{"id":19989238,"url":"https://github.com/maaack/the-cat-with-eight","last_synced_at":"2026-03-07T00:01:33.321Z","repository":{"id":206760372,"uuid":"717627150","full_name":"Maaack/The-Cat-With-Eight","owner":"Maaack","description":null,"archived":false,"fork":false,"pushed_at":"2023-11-21T02:28:14.000Z","size":65353,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"main","last_synced_at":"2025-03-01T21:48:31.301Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Maaack.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-11-12T03:30:12.000Z","updated_at":"2023-11-12T03:30:19.000Z","dependencies_parsed_at":"2024-11-13T04:46:03.348Z","dependency_job_id":null,"html_url":"https://github.com/Maaack/The-Cat-With-Eight","commit_stats":null,"previous_names":["maaack/the-cat-with-eight"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/Maaack/The-Cat-With-Eight","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Maaack%2FThe-Cat-With-Eight","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Maaack%2FThe-Cat-With-Eight/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Maaack%2FThe-Cat-With-Eight/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Maaack%2FThe-Cat-With-Eight/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Maaack","download_url":"https://codeload.github.com/Maaack/The-Cat-With-Eight/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Maaack%2FThe-Cat-With-Eight/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":30204109,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-03-06T19:07:06.838Z","status":"ssl_error","status_checked_at":"2026-03-06T18:57:34.882Z","response_time":250,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.6:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-13T04:45:57.990Z","updated_at":"2026-03-07T00:01:33.278Z","avatar_url":"https://github.com/Maaack.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Godot Game Template\nFor Godot 4.1.3\n\nThis template has a dynamic main menu, pause menu, and credits scene. Multiple options menus to choose from with key rebinding and persistent config settings.\n\n## Features\n\n### App (Base)\n\nThe `App/` folder holds the core components of the menus application.\n\n-   Main Menu    \n-   Options Menus\n-   Pause Menu\n-   Credits\n-   Loading Screen\n-   Persistent Settings\n-   Simple Config Interface\n-   Keyboard/Mouse Support\n-   Gamepad Support\n\n### Extras\n\nThe `Extras/` folder holds components that extend the core application.\n\n-   Example Game Scene\n-   Opening Scene\n-   End Credits\n-   Logging Scripts\n-   Reset Logs Option\n-   Additional Inherited Scenes from `App/`:\n    -   `OptionsMenu.tscn`\n    -   `MasterOptionsMenu.tscn`\n    -   `MainMenu.tscn` \n    -   `PauseMenu.tscn`\n    -   `InitApp.tscn`\n\n  \n\n## Usage\n\n### App vs. Extras\n\nTo begin with, use the `Extras/` folder, and make changes there. However, to start minimally, use just the `App/` folder. Compare [Features](#features) to decide.\n\n#### Minimal\n\nIf you just want to use just the projects minimum `App/` folder:\n\n1.  Go to `Project \u003e Project Settings… \u003e General \u003e Application \u003e Run`.\n2.  Update `Main Scene` to `res://App/Scenes/InitApp/InitApp.tscn`.\n3.  Close the window.\n    \n\nThe remaining instructions will apply the same for either folder you decide to use.\n\n#### Extra Minimal\n\nThe pause menu feature can be removed if not used. From the `App/` folder, delete `PauseMenu/*`, `PauseMenuController.gd`, and `InGameMenuController.gd`. The last will need to be removed from the project's autoload, as well.\n\n### New Project\nThese instructions assume starting with the entire contents of the project folder.\n  \n\n1.  Update the project’s name.\n    \n\n    1.  Go to `Project \u003e Project Settings… \u003e General \u003e Application \u003e Config`.\n    2.  Update `Name` to `\"Game Name\"`.\n    3.  Close the window.\n    4.  Open `MainMenu.tscn`.\n    5.  Select the `Title` node.\n    6.  Update the `Text` to `\"Game Name\"`.\n    7.  Save the scene.\n\n2.  Point the main menu to the game scene.\n    \n\n    1.  Open `MainMenu.tscn`.\n    2.  Select the `MainMenu` node.\n    3.  Update `Game Scene Path` to the path of “Game Name” game scene.\n    4.  Save the scene.\n\n3.  Update the project’s inputs.\n    \n\n    1.  Go to `Project \u003e Project Settings… \u003e Input Map`.\n    2.  Update the input actions and keybindings for “Game Name”.\n    3.  Close the window.\n    4.  Open `InputOptionsMenu.tscn`.\n    5.  Select the `Controls` node.\n    6.  Update the `Action Name Map` to show readable names for “Game Name” input actions.\n    7.  Update the `Add Button Texture` and `Remove Button Texture` with textures.\n    8.  Save the scene.\n    \n\n4.  Update the game credits / attribution.\n    \n\n    1.  Copy `ATTRIBUTION_example.md` over `ATTRIBUTION.md`.\n    2.  Update `ATTRIBUTION.md` with “Game Name” credits, following the example.\n    3.  Reload `Credits.tscn` scene to apply changes from `ATTRIBUTION.md`.\n    4.  Include the attribution in exports.\n        1.  Go to Project \u003e Export.\n        2.  Select one of “Game Name” presets (or set them up).\n        3.  Select the Resources tab.\n        4.  Update `Filters to export non-resource file/folders` to include `ATTRIBUTION.md`.\n        5.  Close the window.\n    \n\n\n### Existing Project\n\nFor an existing project, just copy over the `App/` folder (optionally the `Extras/` folder, as well).\n\n  \n\n1.  Update the project’s main scene.\n    \n\n    1.  Go to Project \u003e Project Settings… \u003e General \u003e Application \u003e Run.\n    2.  Update `Main Scene` to `res://…/InitApp.tscn`.\n    3.  Close the window.\n    \n\n2.  Update the project’s autoloads.\n    \n\n    1.  Go to Project \u003e Project Settings… \u003e Autoload.\n    2.  Add `res://App/Scripts/SceneLoader.gd`.\n    3.  Add `res://App/Scripts/InGameMenuController.gd`.\n    4.  Optionally add `res://Extras/Scripts/RuntimeLogger.gd`.\n    5.  Close the window.\n\n3.  Update the project’s name.\n    \n\n    1.  Open `MainMenu.tscn`.\n    2.  Select the `Title` node.\n    3.  Update the `Text` to `Game Name`.\n    4.  Save the scene.\n    \n\n4.  Point the main menu to the game scene.\n    \n\n    1.  Open `MainMenu.tscn`.\n    2.  Select the `MainMenu` node.\n    3.  Update `Game Scene Path` to the path of “Game Name” game scene.\n    4.  Save the scene.\n    \n\n5.  Update the project’s inputs.\n    \n\n    1.  Open `InputOptionsMenu.tscn`.\n    2.  Select the `Controls` node.\n    3.  Update the `Action Name Map` to show readable names for “Game Name” input actions.\n    4.  Update the `Add Button Texture` and `Remove Button Texture` with textures.\n    5.  Save the scene.\n\n6.  Update the game credits / attribution.\n    \n\n    1.  Copy `ATTRIBUTION_example.md` over `ATTRIBUTION.md`.\n    2.  Update `ATTRIBUTION.md` with “Game Name” credits, following the example.\n    3.  Reload `Credits.tscn` scene to apply changes from `ATTRIBUTION.md`.\n    4.  Include the attribution in exports.\n        1.  Go to Project \u003e Export.\n        2.  Select one of “Game Name” presets (or set them up).\n        3.  Select the Resources tab.\n        4.  Update `Filters to export non-resource file/folders` to include `ATTRIBUTION.md`.\n        5.  Close the window.\n   \n\n## Links\n[Attribution](ATTRIBUTION.md)  \n[License](LICENSE.txt)  ","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmaaack%2Fthe-cat-with-eight","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmaaack%2Fthe-cat-with-eight","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmaaack%2Fthe-cat-with-eight/lists"}