{"id":25315045,"url":"https://github.com/lexicality/wulf2012","last_synced_at":"2025-10-28T19:30:56.788Z","repository":{"id":3768464,"uuid":"4845102","full_name":"Lexicality/Wulf2012","owner":"Lexicality","description":"Wolfenstein 3D using today's tech.","archived":false,"fork":false,"pushed_at":"2015-01-12T21:25:33.000Z","size":452,"stargazers_count":12,"open_issues_count":0,"forks_count":0,"subscribers_count":3,"default_branch":"master","last_synced_at":"2024-04-15T01:30:33.219Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Lexicality.png","metadata":{"files":{"readme":"README.mkdn","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2012-06-30T19:43:14.000Z","updated_at":"2020-04-21T05:50:00.000Z","dependencies_parsed_at":"2022-09-13T10:11:24.913Z","dependency_job_id":null,"html_url":"https://github.com/Lexicality/Wulf2012","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Lexicality%2FWulf2012","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Lexicality%2FWulf2012/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Lexicality%2FWulf2012/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Lexicality%2FWulf2012/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Lexicality","download_url":"https://codeload.github.com/Lexicality/Wulf2012/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":238701780,"owners_count":19516225,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-02-13T17:40:00.949Z","updated_at":"2025-10-28T19:30:51.398Z","avatar_url":"https://github.com/Lexicality.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"Wulf2012\n========\nThis is a rewrite of the classic game [Wolfenstein 3D][wikiped] in\nC++11 and OpenGL 3.2. It is currently far from complete or even\nplayable, but I'm working on that. In theory, it will run on any system\nthat has a C++11 compiler and an OpenGL 3.2 driver, but no promises.\nI would like to thank Michael Liebscher without whose work on [Wolf3DRedux][wolf3dredux]\nnone of this would have been possible. (Seriously, have you looked at\nthe original game's source?!)\n\n\nDependencies\n------------\n* [PhysFS][physfs]\n* [GLFW 2.X][glfw]\n* [GLEW][glew] (Not required on OSX)\n\nBuilding\n--------\nYou'll need a copy of Premake4 in order to generate project files for\nyour platform/situation. If you're on OSX and want to use XCode4, you'll\nneed to grab a copy of premake4.4beta. Be sure to run the \"Validate\nproject settings\" option and let it switch to Clang; llvm-gcc doesn't\nsupport C++11.  \nYou'll also need a copy of retail Wolf3D's WL6 files that you can run\nWolfExtractor on in order to get wolf.pak. Wolfextractor comes bundled\nwith [Wolf3DReudx][wolf3dredux] and the WL6 files can be easily obtained\nfrom the [Steam Download Service][wolfsteam]\\*.  \nPlace the wolf.pak file in the _game_ folder (if it doesn't exist, run\npremake first!) along with any shared libraries (glew.dll etc) that\naren't in your system's library path. Assuming nothing goes wrong, the\nmakefiles in Build/ should dump WulfGame(.exe) into that folder, which\nyou can then run.  \n\\* I am aware that a version the game is now available for free at\n[wolfenstein.com][wolf.com], but I don't think it's legal to rip the\nassets out of it and in any case they're in a (currently) incompatible\nformat.\n\n\n\n[wikiped]: http://en.wikipedia.org/wiki/Wolfenstein_3D\n[physfs]: http://icculus.org/physfs/\n[glfw]: http://www.glfw.org/\n[glew]: http://glew.sourceforge.net/\n[wolf3dredux]: http://wolf3dredux.sourceforge.net/\n[wolfsteam]: http://store.steampowered.com/app/2270/\n[wolf.com]: http://www.wolfenstein.com/\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flexicality%2Fwulf2012","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Flexicality%2Fwulf2012","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flexicality%2Fwulf2012/lists"}