{"id":27796512,"url":"https://github.com/m1llerf/repo-grabbeam-physicscolormod","last_synced_at":"2026-04-29T15:39:52.313Z","repository":{"id":290476724,"uuid":"974431838","full_name":"M1llerF/REPO-GrabBeam-PhysicsColorMod","owner":"M1llerF","description":"Dynamic grab beam recoloring for REPO based on object mass and impact force. 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Install [BepInEx](https://github.com/BepInEx/BepInEx) for REPO if you haven't already.\n2. Download the latest release `.zip` from this repository.\n3. Extract the `.dll` file into your `BepInEx/plugins/` folder.\n4. Launch REPO.  \n5. Beam recoloring will be automatically enabled.\n\n---\n\n## Configuration\n\nThe mod generates a config file at:\n`REPO\\BepInEx\\config`\n\n\nYou can customize:\n\n- **Weight thresholds** (light vs heavy objects)\n- **Beam base colors** (for light, medium, heavy weights)\n- **Force scaling factors** (how much impact strength affects beam appearance)\n- **Enable or disable debug logging**\n\n---\n\n## How It Works\n\n- **Mass Detection**: Objects with a Rigidbody are categorized as light, medium, or heavy based on mass.\n- **Impact Force Detection**: Objects with fragility and break force attributes modify beam brightness, saturation, and transparency dynamically.\n- **Player Handling**: Grabbing a player uses a dedicated color.\n- **Rotation Handling**: Rotating an object shifts beam colors temporarily.\n\n\n---\n\n## Credits\n\n- Developed by M1llerF  \n\n---\n\n## License\n\nThis mod is released under the [MIT License](LICENSE).  \nFeel free to modify, share, and expand upon it with attribution.\n\n---\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fm1llerf%2Frepo-grabbeam-physicscolormod","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fm1llerf%2Frepo-grabbeam-physicscolormod","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fm1llerf%2Frepo-grabbeam-physicscolormod/lists"}