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The [CLAUDE.md](./CLAUDE.md) is also a good resource to understand the\ncodebase.\n\n## Setup\n\ntl;dr: Install Flutter, clone the repo, run in order:\n- `flutter pub get`\n- `dart run build_runner watch`\n- `flutter analyze --watch`,\n\nand you're ready to code!\n\nSee [the dev environment docs](./docs/setting_dev_env.md) for detailed instructions.\n\n## Running the app\n\nTo run the app, you can use the following command:\n\n```bash\n# if not already done, run the code generation\ndart run build_runner build\n\n# run the app on all available devices\nflutter run -d all\n```\n\n## Running tests\n\nTo run the tests, you can use the following command:\n\n```bash\n# if not already done, run the code generation\ndart run build_runner build\n\nflutter test\n```\n\n## Internationalisation\n\nDo not edit the `app_en.arb` file by hand, this file is generated.\nFor more information, see [Internationalisation](./docs/internationalisation.md).\n\n## Releasing\n\nOnly for members of lichess team.\n\n1. Bump the pubspec.yaml version number. This can be in a PR making a change or a separate PR. Use semantic versioning to determine which part to increment. The version number after the + should also be incremented. For example 0.3.3+000303 with a patch should become 0.3.4+000304.\n2. Run workflow [Deploy to Play Store](https://github.com/lichess-org/mobile/actions/workflows/deploy_play_store.yml)\n3. [Publish on F-Droid](./docs/publish_fdroid.md)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flichess-org%2Fmobile","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Flichess-org%2Fmobile","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flichess-org%2Fmobile/lists"}