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Pattern"],"sub_categories":[],"readme":"\u003cp align=\"center\"\u003e\n  \u003cimg src=\"/rust-logo.png\" height=\"100\"\u003e\n  \u003ch1 align=\"center\"\u003e\n    Rust Design Patterns\n  \u003c/h1\u003e\n\u003c/p\u003e\n\n## Creational Patterns\n\n| Pattern | Description | Status |\n|:-------:|:----------- |:------:|\n| [Factory Method](/creational/factory.rs) | Defers instantiation of an object to a specialized function for creating instances | ✔ |\n| [Abstract Factory](/creational/abstract_factory.rs) | Provides an interface for creating families of releated objects | ✔ |\n| [Builder](/creational/builder.rs) | Builds a complex object using simple objects | ✔ |\n| [Singleton](/creational/singleton.rs) | Restricts instantiation of a type to one object | ✔ |\n\n\n## Behavioral Patterns\n| Pattern | Description | Status |\n|:-------:|:----------- |:------:|\n| [Strategy](/behavioral/strategy.rs) | Enables an algorithm's behavior to be selected at runtime | ✔ |\n| [State](/behavioral/state.rs) | Encapsulates varying behavior for the same object based on its internal state | ✔ |\n| [Command](/behavioral/command.rs) | Converts requests or simple operations into objects. | ✔ |\n| [Iterator](/behavioral/iterator.rs) |  Lets you traverse elements of a collection without exposing its underlying representation | ✔ |\n| [Observer](/behavioral/observer.rs) | Allows one objects to notify other objects about changes in their state. | ✔ |\n| [Chain of Responsibility](/behavioral/chain_of_responsibility.rs) | Avoids coupling a sender to receiver by giving more than object a chance to handle the request | ✔ |\n\n\n\n\n## Structural Patterns\n\n| Pattern | Description | Status |\n|:-------:|:----------- |:------:|\n| [Adapter](/structural/adapter.rs) | allows objects with incompatible interfaces to collaborate. | ✔ |\n| [Decorator](/structural/decorator.rs) | Adds behavior to an object, statically or dynamically | ✔ |\n| [Proxy](/structural/proxy.rs) | 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