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Logo](libgdx_logo.svg#gh-light-mode-only)\r\n![libGDX Logo](libgdx_logo_dark.svg#gh-dark-mode-only)\r\n\r\n[![GitHub Actions Build Status](https://img.shields.io/github/actions/workflow/status/libgdx/libgdx/build-publish.yml?branch=master\u0026label=GitHub%20Actions)](https://github.com/libgdx/libgdx/actions?query=workflow%3A%22Build+and+Publish%22)\r\n\r\n[![Latest Version](https://img.shields.io/nexus/r/com.badlogicgames.gdx/gdx?nexusVersion=2\u0026server=https%3A%2F%2Foss.sonatype.org\u0026label=Version)](https://search.maven.org/artifact/com.badlogicgames.gdx/gdx)\r\n[![Snapshots](https://img.shields.io/nexus/s/com.badlogicgames.gdx/gdx?server=https%3A%2F%2Foss.sonatype.org\u0026label=Snapshots)](https://oss.sonatype.org/#nexus-search;gav~com.badlogicgames.gdx~gdx~~~~kw,versionexpand)\r\n\r\n[![Discord Chat](https://img.shields.io/discord/348229412858101762?logo=discord)](https://libgdx.com/community/discord/)\r\n\r\n## Cross-platform Game Development Framework\r\n**[libGDX](https://libgdx.com) is a cross-platform Java game development framework based on OpenGL (ES), designed for Windows, Linux, macOS, Android, web browsers, and iOS.** It provides a robust and well-established environment for rapid prototyping and iterative development. Unlike other frameworks, libGDX does not impose a specific design or coding style, allowing you the freedom to create games according to your preferences.\r\n\r\n## Open Source, Feature Packed, and Fostering a Large Third-Party Ecosystem\r\nlibGDX is released under the [Apache 2.0 License](https://www.apache.org/licenses/LICENSE-2.0.html), offering unrestricted usage in both commercial and non-commercial projects. While not mandatory, we appreciate any credit given to libGDX when you release a game or app using it. Check out our [showcase](https://libgdx.com/showcase/) for a selection of popular libGDX-powered games. With libGDX, you gain access to a comprehensive set of tools and features to develop multi-platform 2D and 3D games using Java.\r\n\r\nMoreover, libGDX boasts a vibrant third-party ecosystem, with numerous [tools](https://libgdx.com/dev/tools/) and libraries that streamline development tasks. Explore the [awesome-libgdx](https://github.com/rafaskb/awesome-libgdx#readme) repository for a curated list of libGDX-centered libraries, serving as an excellent starting point for newcomers in the libGDX community.\r\n\r\n![](https://libgdx.com/assets/images/index_showcase/game0.png)\r\n###### An example game created with libGDX: [Pathway](https://store.steampowered.com/app/546430/Pathway/) by Robotality. Discover more captivating games in our [Showcase](https://libgdx.com/showcase/).\r\n\r\n## Getting Started with libGDX / Documentation\r\nThanks to Gradle, you can easily set up libGDX without the need to download the framework itself. Your favorite build tool can handle everything for you. Additionally, we offer a convenient [setup tool](https://libgdx.com/dev/#how-to-get-started-with-libgdx) that automates project creation and downloads all the necessary components. Check out our **[website](https://libgdx.com/wiki/start/setup)** for instructions on getting started or refer to our comprehensive **[wiki](https://libgdx.com/wiki/)**.\r\n\r\n- [Creating a libGDX Project](https://libgdx.com/wiki/start/setup)\r\n- [Building a Simple Game](https://libgdx.com/wiki/start/a-simple-game)\r\n- [Tutorials \u0026 Demos](https://libgdx.com/wiki/start/demos-and-tutorials)\r\n\r\nWe provide the libGDX [javadocs](https://javadoc.io/doc/com.badlogicgames.gdx) online for easy reference. Additionally, the javadocs are bundled with every libGDX distribution, ensuring smooth integration with your preferred IDE.\r\n\r\n## Community \u0026 Contribution\r\nStay up to date with the **latest libGDX news** by following our [blog](https://libgdx.com/news/). For engaging discussions and support, join our official [libGDX Discord](https://libgdx.com/community/discord/).\r\n\r\n### Reporting Issues\r\nUse the **[Issue Tracker](https://github.com/libgdx/libgdx/issues)** here on GitHub to report any issues you encounter. Before submitting, please read our [Getting Help](https://libgdx.com/wiki/articles/getting-help) guide, which walks you through the process of reporting an issue effectively.\r\n\r\n### Contributing to the Codebase\r\nlibGDX benefits greatly from contributions made by our dedicated developer community. We appreciate any assistance in making libGDX even better. Check out the [CONTRIBUTING.md](https://github.com/libgdx/libgdx/blob/master/.github/CONTRIBUTING.md) file for details on how to contribute. Note that contributing involves working directly with libGDX's source code, a process that regular users do not typically undertake. Refer to the [Working with the Source](https://libgdx.com/dev/from-source/) article for guidance.\r\n\r\nYou can also support our infrastructure (build server, web server, test devices) by contributing financially through our [Patreon](https://patreon.com/libgdx)!\r\n","funding_links":["https://patreon.com/libgdx","https://libgdx.com/funding/","https://patreon.com/libgdx)!"],"categories":["库"],"sub_categories":["[](https://github.com/JStumpp/awesome-android/blob/master/readme.md#game-development)游戏开发"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FlibGDX%2FlibGDX","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FlibGDX%2FlibGDX","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FlibGDX%2FlibGDX/lists"}