{"id":17037160,"url":"https://github.com/lolleko/voxelscape","last_synced_at":"2025-10-04T19:40:02.850Z","repository":{"id":86170685,"uuid":"257566037","full_name":"lolleko/voxelscape","owner":"lolleko","description":"Custom voxel engine with RTS game","archived":false,"fork":false,"pushed_at":"2024-12-18T18:12:29.000Z","size":13576,"stargazers_count":10,"open_issues_count":1,"forks_count":1,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-03-26T07:36:27.640Z","etag":null,"topics":["opengl","rendering","rts","sdf","terrain","voxel"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/lolleko.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-04-21T10:56:31.000Z","updated_at":"2024-06-27T16:02:48.000Z","dependencies_parsed_at":"2024-06-27T19:07:37.220Z","dependency_job_id":null,"html_url":"https://github.com/lolleko/voxelscape","commit_stats":{"total_commits":264,"total_committers":3,"mean_commits":88.0,"dds":"0.29166666666666663","last_synced_commit":"f28f2408363cd0b28e3e1c96afed8e37dd4b2dfe"},"previous_names":[],"tags_count":11,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/lolleko%2Fvoxelscape","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/lolleko%2Fvoxelscape/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/lolleko%2Fvoxelscape/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/lolleko%2Fvoxelscape/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/lolleko","download_url":"https://codeload.github.com/lolleko/voxelscape/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248571489,"owners_count":21126518,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["opengl","rendering","rts","sdf","terrain","voxel"],"created_at":"2024-10-14T08:53:01.345Z","updated_at":"2025-10-04T19:39:57.817Z","avatar_url":"https://github.com/lolleko.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Voxelscape\n\n![CI](https://github.com/lolleko/voxelscape/workflows/CI/badge.svg)\n\nCustom voxel engine written from scratch with OpenGL 4.1. And a small RTS style game on top of it.\n\n| ![Screenshot](screenshots/sdf.png?raw=true \"Screenshot\") | [![YouTube](http://i.ytimg.com/vi/hcl-Bp3sYNE/hqdefault.jpg)](https://www.youtube.com/watch?v=hcl-Bp3sYNE) [Video](https://www.youtube.com/watch?v=hcl-Bp3sYNE) |\n|---|---|\n\n\n## Features:\n\n* Distance Field Shadows\n* Voxel Ambient Occlusion\n* Simple point lights (block emission)\n* Basic RTS implemented using ECS\n* Voxel rendered using advanced instancing, instead of the more popular greedy meshing\n* Custom voxel model editor\n* Simple terrain gerenation, with a few different biomes\n\n| ![RTS](screenshots/rts.png?raw=true \"Screenshot\") | ![Main](screenshots/main.png?raw=true \"Screenshot\")    |\n|---|---|\n| ![Ambient Occlusion](screenshots/ao.png?raw=true \"Screenshot\")  | ![light](screenshots/light.png?raw=true \"Screenshot\") |\n\n## Requirements:\n\n**Install vcpkg**\n\nhttps://github.com/microsoft/vcpkg#quick-start\n\n```\ngit clone https://github.com/Microsoft/vcpkg.git\ncd vcpkg\n\n./bootstrap-vcpkg.sh\n```\n\n**Install packages**\n\n`./vcpkg install @vcpkg_response_file.txt`\n\n## Build:\n\nclone this repo and cd to it\n\n**Run cmake wih vcpkg toolchainfile**\n\n`cmake -Bbuild -DCMAKE_TOOLCHAIN_FILE=$VCPKG_INSTALLATION_ROOT/scripts/buildsystems/vcpkg.cmake`\n\nReplace `$VCPKG_INSTALLATION_ROOT` with the path to your vcpkg repo.\n\nYou can also set `$VCPKG_INSTALLATION_ROOT` as enviroment variable this way you can ommit `-DCMAKE_TOOLCHAIN_FILE=`\n\ne.g: `export VCPKG_INSTALLATION_ROOT=~/Repos/vcpkg \u0026\u0026 cmake -Bbuild`\n\n**Excute the build**\n\n`cmake --build build`\n\n**Optional:** Symmlink compile_commands.json if you use clang based tooling in your IDE/Editor\n\n`ln -s build/compile_commands.json .`\n\n## Run\n\n`./build/voxelscape`\n\n## Recommended editor setup:\n\n* VSCode\n* clangd extension for auto completion\n* cpp extenstion **(with intellisense disabled)** for debugging\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flolleko%2Fvoxelscape","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Flolleko%2Fvoxelscape","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flolleko%2Fvoxelscape/lists"}