{"id":18290626,"url":"https://github.com/lpg2709/doomfirec","last_synced_at":"2025-04-12T10:11:13.729Z","repository":{"id":162610282,"uuid":"297809886","full_name":"lpg2709/DoomFireC","owner":"lpg2709","description":"The Doom Fire effect made in c with opengl","archived":false,"fork":false,"pushed_at":"2020-09-30T23:00:18.000Z","size":8932,"stargazers_count":5,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-04-10T17:55:56.436Z","etag":null,"topics":["algorithm","beginner","c","doom","fire","opengl","simple"],"latest_commit_sha":null,"homepage":"","language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/lpg2709.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-09-23T00:44:11.000Z","updated_at":"2024-10-01T16:18:58.000Z","dependencies_parsed_at":null,"dependency_job_id":"b2e6b302-4b53-4d14-912f-89e3923d19e8","html_url":"https://github.com/lpg2709/DoomFireC","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/lpg2709%2FDoomFireC","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/lpg2709%2FDoomFireC/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/lpg2709%2FDoomFireC/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/lpg2709%2FDoomFireC/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/lpg2709","download_url":"https://codeload.github.com/lpg2709/DoomFireC/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248550633,"owners_count":21122933,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["algorithm","beginner","c","doom","fire","opengl","simple"],"created_at":"2024-11-05T14:11:41.048Z","updated_at":"2025-04-12T10:11:13.703Z","avatar_url":"https://github.com/lpg2709.png","language":"C","readme":"# DoomFireC\n\n\u003cp align=\"center\"\u003e\n  \u003cimg width=\"297\" height=\"287\" src=\"./img/fire.gif\"\u003e\n\u003c/p\u003e\n\nThe Doom Fire effect made in C with [openGL](https://www.opengl.org/).\n\nThis code is a directly implementation of [DoomFireJS](https://github.com/lpg2709/DoomFireJS). Both is baseade on the algorithim described in [How DOOM fire was done](https://fabiensanglard.net/doom_fire_psx/).\n\nIf you want to better understand how DOOM was designed, read [Game Engine Black Book DOOM](https://fabiensanglard.net/gebbdoom/), I highly recommend it.\n\n## Dependences\n\n- [Freeglut](http://freeglut.sourceforge.net/)\n\nIf you use Windows, I recommend use [MSYS2](https://www.msys2.org/) to compile the code in unix-like environment.\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flpg2709%2Fdoomfirec","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Flpg2709%2Fdoomfirec","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flpg2709%2Fdoomfirec/lists"}