{"id":20393713,"url":"https://github.com/luanroger/xinput_gamepad","last_synced_at":"2025-07-12T08:32:56.070Z","repository":{"id":59496269,"uuid":"467124590","full_name":"LuanRoger/xinput_gamepad","owner":"LuanRoger","description":"🎮 Add support to XInput controllers with Win32 API.","archived":false,"fork":false,"pushed_at":"2023-09-02T22:12:50.000Z","size":12059,"stargazers_count":6,"open_issues_count":3,"forks_count":2,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-04-12T12:07:21.162Z","etag":null,"topics":["controller","dart","flutter","gamepad","keyboard-events","mouse-events","win32","xinput"],"latest_commit_sha":null,"homepage":"https://pub.dev/packages/xinput_gamepad","language":"Dart","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/LuanRoger.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGELOG.md","contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2022-03-07T14:19:21.000Z","updated_at":"2024-05-18T10:29:39.000Z","dependencies_parsed_at":"2025-04-12T12:03:50.171Z","dependency_job_id":"ffe161e1-4df8-453a-9017-c3fb60649c0b","html_url":"https://github.com/LuanRoger/xinput_gamepad","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/LuanRoger/xinput_gamepad","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/LuanRoger%2Fxinput_gamepad","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/LuanRoger%2Fxinput_gamepad/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/LuanRoger%2Fxinput_gamepad/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/LuanRoger%2Fxinput_gamepad/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/LuanRoger","download_url":"https://codeload.github.com/LuanRoger/xinput_gamepad/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/LuanRoger%2Fxinput_gamepad/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":264962557,"owners_count":23689838,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["controller","dart","flutter","gamepad","keyboard-events","mouse-events","win32","xinput"],"created_at":"2024-11-15T03:49:46.586Z","updated_at":"2025-07-12T08:32:56.052Z","avatar_url":"https://github.com/LuanRoger.png","language":"Dart","funding_links":[],"categories":[],"sub_categories":[],"readme":"# xinput_gamepad\n### Add support to XInput controllers with Win32 API.\n[![badge_version](https://img.shields.io/pub/v/xinput_gamepad)](https://pub.dev/packages/xinput_gamepad)\n[![badge_license](https://img.shields.io/github/license/LuanRoger/xinput_gamepad)](https://github.com/LuanRoger/xinput_gamepad/blob/main/LICENSE)\n![badge_sdk](https://img.shields.io/badge/sdk-dart%20%7C%20flutter-blue)\n![badge_platform](https://img.shields.io/badge/platform-windows-blue)\n\n## Dependencies\n- [win32](https://pub.dev/packages/win32)\n- [ffi](https://pub.dev/packages/ffi)\n\n## Features\n- Handle controller inputs easily;\n- Get controllers information (Battery type, battery level, controller type and more);\n- Get connected controllers;\n- Set more than one button mapping per controller;\n- Set input lag and controller's deadzone;\n- Set and use controller's vibration motor;\n\n## Instalation\nWith Dart\n```powershell\ndart pub add xinput_gamepad\n```\nWith Flutter\n```powershell\nflutter pub add xinput_gamepad\n```\nSee more in [install section](https://pub.dev/packages/xinput_gamepad/install)\n\n## Simple example\nEnable XInput:\n```dart\nXInputManager.enableXInput();\n```\nInit and map the controller:\n```dart\nfinal Controller controller = Controller(index: 0);\ncontroller.buttonsMapping = {\n  ControllerButton.A_BUTTON: () =\u003e\n      print(\"Controller $controllerIndex - Button A\"),\n  ControllerButton.B_BUTTON: () =\u003e\n      print(\"Controller $controllerIndex - Button B\"),\n  ControllerButton.X_BUTTON: () =\u003e\n      print(\"Controller $controllerIndex - Button X\"),\n  ControllerButton.Y_BUTTON: () =\u003e\n      print(\"Controller $controllerIndex - Button Y\"),\n};\n\n//Start to listen inputs\ncontroller.listen();\n```\nYou can get the indexes of the available/connected controllers with:\n```dart\nControllersManager.getIndexConnectedControllers();\n```\nSee all practical examples [here](https://github.com/LuanRoger/xinput_gamepad/tree/main/examples)\n\n## Documentation\nAccess the documentation [here](https://github.com/LuanRoger/xinput_gamepad/wiki)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fluanroger%2Fxinput_gamepad","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fluanroger%2Fxinput_gamepad","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fluanroger%2Fxinput_gamepad/lists"}