{"id":13470278,"url":"https://github.com/libgdx/libgdx","last_synced_at":"2025-05-12T18:14:47.117Z","repository":{"id":4248154,"uuid":"5373551","full_name":"libgdx/libgdx","owner":"libgdx","description":"Desktop/Android/HTML5/iOS Java game development framework","archived":false,"fork":false,"pushed_at":"2025-04-27T00:31:46.000Z","size":1106014,"stargazers_count":23987,"open_issues_count":318,"forks_count":6486,"subscribers_count":1142,"default_branch":"master","last_synced_at":"2025-05-03T01:51:37.316Z","etag":null,"topics":["2d","3d","android","cross-platform","framework","game","game-development","game-engine","gamedev","html5","ios","java","libgdx","linux","macosx","windows"],"latest_commit_sha":null,"homepage":"http://www.libgdx.com/","language":"Java","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"apache-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/libgdx.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGES","contributing":".github/CONTRIBUTING.md","funding":".github/FUNDING.yml","license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":".github/CODEOWNERS","security":null,"support":null,"governance":null,"roadmap":null,"authors":"AUTHORS","dei":null,"publiccode":null,"codemeta":null,"zenodo":null},"funding":{"patreon":"libgdx","custom":"https://libgdx.com/funding/"}},"created_at":"2012-08-10T19:34:38.000Z","updated_at":"2025-05-02T14:05:58.000Z","dependencies_parsed_at":"2023-07-06T22:01:24.229Z","dependency_job_id":"466c2395-fc9e-4094-970d-c5bc97788969","html_url":"https://github.com/libgdx/libgdx","commit_stats":{"total_commits":12699,"total_committers":685,"mean_commits":18.53868613138686,"dds":0.7884872824631861,"last_synced_commit":"7bfcd983a25b1943935fbc0d2aed052bf5c49cd3"},"previous_names":[],"tags_count":57,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/libgdx%2Flibgdx","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/libgdx%2Flibgdx/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/libgdx%2Flibgdx/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/libgdx%2Flibgdx/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/libgdx","download_url":"https://codeload.github.com/libgdx/libgdx/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":252522632,"owners_count":21761763,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["2d","3d","android","cross-platform","framework","game","game-development","game-engine","gamedev","html5","ios","java","libgdx","linux","macosx","windows"],"created_at":"2024-07-31T16:00:27.600Z","updated_at":"2025-05-05T15:24:02.242Z","avatar_url":"https://github.com/libgdx.png","language":"Java","funding_links":["https://patreon.com/libgdx","https://libgdx.com/funding/","https://patreon.com/libgdx)!"],"categories":["Java","Game Development Tools","Game Engines","3D Graphics Tools, Libraries and Frameworks","Tools","Game Development Tools, Libraries, and Frameworks","游戏","I. Development","Libs","IOS","Frameworks/Engines/Libraries","Libraries"],"sub_categories":["Data Management","VS Code Extensions for Developer Productivity","Objective-C Tools, Libraries, and Frameworks","网络服务_其他","5. Game Development","Mesh networks","\u003cA NAME=\"Game_Engine\"\u003e\u003c/A\u003eGame Engine","iOS","Java"],"readme":"![libGDX Logo](libgdx_logo.svg)\r\n\r\n[![GitHub Actions Build Status](https://img.shields.io/github/actions/workflow/status/libgdx/libgdx/build-publish.yml?branch=master\u0026label=GitHub%20Actions)](https://github.com/libgdx/libgdx/actions?query=workflow%3A%22Build+and+Publish%22)\r\n\r\n[![Latest Version](https://img.shields.io/nexus/r/com.badlogicgames.gdx/gdx?nexusVersion=2\u0026server=https%3A%2F%2Foss.sonatype.org\u0026label=Version)](https://search.maven.org/artifact/com.badlogicgames.gdx/gdx)\r\n[![Snapshots](https://img.shields.io/nexus/s/com.badlogicgames.gdx/gdx?server=https%3A%2F%2Foss.sonatype.org\u0026label=Snapshots)](https://oss.sonatype.org/#nexus-search;gav~com.badlogicgames.gdx~gdx~~~~kw,versionexpand)\r\n\r\n[![Discord Chat](https://img.shields.io/discord/348229412858101762?logo=discord)](https://libgdx.com/community/discord/)\r\n\r\n## Cross-platform Game Development Framework\r\n**[libGDX](https://libgdx.com) is a cross-platform Java game development framework based on OpenGL (ES), designed for Windows, Linux, macOS, Android, web browsers, and iOS.** It provides a robust and well-established environment for rapid prototyping and iterative development. Unlike other frameworks, libGDX does not impose a specific design or coding style, allowing you the freedom to create games according to your preferences.\r\n\r\n## Open Source, Feature Packed, and Fostering a Large Third-Party Ecosystem\r\nlibGDX is released under the [Apache 2.0 License](https://www.apache.org/licenses/LICENSE-2.0.html), offering unrestricted usage in both commercial and non-commercial projects. While not mandatory, we appreciate any credit given to libGDX when you release a game or app using it. Check out our [showcase](https://libgdx.com/showcase/) for a selection of popular libGDX-powered games. With libGDX, you gain access to a comprehensive set of tools and features to develop multi-platform 2D and 3D games using Java.\r\n\r\nMoreover, libGDX boasts a vibrant third-party ecosystem, with numerous [tools](https://libgdx.com/dev/tools/) and libraries that streamline development tasks. Explore the [awesome-libgdx](https://github.com/rafaskb/awesome-libgdx#readme) repository for a curated list of libGDX-centered libraries, serving as an excellent starting point for newcomers in the libGDX community.\r\n\r\n![](https://libgdx.com/assets/images/index_showcase/game0.png)\r\n###### An example game created with libGDX: [Pathway](https://store.steampowered.com/app/546430/Pathway/) by Robotality. Discover more captivating games in our [Showcase](https://libgdx.com/showcase/).\r\n\r\n## Getting Started with libGDX / Documentation\r\nThanks to Gradle, you can easily set up libGDX without the need to download the framework itself. Your favorite build tool can handle everything for you. Additionally, we offer a convenient [setup tool](https://libgdx.com/dev/#how-to-get-started-with-libgdx) that automates project creation and downloads all the necessary components. Check out our **[website](https://libgdx.com/wiki/start/setup)** for instructions on getting started or refer to our comprehensive **[wiki](https://libgdx.com/wiki/)**.\r\n\r\n- [Creating a libGDX Project](https://libgdx.com/wiki/start/setup)\r\n- [Building a Simple Game](https://libgdx.com/wiki/start/a-simple-game)\r\n- [Tutorials \u0026 Demos](https://libgdx.com/wiki/start/demos-and-tutorials)\r\n\r\nWe provide the libGDX [javadocs](https://javadoc.io/doc/com.badlogicgames.gdx) online for easy reference. Additionally, the javadocs are bundled with every libGDX distribution, ensuring smooth integration with your preferred IDE.\r\n\r\n## Community \u0026 Contribution\r\nStay up to date with the **latest libGDX news** by following our [blog](https://libgdx.com/news/). For engaging discussions and support, join our official [libGDX Discord](https://libgdx.com/community/discord/).\r\n\r\n### Reporting Issues\r\nUse the **[Issue Tracker](https://github.com/libgdx/libgdx/issues)** here on GitHub to report any issues you encounter. Before submitting, please read our [Getting Help](https://libgdx.com/wiki/articles/getting-help) guide, which walks you through the process of reporting an issue effectively.\r\n\r\n### Contributing to the Codebase\r\nlibGDX benefits greatly from contributions made by our dedicated developer community. We appreciate any assistance in making libGDX even better. Check out the [CONTRIBUTING.md](https://github.com/libgdx/libgdx/blob/master/.github/CONTRIBUTING.md) file for details on how to contribute. Note that contributing involves working directly with libGDX's source code, a process that regular users do not typically undertake. Refer to the [Working with the Source](https://libgdx.com/dev/from-source/) article for guidance.\r\n\r\nYou can also support our infrastructure (build server, web server, test devices) by contributing financially through our [Patreon](https://patreon.com/libgdx)!\r\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flibgdx%2Flibgdx","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Flibgdx%2Flibgdx","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flibgdx%2Flibgdx/lists"}