{"id":16297807,"url":"https://github.com/lionleaf/ev","last_synced_at":"2025-04-09T15:44:08.082Z","repository":{"id":73876978,"uuid":"171504403","full_name":"lionleaf/ev","owner":"lionleaf","description":"Evolution simulator project","archived":false,"fork":false,"pushed_at":"2019-10-19T02:41:50.000Z","size":2189,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-02-15T09:35:52.764Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/lionleaf.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-02-19T16:01:17.000Z","updated_at":"2019-10-19T02:41:51.000Z","dependencies_parsed_at":null,"dependency_job_id":"55c91ead-5f5c-4455-b949-8dfc717b75f0","html_url":"https://github.com/lionleaf/ev","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/lionleaf%2Fev","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/lionleaf%2Fev/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/lionleaf%2Fev/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/lionleaf%2Fev/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/lionleaf","download_url":"https://codeload.github.com/lionleaf/ev/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248061198,"owners_count":21041314,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-10T20:42:49.610Z","updated_at":"2025-04-09T15:44:08.064Z","avatar_url":"https://github.com/lionleaf.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"Requirements\r\n========\r\n\r\nYou need cmake 3.13+\r\nMaybe some opengl requirements (worked out of the box for me)\r\n\r\nMac\r\n-------\r\n`brew install cmake`\r\n\r\nBuild\r\n========\r\n\r\nWith `make`\r\n---------\r\n\r\n```\r\nmkdir build\r\ncd build\r\ncmake ..\r\nmake\r\n```\r\n\r\nOn subsequent builds you only need to run `make` from the `build` folder. No need to rerun cmake. \r\n\r\nVisual Studio 2017\r\n-------------\r\n\r\n```\r\nmkdir build-vs\r\ncd build-vs\r\ncmake -G \"Visual Studio 15\" ..\r\n```\r\n\r\nNote that if you run from windows it might be enough to just do `cmake ..`\r\n\r\nOpen the generated visual studio project file  :)\r\n\r\nXcode\r\n----------\r\n```\r\nmkdir build-xcode\r\ncd build-xcode\r\ncmake -G Xcode ..\r\n```\r\n\r\nAnd you have an xcode project you can open :)\r\n\r\n\r\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flionleaf%2Fev","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Flionleaf%2Fev","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flionleaf%2Fev/lists"}