{"id":28964081,"url":"https://github.com/luizzak/racingoverlay","last_synced_at":"2025-06-24T05:00:19.973Z","repository":{"id":300220277,"uuid":"1005574408","full_name":"LuizZak/RacingOverlay","owner":"LuizZak","description":"A Godot-based cartoony racing overlay for streaming.","archived":false,"fork":false,"pushed_at":"2025-06-20T13:23:41.000Z","size":0,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"main","last_synced_at":"2025-06-20T13:50:34.888Z","etag":null,"topics":["godot","overlay","racing-wheel","simracing","stream-overlay"],"latest_commit_sha":null,"homepage":"","language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/LuizZak.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2025-06-20T12:52:52.000Z","updated_at":"2025-06-20T13:28:43.000Z","dependencies_parsed_at":"2025-06-20T13:50:38.118Z","dependency_job_id":"f184317c-dc47-4873-9344-fcfdaac9c393","html_url":"https://github.com/LuizZak/RacingOverlay","commit_stats":null,"previous_names":["luizzak/racingoverlay"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/LuizZak/RacingOverlay","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/LuizZak%2FRacingOverlay","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/LuizZak%2FRacingOverlay/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/LuizZak%2FRacingOverlay/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/LuizZak%2FRacingOverlay/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/LuizZak","download_url":"https://codeload.github.com/LuizZak/RacingOverlay/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/LuizZak%2FRacingOverlay/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":261607940,"owners_count":23184010,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["godot","overlay","racing-wheel","simracing","stream-overlay"],"created_at":"2025-06-24T05:00:15.246Z","updated_at":"2025-06-24T05:00:19.956Z","avatar_url":"https://github.com/LuizZak.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# RacingOverlay\n\n![cover](./cover.png)\n\nBuilds for Windows available over at: https://luizzak.itch.io/racing-overlay\n\nA Godot-based racing overlay for streaming steering wheel inputs.\n\nSupports most steering wheel-based input devices with a rebinding screen, and on compatible games, supports connecting to telemetry to display extra fun information such as car roll and car speed as transformations of the overlay.\n\n## Building\n\nRequires Godot 4.5.  \nImport and editing of Aseprite assets requires [Aseprite](https://github.com/aseprite/aseprite) installed and configured in the Aseprite Wizard plugin.\n\n## Enabling support for game connections\n\n### Dirt 2.0\n\nMake sure the game is closed when applying these changes:\n\n1. Navigate to `C:\\Users\\\u003cUser\u003e\\Documents\\my games\\DiRT Rally 2.0\\hardwaresettings`\n2. Open `hardware_settings_config.xml`\n3. Locate the line `\u003cudp enabled=\"false\" extradata=\"1\" ip=\"127.0.0.1\" port=\"20777\" delay=\"1\" /\u003e`\n4. Replace it with `\u003cudp enabled=\"true\" extradata=\"3\" ip=\"127.0.0.1\" port=\"20777\" delay=\"1\" /\u003e`\n\nNote: The value of `port=\"xxxxx\"` must match the port number in the overlay settings. By default both should be 20777.\n\n### BeamNG\n\n1. Open BeamNG\n2. Navigate to Options \u003e \"... Other\" \u003e Protocols\n3. Turn on \"MotionSim UDP protocol\" option\n\nNote: The value under \"Port\" must match the one in the overlay settings. By default both should be 4444.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fluizzak%2Fracingoverlay","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fluizzak%2Fracingoverlay","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fluizzak%2Fracingoverlay/lists"}