md)\n- [Blinn-Phong](sections/blinn-phong.md)\n- [Fresnel Factor](sections/fresnel-factor.md)\n- [Rim Lighting](sections/rim-lighting.md)\n- [Cel Shading](sections/cel-shading.md)\n- [Normal Mapping](sections/normal-mapping.md)\n- [Deferred Rendering](sections/deferred-rendering.md)\n- [Fog](sections/fog.md)\n- [Blur](sections/blur.md)\n- [Bloom](sections/bloom.md)\n- [SSAO](sections/ssao.md)\n- [Motion Blur](sections/motion-blur.md)\n- [Chromatic Aberration](sections/chromatic-aberration.md)\n- [Screen Space Reflection](sections/screen-space-reflection.md)\n- [Screen Space Refraction](sections/screen-space-refraction.md)\n- [Foam](sections/foam.md)\n- [Flow Mapping](sections/flow-mapping.md)\n- [Outlining](sections/outlining.md)\n- [Depth Of Field](sections/depth-of-field.md)\n- [Posterization](sections/posterization.md)\n- [Pixelization](sections/pixelization.md)\n- [Sharpen](sections/sharpen.md)\n- [Dilation](sections/dilation.md)\n- [Film Grain](sections/film-grain.md)\n- [Lookup Table (LUT)](sections/lookup-table.md)\n- [Gamma Correction](sections/gamma-correction.md)\n\n## License\n\nThe included license applies only to the software portion of 3D Game Shaders For Beginners—\nspecifically the `.cxx`, `.vert`, and `.frag` source code files.\nNo other portion of 3D Game Shaders For Beginners has been licensed for use.\n\n## Attributions\n\n- [Kiwi Soda Font](https://fontenddev.com/fonts/kiwi-soda/)\n\n## Copyright\n\n(C) 2019 David Lettier\n\u003cbr\u003e\n[lettier.com](https://www.lettier.com)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flettier%2F3d-game-shaders-for-beginners","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Flettier%2F3d-game-shaders-for-beginners","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flettier%2F3d-game-shaders-for-beginners/lists"}