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unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cli-game","console-game","game","linux","pokemon","python","terminal","terminal-game"],"created_at":"2024-07-31T19:01:23.392Z","updated_at":"2026-01-23T05:14:48.829Z","avatar_url":"https://github.com/lxgr-linux.png","language":"Python","readme":"[![Wiki](https://github.com/lxgr-linux/pokete/actions/workflows/main.yml/badge.svg)](https://github.com/lxgr-linux/pokete/actions/workflows/main.yml)\n[![Code-Validation](https://github.com/lxgr-linux/pokete/actions/workflows/main_validate.yml/badge.svg)](https://github.com/lxgr-linux/pokete/actions/workflows/main_validate.yml)\n![License](https://img.shields.io/github/license/lxgr-linux/pokete)\n![AUR version](https://img.shields.io/aur/version/pokete-git)\n\u003cbr\u003e\n![Open Issues](https://img.shields.io/github/issues/lxgr-linux/pokete)\n![Open pull requests](https://img.shields.io/github/issues-pr/lxgr-linux/pokete)\n![commit activity](https://img.shields.io/github/commit-activity/m/lxgr-linux/pokete)\n![commits since last release](https://img.shields.io/github/commits-since/lxgr-linux/pokete/latest/master?include_prereleases)\n![GitHub contributors](https://img.shields.io/github/contributors/lxgr-linux/pokete)\n\n# Pokete -- Grey Edition\n\n![Example](assets/ss/ss01.png)\n\n[See more example pics](assets/pics.md)\n\n## What is it?\n\nPokete is a small terminal based game in the style of a very popular and old game by Gamefreak.\n\n## Installation\n\n```shell\npip install pokete\n```\n\nYou can also install it from the AUR:\n\n```shell\n$ buildaur -S pokete-git\n```\n\nOr you can just run the AppImage from the release page.\n\nNOTE: In that case you first have to create the `~/.cache/pokete/` folder.\n\nFor Windows:\n\nSome windows antivirus may flag the `libplaysound.dll` as malicious. If pokete crashes, please make sure that the .dll\nexists and is **not** in quarantine!\n\nTo build a contained executable\n```shell\npyinstaller --onefile src/pokete/__main__.py --name pokete --add-binary=\"src/pokete/playsound/libplaysound.x86_64.so:.\" --add-data=\"src/pokete/assets:pokete/assets\"\n```\n\nIf you have problems with your ARCH you maybe need to rebuild the audio module, see [here](playsound/README.md).\n\n## Running locally\n\n```shell\npip install scrap_engine\ngit clone https://github.com/lxgr-linux/pokete.git\ncd pokete/src\npython -m pokete\n```\n\n## Usage\n\nThe game can be run normally without supplying any options.\nFor non gameplay related usage, use `--help`.\nTry it out [online](https://replit.com/@lxgr-linux/pokete).\n\n## How to play\n\nImagine that you're a Pokete Trainer and you travel around the world to catch/train as many Poketes as possible with the\nultimate goal of becoming the best trainer.\n\nFirst of all you get a starter Pokete (Steini), that you can use to fight battles with other Poketes.\nUse W, A, S and D to move around.\n\nWhen entering the high grass (;), you may be attacked by a wild Pokete. By pressing `1` you can choose between the\nattacks your Pokete has (as long their AP is over 0). By pressing the according number, or navigating with the `*`\ncursor to the attack and pressing `Enter` you can use the attack selected. The wild Pokete will fight back, but you can\nkill it and gain XP to level up your Pokete. If you would like to catch a wild Pokete, you must first weaken it and then\nthrow a Poketeball. With a bit of luck, you can catch it and have it fight for you.\n\nBy pressing the `1` key, you can take a look at your current deck. You can see detailed information of your Pokete and\nyour attacks, or rearrange them.\nChanges will only be saved by quitting the game using the exit function.\n\nSince you're a Pokete Trainer, you can also fight against other trainers (they appear as an 'a'). He will start a fight\nwith you when you get close enough to him. You can not run from a trainer fight; you either have to win, or lose. These\ntrainer fights give double the XP.\n\nWhen one of your Poketes is too weak or dies, you can heal it by going into the Pokete Center (the house), talk the the\nperson there and choose the healing option.\nHere you can also take a look at all of your Poketes, and not just the six in your team. The ones marked with an `o` are\nthe ones in your deck.\n\nBy pressing `e`, a menu will appear where player name, and later other settings, can be changed.\n\nThe red balls all over the map are Poketeballs. You'll need these to catch Poketes. Stepping on such a ball will add it\nto your inventory.\n\nSee [How to play](docs/HowToPlay.md).\n\n## Game depth\n\nNot only are there Poketes that are stronger than others, but also Poketes with different types, which are effective\nagainst some types and ineffective against others.\n\n| Type    | Effective against            | Ineffective against |\n|---------|------------------------------|---------------------|\n| Normal  |                              |                     |\n| Stone   | Flying, Fire                 | Plant               |\n| Plant   | Stone, Ground, Water         | Fire, Ice           |\n| Water   | Stone, Flying, Fire          | Plant, Ice          |\n| Fire    | Flying, Plant, Undead, Ice   | Stone, Water        |\n| Ground  | Normal                       | Flying              |\n| Electro | Stone, Flying                | Ground              |\n| Flying  | Plant                        | Stone               |\n| Undead  | Normal, Ground, Plant, Water | Fire                |\n| Ice     | Water, Plant                 | Fire                |\n\nFor additional information you can see [wiki](docs/wiki.md) or\n[the multi-page wiki](https://lxgr-linux.github.io/pokete/wiki-multi).\n\n## Mods\n\nMods can be written to extend Pokete. To load a mod, the mod has to be placed in `mods` and mods have to be enabled in\nthe menu.\nFor an example mod see [example.py](mods/example.py).\n\n## Tips\n\n- When you want to see the next part of a conversation, press any key\n- Don't play on full-screen; the game will not run properly\n- Don't be offended by the other trainers; they may swear at you\n\n## TODO\n\n- [x] A wizard at the start to set name and starter Pokete\n- [ ] More maps\n- [x] Types for attacks and Poketes\n- [x] Evolving\n- [x] More than one Pokete for trainers\n- [x] Coloured Poketes\n- [x] A store to buy Poketeballs\n- [x] Potions\n- [x] Intro\n- [x] Trading\n- [x] Poketedex\n- [x] Effects\n- [x] Colour codes for types\n\n## Dependencies\n\nPokete depends on python3 and the `scrap_engine` module.\nOn Windows `pynput` has to be installed too.\n\n## Documentation\n\n- [Documentation for pokete_classes](https://lxgr-linux.github.io/pokete/doc/pokete_classes/index.html)\n- [Documentation for pokete_data](https://lxgr-linux.github.io/pokete/doc/pokete_data/index.html)\n- [Documentation for the util file](https://lxgr-linux.github.io/pokete/doc/util.html)\n- [Documentation for the pokete_general_use_fns](https://lxgr-linux.github.io/pokete/doc/pokete_general_use_fns.html \"pokete_general_use_fns.py\")\n- [Documentation for the main file \"pokete.py\"](https://lxgr-linux.github.io/pokete/doc/pokete.html \"pokete.py\")\n\n## Releases\n\nFor release information see [Changelog](Changelog.md).\n\n## Contributing\n\nFeel free to contribute whatever you want to this game.\nNew Pokete contributions are especially welcome, those are located in /pokete_data/poketes.py\n\nTo learn how to add more poketes/types/attacks to the game, see [the development guide](docs/DevGuide.md)\n\nAfter adding new Poketes and/or attacks you may want to run\n\n```shell\n$ ./util.py wiki\n```\n\nto regenerate the wiki and adding them to it.\n\n## Migrating to flatpak\n\nIf you're migrating to the flatpak release, move your `~/.local/share/pokete/pokete.json`\nto `~/.var/app/com.github.lxgr_linux.pokete/data/pokete/pokete.json`.\n\n## Credits\n\nMusic:\n\n- Eric Skiff - Resistor Anthems - Available at [http://EricSkiff.com/music](http://EricSkiff.com/music)\n- Marllon Silva (xDeviruchi) - 8-bit-fantasy-adventure-music-pack - Available\n  at [itch.io](https://xdeviruchi.itch.io/8-bit-fantasy-adventure-music-pack)\n- SketchyLogic - Map - Available\n  at [opengameart.org](https://opengameart.org/content/nes-shooter-music-5-tracks-3-jingles)\n\n## Troubleshooting\n\nIf you're experiencing problems on Japanese systems take a look\nat [this](https://gist.github.com/z80oolong/c7523367b798bdda094f859342f4c8be).\n","funding_links":[],"categories":["Python","Entertainment","Games","游戏","\u003ca name=\"games\"\u003e\u003c/a\u003eGames","Table of Contents"],"sub_categories":["Games","Pokemon","网络服务_其他"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flxgr-linux%2Fpokete","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Flxgr-linux%2Fpokete","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flxgr-linux%2Fpokete/lists"}