{"id":21176948,"url":"https://github.com/madmann91/thedreammachine","last_synced_at":"2025-03-14T18:25:04.626Z","repository":{"id":90393747,"uuid":"344222446","full_name":"madmann91/TheDreamMachine","owner":"madmann91","description":"Port of an old ray-tracing based rendering system","archived":false,"fork":false,"pushed_at":"2021-03-03T18:21:01.000Z","size":59,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-01-21T11:33:43.259Z","etag":null,"topics":["bvh","c","raytracing","vectorization","whitted-style-raytracer"],"latest_commit_sha":null,"homepage":"","language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/madmann91.png","metadata":{"files":{"readme":"README.txt","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2021-03-03T18:17:36.000Z","updated_at":"2021-03-05T16:58:01.000Z","dependencies_parsed_at":null,"dependency_job_id":"941cbe7b-658b-4311-adad-ef995bc0ddd9","html_url":"https://github.com/madmann91/TheDreamMachine","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/madmann91%2FTheDreamMachine","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/madmann91%2FTheDreamMachine/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/madmann91%2FTheDreamMachine/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/madmann91%2FTheDreamMachine/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/madmann91","download_url":"https://codeload.github.com/madmann91/TheDreamMachine/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":243624096,"owners_count":20321029,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["bvh","c","raytracing","vectorization","whitted-style-raytracer"],"created_at":"2024-11-20T17:14:01.896Z","updated_at":"2025-03-14T18:25:04.619Z","avatar_url":"https://github.com/madmann91.png","language":"C","funding_links":[],"categories":[],"sub_categories":[],"readme":"TheDreamMachine - A fast, realtime CPU raytracer\n\nDISCLAIMER :\n------------\n\n(C) 2013-2014 MadMann's Company\n\nThis software is provided 'as-is', without any express or implied\nwarranty. In no event will the authors be held liable for any damages\narising from the use of this software.\n\nPermission is granted to anyone to use this software for any purpose,\nincluding commercial applications, and to alter it and redistribute it\nfreely, subject to the following restrictions:\n\n1. The origin of this software must not be misrepresented; you must not\n   claim that you wrote the original software. If you use this software\n   in a product, an acknowledgment in the product documentation would be\n   appreciated but is not required.\n2. Altered source versions must be plainly marked as such, and must not be\n   misrepresented as being the original software.\n3. This notice may not be removed or altered from any source distribution.\n\nINSTALLATION :\n--------------\n\nYou need to have SDL (1.2) and CMake installed on your system. To build the\nproject, just type:\n\nmkdir build\ncd build\ncmake -DCMAKE_BUILD_TYPE=Release\nmake -j\n\nIf you do not have SSE on your system, you can use `cmake -DCMAKE_BUILD_TYPE=Release -DUSE_OPTIMIZED_KERNELS=OFF`.\nThis will use intersection and shading routines in plain C (about ~2x slower).\n\nEXAMPLES :\n----------\n\nTo visualize OBJ files, you can use the viewer executable in the test directory.\nTo run the viewer, type:\n\ncd build\n./test/viewer \u003cfile.obj\u003e \u003cfile.mtl\u003e\n\n(You can omit the MTL file, it will be found anyway)\n\nSince culling is enabled, some scenes might show triangular holes in the geometry,\nbut you can disable this feature (which is useful to gain some speed) by setting the\n`ENABLE_CULLING` CMake option to `OFF`.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmadmann91%2Fthedreammachine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmadmann91%2Fthedreammachine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmadmann91%2Fthedreammachine/lists"}