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Splatter\nInspired by [gaussian-splatting](https://github.com/graphdeco-inria/gaussian-splatting) but using a somewhat different approach to rendering.\n\n## Features\n- Correctly computes the perspective projection of ellipsoids by intersecting the bounding elliptic cone with the view plane\n- Uses the rasterizer instead of a tiled compute shader\n- Rasterizes rotated rectangles instead of axis aligned squares\n- GPU depth sorting using onesweep radix sort (except that the block sort is not WLMS because WebGPU does not support subgroup operations yet)\n- CPU depth sorting as a fallback\n- Frustum culling (optionally using stream compaction via indirect drawing)\n- File parser and progressive loading via segmentation in chunks\n- Lots of rendering configuration parameters to customize\n\n## Dependencies\n\n### Dependencies of the Library\n- Graphics API: [wgpu](https://wgpu.rs/)\n- Geometric Algebra: [geometric_algebra](https://github.com/Lichtso/geometric_algebra)\n\n### Dependencies of the Example\n- Window API: [winit](https://github.com/rust-windowing/winit)\n- Logging: [log](https://github.com/rust-lang/log)\n\n## Example\nYou can download some pre-trained models from the original paper [here](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/datasets/pretrained/models.zip).\n\n```bash\ncargo run --example showcase -- models/garden/point_cloud/iteration_7000/point_cloud.ply\n```\n\n### Controls\n- A / D: Move left / right\n- W / S: Move forward / backward\n- Q / E: Move up / down\n- Z / X: Roll left / right\n- Mouse: Pitch and yaw\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flichtso%2Fsplatter","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Flichtso%2Fsplatter","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flichtso%2Fsplatter/lists"}