{"id":21316597,"url":"https://github.com/madnight/scidvspc","last_synced_at":"2026-01-03T01:12:41.935Z","repository":{"id":74729121,"uuid":"73214669","full_name":"madnight/scidvspc","owner":"madnight","description":"Mirror of 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HTML PUBLIC \"-//W3C//DTD HTML 3.2 Final//EN\"\u003e\n\u003cHTML\u003e\n\u003cHEAD\u003e\n \u003cMETA NAME=\"GENERATOR\" CONTENT=\"LinuxDoc-Tools 0.9.69\"\u003e\n \u003cTITLE\u003eScid vs. PC\u003c/TITLE\u003e\n\u003c/HEAD\u003e\n\u003cBODY\u003e\n\u003cH1\u003eScid vs. PC\u003c/H1\u003e\n\n\u003cH2\u003eChess Database and Toolkit\n\u003cFIGURE\u003e\n\u003cEPS FILE=\"none.eps\"\u003e\n\u003cIMG SRC=\"images/logo.png\"\u003e\n\u003c/FIGURE\u003e\n\u003cBR\u003e\u003c/H2\u003e\n\u003cH2\u003e\u003c/H2\u003e\n\u003cP\u003e\n\u003cPRE\u003e\n\u003c/PRE\u003e\n\u003c/P\u003e\n\n\u003cP\u003e\n\u003cH2\u003e\u003cA NAME=\"toc1\"\u003e1.\u003c/A\u003e \u003cA HREF=\"README.html#s1\"\u003eintroduction \u003c/A\u003e\u003c/H2\u003e\n\n\u003cP\u003e\n\u003cH2\u003e\u003cA NAME=\"toc2\"\u003e2.\u003c/A\u003e \u003cA HREF=\"README.html#s2\"\u003efeatures \u003c/A\u003e\u003c/H2\u003e\n\n\u003cP\u003e\n\u003cH2\u003e\u003cA NAME=\"toc3\"\u003e3.\u003c/A\u003e \u003cA HREF=\"README.html#s3\"\u003edownload \u003c/A\u003e\u003c/H2\u003e\n\n\u003cP\u003e\n\u003cH2\u003e\u003cA NAME=\"toc4\"\u003e4.\u003c/A\u003e \u003cA HREF=\"README.html#s4\"\u003einstallation \u003c/A\u003e\u003c/H2\u003e\n\n\u003cP\u003e\n\u003cH2\u003e\u003cA NAME=\"toc5\"\u003e5.\u003c/A\u003e \u003cA HREF=\"README.html#s5\"\u003enews \u003c/A\u003e\u003c/H2\u003e\n\n\u003cP\u003e\n\u003cH2\u003e\u003cA NAME=\"toc6\"\u003e6.\u003c/A\u003e \u003cA HREF=\"README.html#s6\"\u003emiscellaneous \u003c/A\u003e\u003c/H2\u003e\n\n\u003cUL\u003e\n\u003cLI\u003e\u003cA NAME=\"toc6.1\"\u003e6.1\u003c/A\u003e \u003cA HREF=\"README.html#ss6.1\"\u003edocked windows \u003c/A\u003e\n\u003cLI\u003e\u003cA NAME=\"toc6.2\"\u003e6.2\u003c/A\u003e \u003cA HREF=\"README.html#ss6.2\"\u003ehow to play \u003c/A\u003e\n\u003cLI\u003e\u003cA NAME=\"toc6.3\"\u003e6.3\u003c/A\u003e \u003cA HREF=\"README.html#ss6.3\"\u003etodo \u003c/A\u003e\n\u003cLI\u003e\u003cA NAME=\"toc6.4\"\u003e6.4\u003c/A\u003e \u003cA HREF=\"README.html#ss6.4\"\u003eknown issues \u003c/A\u003e\n\u003cLI\u003e\u003cA NAME=\"toc6.5\"\u003e6.5\u003c/A\u003e \u003cA HREF=\"README.html#ss6.5\"\u003ebugs \u003c/A\u003e\n\u003cLI\u003e\u003cA NAME=\"toc6.6\"\u003e6.6\u003c/A\u003e \u003cA HREF=\"README.html#ss6.6\"\u003ethanks \u003c/A\u003e\n\u003cLI\u003e\u003cA NAME=\"toc6.7\"\u003e6.7\u003c/A\u003e \u003cA HREF=\"README.html#ss6.7\"\u003escid's history \u003c/A\u003e\n\u003c/UL\u003e\n\u003cP\u003e\n\u003cH2\u003e\u003cA NAME=\"toc7\"\u003e7.\u003c/A\u003e \u003cA HREF=\"README.html#s7\"\u003echanges \u003c/A\u003e\u003c/H2\u003e\n\n\u003cP\u003e\n\u003cH2\u003e\u003cA NAME=\"toc8\"\u003e8.\u003c/A\u003e \u003cA HREF=\"README.html#s8\"\u003econtact \u003c/A\u003e\u003c/H2\u003e\n\n\u003cP\u003e\n\u003cH2\u003e\u003cA NAME=\"toc9\"\u003e9.\u003c/A\u003e \u003cA HREF=\"README.html#s9\"\u003elinks \u003c/A\u003e\u003c/H2\u003e\n\n\n\u003cHR\u003e\n\u003cH2\u003e\u003cA NAME=\"s1\"\u003e1.\u003c/A\u003e \u003cA HREF=\"#toc1\"\u003eintroduction \u003c/A\u003e\u003c/H2\u003e\n\n\n\u003cP\u003e\n\u003cFIGURE\u003e\n\u003cEPS FILE=\"none.eps\"\u003e\n\u003cIMG SRC=\"images/scidvspc.png\"\u003e\n\u003c/FIGURE\u003e\n\u003c/P\u003e\n\u003cP\u003e\u003cB\u003eShane's Chess Information Database\u003c/B\u003e is a powerful Chess Toolkit, with\nwhich one can create huge databases, run chess engines, and play\ncasual games against the computer or online with the Free Internet Chess\nServer. It was originally written by Shane Hudson , and has received strong\ncontribution from Pascal Georges and others.\u003c/P\u003e\n\u003cP\u003e\n\u003cA HREF=\"http://scidvspc.sourceforge.net/\"\u003eScid vs. PC\u003c/A\u003e began with bug-fixes\nfor the computer-versus-player features of Scid (hence the name), but has\nevolved into a solid alternative with many new features and interfaces. The\nproject is authored by \n\u003cA HREF=\"#contact_\"\u003eStevenaaus\u003c/A\u003e and numerous contributors \n\u003cA HREF=\"#thanks_\"\u003e(thanks)\u003c/A\u003e.\u003c/P\u003e\n\n\u003cH2\u003e\u003cA NAME=\"s2\"\u003e2.\u003c/A\u003e \u003cA HREF=\"#toc2\"\u003efeatures \u003c/A\u003e\u003c/H2\u003e\n\n\n\u003cP\u003e\u003cEM\u003eSee \n\u003cA HREF=\"#changes_\"\u003echanges\u003c/A\u003e for a comprehensive changelog, or the \n\u003cA HREF=\"https://sourceforge.net/apps/gallery/scidvspc/index.php\"\u003egallery\u003c/A\u003e for some screenshots.\u003c/EM\u003e.\u003c/P\u003e\n\u003cP\u003e\n\u003cH3\u003eNew and Improved features\u003c/H3\u003e\n\n\u003cUL\u003e\n\u003cLI\u003e Overhauled and customizable interface.\u003c/LI\u003e\n\u003cLI\u003e Engine versus engine computer tournaments.\u003c/LI\u003e\n\u003cLI\u003e Extra search features, including move, end-of-game, and stalemate/checkmate searches.\u003c/LI\u003e\n\u003cLI\u003e Drag+Drop file opens for Windows and Linux.\u003c/LI\u003e\n\u003cLI\u003e Rewritten Gamelist widget with convenient context menus and buttons, and integrated Database Switcher.\u003c/LI\u003e\n\u003cLI\u003e Improved Computer Game and FICS features, including premove, and simultaneous observed games.\u003c/LI\u003e\n\u003cLI\u003e Many chess engine improvements, including max-ply option, an unlimited number of engines running, and the function hot-keys can be explicitly set..\u003c/LI\u003e\n\u003cLI\u003e Tri-coloured Tree bar-graphs, and options for more or less statistics.\u003c/LI\u003e\n\u003cLI\u003e Ratings Graph can show multiple players, and Score graph is an attractive bar graph.\u003c/LI\u003e\n\u003cLI\u003e Improved Book windows, including book compare, and remove move features.\u003c/LI\u003e\n\u003cLI\u003e Redone Button and Tool bars.\u003c/LI\u003e\n\u003cLI\u003e The Chessboard/Pieces config widget has been overhauled, and includes support for custom tilesand pieces.\u003c/LI\u003e\n\u003cLI\u003e Clickable Tablebase moves.\u003c/LI\u003e\n\u003cLI\u003e Recent Game and Player-info histories\u003c/LI\u003e\n\u003cLI\u003e Bug tested Undo and Redo features.\u003c/LI\u003e\n\u003cLI\u003e The Help index is meaningful to new users, with links to the game's main features.\u003c/LI\u003e\n\u003cLI\u003e Clickable Variation Arrows, and Paste Variation feature.\u003c/LI\u003e\n\u003cLI\u003e A user friendly Annotation feature, with search-to-depth feature.\u003c/LI\u003e\n\u003cLI\u003e Better support for UTF and Latin character sets in PGN export/imports.\u003c/LI\u003e\n\u003cLI\u003e Improved and more powerful Tree Mask feature.\u003c/LI\u003e\n\u003cLI\u003e\u003c/LI\u003e\n\u003cLI\u003e Chess 960 / Fischer Chess is now supported (only by a patch).\n\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\n\u003cP\u003e\n\u003cA NAME=\"download_\"\u003e\u003c/A\u003e \u003c/P\u003e\n\u003cH2\u003e\u003cA NAME=\"s3\"\u003e3.\u003c/A\u003e \u003cA HREF=\"#toc3\"\u003edownload \u003c/A\u003e\u003c/H2\u003e\n\n\n\u003cP\u003eSource \n\u003cA HREF=\"http://sourceforge.net/projects/scidvspc/files/source/scid_vs_pc-4.18.1.tgz/download\"\u003escid_vs_pc-4.18.1.tgz\u003c/A\u003e\u003c/P\u003e\n\u003cP\u003eWindows \n\u003cA HREF=\"http://sourceforge.net/projects/scidvspc/files/windows/Scid%20vs%20PC-4.18.1.exe/download\"\u003eScid vs PC-4.18.1.exe\u003c/A\u003e\u003c/P\u003e\n\u003cP\u003eWindows 64 bit \n\u003cA HREF=\"http://sourceforge.net/projects/scidvspc/files/windows-64bit/Scid%20vs%20PC-4.18.1.x64.exe/download\"\u003eScid vs PC-4.18.1.x64.exe\u003c/A\u003e\u003c/P\u003e\n\u003cP\u003eMac \n\u003cA HREF=\"http://sourceforge.net/projects/scidvspc/files/mac/ScidvsMac-4.18.1.dmg/download\"\u003eScidvsMac-4.18.1.dmg\u003c/A\u003e\u003c/P\u003e\n\u003cP\u003e\n\u003cH3\u003eOther resources\u003c/H3\u003e\n\n\n\u003cP\u003eFedora Packages (unofficial) \n\u003cA HREF=\"https://copr.fedorainfracloud.org/coprs/awood/scid_vs_pc/\"\u003ehttps://copr.fedorainfracloud.org/coprs/awood/scid_vs_pc/\u003c/A\u003e\u003c/P\u003e\n\u003cP\u003eThe latest code is available from subversion - \u003cB\u003esvn checkout http://svn.code.sf.net/p/scidvspc/code/ scidvspc-code\u003c/B\u003e\nor as a tarball \n\u003cA HREF=\"https://sourceforge.net/p/scidvspc/code/HEAD/tarball\"\u003ehttps://sourceforge.net/p/scidvspc/code/HEAD/tarball\u003c/A\u003e\u003c/P\u003e\n\u003cP\u003eOther project \n\u003cA HREF=\"https://sourceforge.net/project/showfiles.php?group_id=263836\"\u003efiles\u003c/A\u003e\u003c/P\u003e\n\u003c/P\u003e\n\u003cH2\u003e\u003cA NAME=\"s4\"\u003e4.\u003c/A\u003e \u003cA HREF=\"#toc4\"\u003einstallation \u003c/A\u003e\u003c/H2\u003e\n\n\n\u003cP\u003e\n\u003cH3\u003eLinux , Unix\u003c/H3\u003e\n\n\n\u003cP\u003eScid vs. PC requires Wish (Tcl/Tk) 8.5 or later (though 8.5.10 has nasty bugs and should be avoided), and a C++ compiler .\u003cBR\u003e\nExample packages required include \"tcl, tk, tcl-devel, tk-devel\" and\n\"gcc-c++ , libstdc++\"; but of course will vary with your distribution.\u003c/P\u003e\n\u003cP\u003e\u003cEM\u003eThe default installation directory is \u003cB\u003e/usr/local\u003c/B\u003e, which is generally empty, but any\nversion of Scid here will be overwritten. To install into \u003cB\u003e/usr\u003c/B\u003e (for eg)\nuse \u003cB\u003e./configure BINDIR=/usr/bin/ SHAREDIR=/usr/share/scid/\u003c/B\u003e\u003c/EM\u003e\u003c/P\u003e\n\u003cP\u003eInstalling from source:\u003c/P\u003e\n\u003cHR\u003e\n\u003cPRE\u003e\ntar -xzf scid_vs_pc-4.18.1.tgz\ncd scid_vs_pc-4.18.1\n./configure\nsudo make install\nscid\n\u003c/PRE\u003e\n\u003cHR\u003e\n\u003c/P\u003e\n\n\u003cP\u003eDebian / Mint / Ubuntu users may be interested in this \n\u003cA HREF=\"http://www.linuxx.eu/2012/11/scid-vs-pc-installation-guide-ubuntu.html\"\u003elink\u003c/A\u003e.\u003c/P\u003e\n\u003cP\u003eExtra chess pieces (such as Berlin) are now enabled by default for Wish 8.6, but 8.5 requires installing TkImg. Sound support requires Snack.\u003cBR\u003e\nIf your distro does not provide these packages (\"tkimg\", \"tcl-snack\"), you can install from source using these links (both of which have fixes applied).\u003cBR\u003e\n\u003cA HREF=\"https://sourceforge.net/project/downloading.php?group_id=263836\u0026amp;filename=tkimg1.3.scidvspc.tar.bz2\"\u003eTkImg\u003c/A\u003e, \n\u003cA HREF=\"http://sourceforge.net/projects/scidvspc/files/support%20files/snack2.2.10.scidvspc.tgz/download\"\u003eSnack\u003c/A\u003e.\u003c/P\u003e\n\u003cH3\u003eWindows \u003c/H3\u003e\n\n\u003cP\u003eWindows installation simply requires downloading the \n\u003cA HREF=\"#download_\"\u003eexecutable\u003c/A\u003e, and following the prompts.\u003c/P\u003e\n\u003cP\u003eThe configuration files, \u003cB\u003eincluding the chess engine list\u003c/B\u003e, are stored\nin the \u003cB\u003eScid-vs-PC\\bin\\config\u003c/B\u003e directory, and may be copied over from\nold versions to make upgrading easier. If the app is installed in \"Program Files\" On Windows 7, the config files are mirrored in\nC:\\Users\\[USERNAME]\\AppData\\Local\\VirtualStore\\Program Files\\Scid vs PC\u003c/P\u003e\n\u003cP\u003ePeople with Visual Studio 11 should now be able to compile the project fairly easily (see Makefile.vc for more details).\u003c/P\u003e\n\u003cH3\u003eMac OS X \u003c/H3\u003e\n\n\n\u003cP\u003eThe \n\u003cA HREF=\"#download_\"\u003eScidvsMac-4.18.1 app\u003c/A\u003e should include everything you need. Simply drag and drop the App into /Applications (or similar).\u003c/P\u003e\n\u003cP\u003eDue to complicated build reasons, it seems only Yosemite (OS X 10.10) and later are now supported. \u003c/P\u003e\n\u003cP\u003e\u003cEM\u003eUsers upgrading may have to remove (or edit) \u003cB\u003e$HOME/.scidvspc/config/engines.dat\u003c/B\u003e\nto properly configure the chess engines.\u003c/EM\u003e\u003c/P\u003e\n\n\u003cP\u003eOS X  has a relatively poor implementation of Tcl/Tk, and we use a 32 bit carbon build of Tcl 8.5 - which is the least buggy version. Cocoa Wish 8.6 has made progress, and is now a useable alternative for those able to compile from source and seeking a little more speed, but it is still not recommended due to numerous rendering anomalies.\nTo compile from source - once you have XCode installed - please read \u003cB\u003eScidvsMac-HowTo.rtfd\u003c/B\u003e in the source tarball.\u003c/P\u003e\n\u003cH2\u003e\u003cA NAME=\"s5\"\u003e5.\u003c/A\u003e \u003cA HREF=\"#toc5\"\u003enews \u003c/A\u003e\u003c/H2\u003e\n\n\n\u003cP\u003e\u003cB\u003e July 2017 \u003c/B\u003e\u003c/P\u003e\n\u003cP\u003eThanks to (our best bug reporter) Ileano for finding a bug in the new Best-Games/Browser feature. I've made a 4.18.1 point release to include the fix. This version also includes a minor PGN import fix.\u003c/P\u003e\n\u003cP\u003e\u003cB\u003e October 2016 \u003c/B\u003e\u003c/P\u003e\n\u003cP\u003e4.17 has a bit of a tough life, and is being re-released with a bug fix 28th October.\nOtherwise, it is an exciting release for hackers, with patches for chess960 and Gregors speedy tkText rewrite.\u003c/P\u003e\n\u003cP\u003e\u003cB\u003e April 2015 \u003c/B\u003e\u003c/P\u003e\n\u003cP\u003eExciting to have some usability fixes for the Tree Mask. Hopefully this feature will start to get some real use.\u003c/P\u003e\n\u003cP\u003e\u003cB\u003e December 2013 \u003c/B\u003e\u003c/P\u003e\n\u003cP\u003e4.11 is out, with large board sizes, and a fix for the annoying filter/tree issue.\u003c/P\u003e\n\u003cP\u003e\u003cB\u003e April 2013 \u003c/B\u003e\u003c/P\u003e\n\u003cP\u003eFinally have a docked windows feature. It's a damn complicated thing, but i am fond of it.\nScid vs PC 4.9 is coming :)\u003c/P\u003e\n\u003cP\u003e\u003cB\u003e March 2012 \u003c/B\u003e\u003c/P\u003e\n\u003cP\u003eBig effort by Gregor to write Drag and Drop support for\nScidb and ScidvsPC. Thanks. FICS is looking great too.\u003c/P\u003e\n\u003cP\u003e\u003cB\u003e September 29, 2011 \u003c/B\u003e\u003c/P\u003e\n\u003cP\u003eJiri Pavlovsky has made a windows installer. It's a nice piece of software :)\nBig thank-you. And we now have undo and redo features.\u003c/P\u003e\n\u003cP\u003e\u003cB\u003e July 8, 2011 \u003c/B\u003e\u003c/P\u003e\n\u003cP\u003eThanks to Gilles for the web page restructure and OSX testing. Gregor Cramer \n\u003cA HREF=\"http://scidb.sf.net\"\u003ehttp://scidb.sf.net\u003c/A\u003e has contributed a PGN figurine feature.\u003c/P\u003e\n\u003cP\u003e\u003cB\u003e April 19, 2011 \u003c/B\u003e\u003c/P\u003e\n\u003cP\u003eA belated thanks to Lee from Sourceforge for \n\u003cA HREF=\"http://sourceforge.net/blog/after-scid-row-a-new-chess-app-is-born/\"\u003ethis article\u003c/A\u003e.\u003c/P\u003e\n\u003cP\u003e\u003cB\u003e December 10, 2010 \u003c/B\u003e\u003c/P\u003e\n\u003cP\u003eScid vs. PC 4.2 includes support for Scid's si4 db format.\u003c/P\u003e\n\u003cP\u003e\u003cB\u003e July 3, 2010 \u003c/B\u003e\u003c/P\u003e\n\u003cP\u003eFor the tenth release I've adopted verison number 4.0 .  It includes a new Computer Tournament feature (thanks to some UCI snippets from Fulvio) and the Gamelist Widget is finally up-to-speed for large databases.\u003c/P\u003e\n\u003cP\u003e\u003cB\u003e April 19, 2010 \u003c/B\u003e\u003c/P\u003e\n\u003cP\u003eRelease 3.6.26.9 includes a Fics accept/decline offers widget.\u003c/P\u003e\n\u003cP\u003e\u003cB\u003e December 20, 2009 \u003c/B\u003e\u003c/P\u003e\n\u003cP\u003eThanks to Dorothy for making me a Mac DMG package with this release , 3.6.26.8.\u003c/P\u003e\n\u003cP\u003e\u003cB\u003e August 16, 2009 \u003c/B\u003e\u003c/P\u003e\n\u003cP\u003eWith 3.6.26.6 I've fixed Phalanx's illegal castling. There is also changes to the Setup board and Toolbar configuration widgets.\u003c/P\u003e\n\u003cP\u003e\u003cB\u003e July 17, 2009 \u003c/B\u003e\u003c/P\u003e\n\u003cP\u003e3.6.26.5 - New Gamelist widget, and re-fashioned main buttons. Project's looking quite solid :-\u003e \u003c/P\u003e\n\u003cP\u003e\u003cB\u003e June 23, 2009 \u003c/B\u003e\u003c/P\u003e\n\u003cP\u003eThe monkey on my back has really been having a good time.  This release includes changes to the Gameinfo, Comment Editor, and Board Style widgets, some new chess pieces, colour schemes and tiles. Thanks to Michal and Alex for feedback.\u003c/P\u003e\n\u003cP\u003e\u003cB\u003e June 4, 2009 \u003c/B\u003e\u003c/P\u003e\n\u003cP\u003eWell, the html is up, and i've got a couple of\nfiles in the downloads section. My project is fairly modest fork of Scid\n... just rewriting Tk widgets when i get the urge.\u003c/P\u003e\n\n\u003cH2\u003e\u003cA NAME=\"s6\"\u003e6.\u003c/A\u003e \u003cA HREF=\"#toc6\"\u003emiscellaneous \u003c/A\u003e\u003c/H2\u003e\n\n\n\n\u003cH2\u003e\u003cA NAME=\"ss6.1\"\u003e6.1\u003c/A\u003e \u003cA HREF=\"#toc6.1\"\u003edocked windows \u003c/A\u003e\n\u003c/H2\u003e\n\n\n\u003cP\u003eThis powerful feature is maturing. See the Docked Windows help item for more info.\n\u003cUL\u003e\n\u003cLI\u003e Window focus automatically follows the mouse around, and also impacts which keyboard bindings are active. Most bindings are active when the mouse is over the main board.\u003c/LI\u003e\n\u003cLI\u003eIn the event of Scid failing to start, restart the program with the \u003cB\u003e-nodock\u003c/B\u003e option.\u003c/LI\u003e\n\u003cLI\u003e Windows undocked from within docking mode can have glitches.\nMainly: drag and drop game copies in the switcher don't work.\u003c/LI\u003e\n\u003cLI\u003eOS X support is not great.\u003c/LI\u003e\n\u003c/UL\u003e\n\nMake sure to check out the new Theme Options, which affect how the Docked Windows (and Gamelist) look and feel.\u003c/P\u003e\n\n\u003cH2\u003e\u003cA NAME=\"ss6.2\"\u003e6.2\u003c/A\u003e \u003cA HREF=\"#toc6.2\"\u003ehow to play \u003c/A\u003e\n\u003c/H2\u003e\n\n\n\u003cP\u003e\n\u003cDL\u003e\n\n\u003cDT\u003e\u003cB\u003ePlaying against the Computer\u003c/B\u003e\u003cDD\u003e\n\u003cP\u003eThe main Computer vs. Player feature is accessed from \u003cB\u003ePlay-\u003eComputer\u003c/B\u003e. Here\nyou'll find options to play against Phalanx (a flexible computer opponent whose\nskill you can select), or any installed UCI engine.\u003c/P\u003e\n\n\u003cDT\u003e\u003cB\u003ePlaying on the Internet\u003c/B\u003e\u003cDD\u003e\n\u003cP\u003ePlaying on the Internet is done via the the\n\u003cB\u003ePlay-\u003eInternet\u003c/B\u003e menu item. I recommend visiting the \n\u003cA HREF=\"http://www.freechess.org\"\u003eFics\u003c/A\u003e website to create a user\naccount, but it is also possible to play anonymously. To start a game,\npress the \u003cB\u003eLogin as Guest\u003c/B\u003e button, then watch the available games as they are\nannounced in the console. Enter \u003cB\u003eplay [game number]\u003c/B\u003e to accept a\ngame challenge.\u003c/P\u003e\n\n\u003c/DL\u003e\n\u003c/P\u003e\n\u003cP\u003e\u003cEM\u003eThere is more information\nabout the Fics and Tactical Game features in the Scid Help menus\u003c/EM\u003e.\u003c/P\u003e\n\n\n\u003cH2\u003e\u003cA NAME=\"ss6.3\"\u003e6.3\u003c/A\u003e \u003cA HREF=\"#toc6.3\"\u003etodo \u003c/A\u003e\n\u003c/H2\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003e The TCL sound package, Snack, needs fixing and a maintainer.\n\u003c/LI\u003e\n\u003cLI\u003e Openseal is an open source version of FICS Timeseal. It needs some\nrewriting to work with Scid, though it is a small program.\n\u003c/LI\u003e\n\u003cLI\u003e FICS could be adapted to work with the ICC. The work involves\nanalysing the differences in the strings used by the two programs.\n(for example, for FICS  we have this line to ackowledge successful log-in\nif {string match \"*Starting FICS session*\" $line]} {\nThe two servers do have many similarities i think, and examining\nxboard's \"backend.c\" (or some other client) for \"FICS\" particularities\n\u003cLI\u003e Translation updates are always welcome\n\u003cLI\u003e Fischer Chess (Chess 960) is not really implemented.\nThe latest code is in ScidvsPC's source patches/chess960.patch , with code from\nthe (now-defunct) http://www.wtfai.me.uk/scid960.html , but it is only a hack.\n\u003cLI\u003e The Tree code works reasonably well, but i have never found the time\nto overhaul the Slow/Fast/Slow modes. These were (for a long\ntime) negelected when Fulvio wrote the interuptible tree code. Scid\nnow has the Modes removed, so doing this in ScidvsPC probably wouldnt\nbe terribly hard to do.\n\u003cLI\u003e There are two engine types - UCI and XBoard. Pascal's UCI code is in\nsome ways inferior to Shane's Xboard code.\nThough this is mostly mitigated by the speed of modern processors,\nit'd be nice to make use of the UCI ponder feature in analysis mode\n(Comp mode already does so).\n\u003cLI\u003e I've never had a chance to verify/update the Novag Citrine drivers\nand interface due to lack of hardware.\n\u003cLI\u003e Our Windows port needs a little overhaul to properly use Users home\ndirectory to store all the various data.\nI will get around to doing it one day though.\n\u003cLI\u003e A lot of people use chessbase books (.ctg). Scid can only read\npolyglot opening books, but inlining this project's\nwork may not be too hard.  https://github.com/sshivaji/ctgexporter\u003c/LI\u003e\n\u003c/LI\u003e\n\u003c/LI\u003e\n\u003c/LI\u003e\n\u003c/LI\u003e\n\u003c/LI\u003e\n\u003c/LI\u003e\n\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cH2\u003e\u003cA NAME=\"ss6.4\"\u003e6.4\u003c/A\u003e \u003cA HREF=\"#toc6.4\"\u003eknown issues \u003c/A\u003e\n\u003c/H2\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003e Linux sound playback is buggy.\u003c/LI\u003e\n\u003cLI\u003e Tcl/Tk-8.5.10 is buggy.\u003c/LI\u003e\n\u003cLI\u003e OS X docked mode has some issues due to it's poor Tcl/Tk.\u003c/LI\u003e\n\u003cLI\u003e \u003cB\u003eFocus Issues\u003c/B\u003e. Kde users can allow Tcl apps to properly raise themselves by\nconfiguring desktop \u003e window behavior \u003e advanced \u003e focus stealing prevention\nset to \"none\"\u003c/LI\u003e\n\u003cLI\u003e Sometimes Scid vs. PC may have very loud/wrong colours.\nThis can be caused by the Window Manager exporting their color schemes,\nand can normally be switched off somewhere in the window manager's colour\nsettings.\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\n\n\u003cH2\u003e\u003cA NAME=\"ss6.5\"\u003e6.5\u003c/A\u003e \u003cA HREF=\"#toc6.5\"\u003ebugs \u003c/A\u003e\n\u003c/H2\u003e\n\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003e See the known issues about Tcl/Tk (above).\u003c/LI\u003e\n\u003cLI\u003e Importing huge PGN archives can\nsometimes fail. The command line utility \u003cB\u003epgnscid\u003c/B\u003e is a more reliable way\nto create large databases from pgn. Typing \"pgnscid somefile.pgn\" creates a new database\n\"somefile.si4\".\u003c/LI\u003e\n\u003cLI\u003e Using the '+' operator and clicking on 'Find' in the gamelist widget can be very slow. The code needs to be moved from gamelist.tcl to tkscid.cpp.\u003c/LI\u003e\n\u003cLI\u003e Windows only:\n\u003cUL\u003e\n\u003cLI\u003e Using \"ALT+F\"... etc key bindings to access the menus is badly broke. This is a Tcl/Tk issue.\u003c/LI\u003e\n\u003cLI\u003e Window focus/raise issues, another Tcl/Tk issue. \u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cP\u003e\n\u003cA NAME=\"thanks_\"\u003e\u003c/A\u003e \u003c/P\u003e\n\u003cH2\u003e\u003cA NAME=\"ss6.6\"\u003e6.6\u003c/A\u003e \u003cA HREF=\"#toc6.6\"\u003ethanks \u003c/A\u003e\n\u003c/H2\u003e\n\n\n\u003cP\u003eThanks to Shane Hudson and the authors of \n\u003cA HREF=\"http://tcl.tk\"\u003eTcl/Tk\u003c/A\u003e.\nTo \n\u003cA HREF=\"http://scidb.sf.net\"\u003eGregor Cramer\u003c/A\u003e for new features and technical support.\nOzkan for  his Win64 builds and knowledgable help.\n\u003cA HREF=\"http://sourceforge.net\"\u003eSourceforge.net\u003c/A\u003e for their great hosting,\nJiri Pavlovsky for the \n\u003cA HREF=\"http://www.jrsoftware.org/isinfo.php\"\u003ewindows installer\u003c/A\u003e.\nThanks to Pascal Georges for his many technical contributions to mainline Scid, and also Fulvio, Gerd and the language translators.\nTo Gilles, Dorothy and Steve for OS X support, to Michal Rudolf for early encouragement, and\n\u003cA HREF=\"http://home.hccnet.nl/h.g.muller/chess.html\"\u003eH.G.Muller\u003c/A\u003e for technical feedback.\u003c/P\u003e\n\n\n\u003cH2\u003e\u003cA NAME=\"ss6.7\"\u003e6.7\u003c/A\u003e \u003cA HREF=\"#toc6.7\"\u003escid's history \u003c/A\u003e\n\u003c/H2\u003e\n\n\n\n\u003cP\u003eScid is a huge project, with an interesting history. Originally authored by\nShane Hudson from New Zealand, it combined the power of Tk's GUI and\nthe speed of C, to produce a free Chess Database application with \nOpening Reports, Tree Analysis, and Tablebase support.\nIt gained quite some attention, as it was arguably the first project of it's\nkind; but after writing over a hundred thousand lines of code, in 2004 development\nstopped and Shane never contributed to Scid again.\u003c/P\u003e\n\u003cP\u003e Two new versions of Scid appeared around 2006. The first was ChessDB\nauthored by Dr. David Kirby. With some good documentation and \nthe ability to automatically download games from\nseveral web portals, it became popular. But at the same time Pascal Georges from France\nwas making strong technical improvements to Scid. Frustrated with Scid's dormancy,\nand because of disagreements with ChessDB's author, Pascal released his own tree, Scid-pg, which \nincluded UCI support and numerous Player versus Computer features.\u003c/P\u003e\n\u003cP\u003e But subtley, and with some controversy, he began to adopt the name Scid as his own. Some\npeople objected, especially Dr. Kirby, with whom a flame war began, but \nPascal's efforts to gain ownership of the Sourceforge Scid project eventually succeeded.\u003c/P\u003e\n\u003cP\u003eUnder Pascal, and with the help of numerous contributors, Scid again strode\nforward. Pascal wrote a Tree Mask feature, and in 2009\nhe upgraded the database format to si4, all the time making speed and technical improvements\nto the neglect of the interface. In 2010, Pascal ceased contributing at all, and shortly after\nScid 4.3 was released.\nSince then, Scid has had widespread technical changes by Fulvio Benini, who is a long-standing contributor.\u003c/P\u003e\n\u003cP\u003eCurrently there exist several Scid related projects.\u003c/P\u003e\n\u003cP\u003eChessx was originally by Michal Rudolf (a longtime Scid contributor from Germany) and named Newscid.  Now led by Jens Nissen, with a 1.0 release, it\nis an attractive Chess GUI but with a small feature set and without si4 support.\u003c/P\u003e\n\u003cP\u003eScid vs. PC was started in 2009 by Steven Atkinson from Australia. Forked from Scid-3.6.26, it began as an effort to tidy Shane's frenetic code base and improve the user interface, and has since matured into a capable Scid successor.\u003c/P\u003e\n\u003cP\u003eThe Android app, Scid on the Go, supports the si4 database format, and is the only mobile Scid related project.\u003c/P\u003e\n\u003cP\u003eAnother project nearing a 1.0 release is Scidb by Gregor Cramer from\nGermany. It is an ambitious chess database program inspired by Scid, with heavy\nutilization of C++ classes and customized Tk widgets. It also supports\nChessbase databases and many chess variants.\u003c/P\u003e\n\u003cP\u003e\n\u003cA NAME=\"changes_\"\u003e\u003c/A\u003e \u003c/P\u003e\n\u003cH2\u003e\u003cA NAME=\"s7\"\u003e7.\u003c/A\u003e \u003cA HREF=\"#toc7\"\u003echanges \u003c/A\u003e\u003c/H2\u003e\n\n\n\u003cP\u003e\n\u003cH3\u003eScid vs. PC 4.18\u003c/H3\u003e\n\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003eNew Best Games widget, similar to the Gamelist.\u003c/LI\u003e\n\u003cLI\u003eScore Graph now highlights the current move.\u003c/LI\u003e\n\u003cLI\u003eNew annotation feature: Show missed/shorter mates.\u003c/LI\u003e\n\u003cLI\u003eA little new Gamelist button to reveal hidden/squeezed buttons (finally!).\u003c/LI\u003e\n\u003cLI\u003eThe GameInfo Window has a right-click menu, and other minor menu changes.\u003c/LI\u003e\n\u003cLI\u003eBasic support for horizontal scrolling (in gamelist, crosstable and bestgames) for mousewheel buttons with horizontal capability..\u003c/LI\u003e\n\u003cLI\u003eFinnish translation, from Mika Kaakinen.\u003cBR\u003e\u003cBR\u003e\n\u003c/LI\u003e\n\u003cLI\u003eEngines: if an engine shows a Mating line, show the whole line in analysis window, disregarding Max-Ply variable.\u003c/LI\u003e\n\u003cLI\u003eDon't show an error message when importing null PGN tags... too verbose.\u003c/LI\u003e\n\u003cLI\u003eFics: try to handle case when move is made after run out of time. (We don't want to mark the game as out of sync).\u003c/LI\u003e\n\u003cLI\u003eMinor Translation, Mask and Fics tweaks.\u003c/LI\u003e\n\u003cLI\u003eHide Board resize buttons in docked mode if auto-resize is enabled.\u003c/LI\u003e\n\u003cLI\u003eRevert Control-b binding to Book window.\u003c/LI\u003e\n\u003cLI\u003eFocus the text box of Comment Editor when raised.\u003c/LI\u003e\n\u003cLI\u003eShow a busy cursor when backing-up databases in the finder.\u003c/LI\u003e\n\u003cLI\u003eGame Save: also use previous Round with the 'Use Previous' button/feature.\u003c/LI\u003e\n\u003cLI\u003eRunning Engine 1 in the statusbar needs special handling if using docking, as it cannot be withdrawn properly and was confusing before.\u003c/LI\u003e\n\u003cLI\u003eShow correct position in the pgn window after adding a new var/move.\u003c/LI\u003e\n\u003cLI\u003eShow PGN scrollbar by default.\u003cBR\u003e\u003cBR\u003e\n\nBug Fixes\u003c/LI\u003e\n\u003cLI\u003eRedock Windows after they have been undocked then destroyed. Before, such windows were remade undocked, and *without* menus.\u003c/LI\u003e\n\u003cLI\u003eKeep comments when truncating game from start.\u003c/LI\u003e\n\u003cLI\u003eFix broken 'Copy' button in Engine's config window.\u003c/LI\u003e\n\u003cLI\u003ePromoting variations didn't handle precomments.\n\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cH3\u003eScid vs. PC 4.17\u003c/H3\u003e\n\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003eAnalysis/Engine window.\u003c/LI\u003e\n\u003cLI\u003e  * Show checkmate/stalemate messages instead of sending 'no-move positions' to engine.\u003c/LI\u003e\n\u003cLI\u003e  * In engine configuration window the 'Date' field of an engine is now its exe modification time (mtime).\u003c/LI\u003e\n\u003cLI\u003e  * Speed enhancements for processing UCI engine moves (pv).\u003cBR\u003e\u003cBR\u003e\n\nGregor's improvements to the player and tournament finders (which Shane never implemented properly).\u003c/LI\u003e\n\u003cLI\u003e  * Previously - only the *first* 50 tournaments were used (eg) when looking for the 50 tournaments with most players.\u003c/LI\u003e\n\u003cLI\u003e  * Compilers must now support c++0x / c++11.\u003cBR\u003e\u003cBR\u003e\n\u003c/LI\u003e\n\u003cLI\u003eCustom player photos (Place correctly named gifs in $HOME/.scidvspc/photos or bin/photos).\u003c/LI\u003e\n\u003cLI\u003eResign button for playing UCI engines and Phalanx, analog clocks can now be hidden ('x' button in the white clock), and add the 'Skill Level' to the pgn header (eg - as used by Stockfish).\u003c/LI\u003e\n\u003cLI\u003eA patch to include Gregor's tk::text improvements.\u003c/LI\u003e\n\u003cLI\u003eNew Chess 960 patch! Thanks to Britton Farrar, who now has a project at https://github.com/brittonf/scid-vs-variants.\u003c/LI\u003e\n\u003cLI\u003eNew 'Under Promotion' search item in General Search.\u003c/LI\u003e\n\u003cLI\u003eComputer Tournament: when 'First engine plays others', flip board to show games from first engine's view.\u003c/LI\u003e\n\u003cLI\u003eFlip game browser if matches myPlayerNames.\u003c/LI\u003e\n\u003cLI\u003eClipbase game limit is now 5,000,000, and game undo buffer is 20.\u003c/LI\u003e\n\u003cLI\u003eChess Pieces: remove 12 piece-set limit, and adventurer and kingdom pieces. Reinstate old Merida1 as Merida3.\u003c/LI\u003e\n\u003cLI\u003eRow colour is now configurable for Player/Tourney/DB finders and Crosstable rows.\u003cBR\u003e\u003cBR\u003e\n\nFics\u003c/LI\u003e\n\u003cLI\u003e  * Offers graph is updated in a better manner.\u003c/LI\u003e\n\u003cLI\u003e  * Save game and add message disconnected while playing.\u003c/LI\u003e\n\u003cLI\u003e  * Top three buttons are now configurable.\u003c/LI\u003e\n\u003cLI\u003e  * Add a 'follow+' command, which automatically saves followed games.\u003cBR\u003e\u003cBR\u003e\u003c/LI\u003e\n\u003cLI\u003eTweak Find Best Move feature, which now also recognizes non-standard starts.\u003c/LI\u003e\n\u003cLI\u003eGame Save dialog: extend use of 'Use prev tags' to 'Use previous' (for Names, Site, Event, Elo, dates).\u003c/LI\u003e\n\u003cLI\u003eSwitcher - replace readonly foreground color with a '(readonly)' message, and add a 'Confirm Copy' option menu.\u003c/LI\u003e\n\u003cLI\u003eDisable tree updates while annotating games and computer tournament.\u003c/LI\u003e\n\u003cLI\u003eTree: Instead of having a 'stop' button, grey the tree text when updating (if progressBar is hidden).\u003c/LI\u003e\n\u003cLI\u003eChange a few shortcuts. control-b board colours. control-B setup board. control-G general search.\u003c/LI\u003e\n\u003cLI\u003eControl-TrialMode button, automatically adds a null move, and tweak the trial mode button pic.\u003c/LI\u003e\n\u003cLI\u003eGregors namebase hardening.\u003c/LI\u003e\n\u003cLI\u003ePGN Import now converts any empty Name/Event/Site/Round tags to '?' (according to pgn standard, these should not be empty).\u003c/LI\u003e\n\u003cLI\u003eMinor fixes for Setup Board.\u003c/LI\u003e\n\u003cLI\u003eAllow Merging Games with non standard starts.\u003c/LI\u003e\n\u003cLI\u003eBind pressing 'vv' keys to enter first variation.\u003c/LI\u003e\n\u003cLI\u003eRemove Crafty specific command 'mn', and it seems unsupported in Crafty 25.\u003c/LI\u003e\n\u003cLI\u003eIn the tree window, when deselecting \"Adjust Games\", we now keep the current gamelist/filter.\u003c/LI\u003e\n\u003cLI\u003eMake hideNextMove non-persistent.\u003c/LI\u003e\n\u003cLI\u003eRight clicking 'Exit Var' button will exit all vars.\u003cBR\u003e\u003cBR\u003e\n\nBug fixes\u003c/LI\u003e\n\u003cLI\u003eFix a nasty memory leak (in PgnParser).\u003c/LI\u003e\n\u003cLI\u003eFix name counts when using globbing in the name editor.\u003c/LI\u003e\n\u003cLI\u003eFix Mate-in-N (Tactics) bug.\u003c/LI\u003e\n\u003cLI\u003eSome  charsetconverter (internationalisation) fixes from Gregor.\u003c/LI\u003e\n\u003cLI\u003eRemoved xdg-open for opening URLs which just doesnt work for me.\u003c/LI\u003e\n\u003cLI\u003eTree info button (short display) was broke.\u003c/LI\u003e\n\u003cLI\u003eBugfixes for compiling on some linux platforms (including Raspberry Pi 2).\u003c/LI\u003e\n\u003cLI\u003eSome clock fixes. Digital clock was busted (counting up). CompTournament clocks are now digital only.\u003c/LI\u003e\n\u003cLI\u003eStop tacgame/phalanx from failing to restart.\n\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cH3\u003eScid vs. PC 4.16\u003c/H3\u003e\n\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003eNew Checkmate/Stalemate general search option.\u003c/LI\u003e\n\u003cLI\u003eMake fics premove work properly, and with promotion.\u003c/LI\u003e\n\u003cLI\u003eNew Switcher menus to Open Tree/Best Games/Change Icon, and negate any open base filter.\u003c/LI\u003e\n\u003cLI\u003eThe Best Games window can now be unsorted (on ELO).\u003c/LI\u003e\n\u003cLI\u003eTree window has a short-display option (default is on).\u003c/LI\u003e\n\u003cLI\u003eNew Merida1 piece set with large sizes (from Richard).\u003c/LI\u003e\n\u003cLI\u003eChange the colours of switcher current-base and book/book-tuning/tree next-moves.\u003c/LI\u003e\n\u003cLI\u003eUpdate all latex export features from Chess12 to the modern Skak (author Richard Ashwell) and add Latex previews for game exports (linux only).\u003c/LI\u003e\n\u003cLI\u003eSome Opening-Report and Player-Report fixes, and fix the Opening-Table options window.\u003c/LI\u003e\n\u003cLI\u003eShow the custom flag names in the statusbar.\u003c/LI\u003e\n\u003cLI\u003ePlayer Info: Add an extra 'Filter Games' hyperlink.\u003c/LI\u003e\n\u003cLI\u003eTournament finder: Change behaviour re showing tournament crosstable.\u003c/LI\u003e\n\u003cLI\u003ePortugese update from G. Silva. Spanish update from Benigno.\u003c/LI\u003e\n\u003cLI\u003eAdd 50 move draw detection to Phalanx and UCI computer games.\u003c/LI\u003e\n\u003cLI\u003eAnd new fics 'smoves+' command stores move-time (%emt fields).\u003cBR\u003e\u003cBR\u003e\n\nBug fixes\u003c/LI\u003e\n\u003cLI\u003eExport PGN bugfix introduced in 4.15.\u003c/LI\u003e\n\u003cLI\u003eProperly handle OpenRecentAsTree, if base is already opened.\u003c/LI\u003e\n\u003cLI\u003e'Round' wasn't getting shown in the gameinfo if Date was unset.\u003c/LI\u003e\n\u003cLI\u003eAnnotation: try to handle zero move games.\u003c/LI\u003e\n\u003cLI\u003eWork aroud for occasional Tcl issue which affects piece dragging.\u003c/LI\u003e\n\u003cLI\u003eGame Save dialog didn't have translations.\u003c/LI\u003e\n\u003cLI\u003eRemove a heap of compiler warnings.\u003c/LI\u003e\n\u003cLI\u003eTournament finder was showing incorrect number of games.\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cH3\u003eScid vs. PC 4.15\u003c/H3\u003e\n\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003eEngines\u003c/LI\u003e\n\u003cLI\u003eLimit engine ply option.\u003c/LI\u003e\n\u003cLI\u003eBind Control+Enter to add whole line.\u003c/LI\u003e\n\u003cLI\u003eTweak variation creation to avoid occasional var staggering.\u003c/LI\u003e\n\u003cLI\u003eShow 'Ponder' as a UCI configuration option (now that engines may play with Ponder on).\u003c/LI\u003e\n\u003cLI\u003eFor the addmove button '+'. If move exists, just move::Forward.\u003cBR\u003e\u003cBR\u003e\n\nAnnotation\u003c/LI\u003e\n\u003cLI\u003eOptions for the score format (which allows them to be hidden in the PGN window).\u003c/LI\u003e\n\u003cLI\u003eWhen finished annotating game, move to last move (instead of sometime staying at second last move).\u003c/LI\u003e\n\u003cLI\u003eDont show out-of-book messages for non-standard starts.\u003c/LI\u003e\n\u003cLI\u003eUse-book feature didn't work under certain condition.\u003cBR\u003e\u003cBR\u003e\n\nGamelist Window\u003c/LI\u003e\n\u003cLI\u003eColumns can now be reordered, hidden, or right/left alligned (right-click column titles).\u003c/LI\u003e\n\u003cLI\u003eReplace the Flag button with context menus.\u003c/LI\u003e\n\u003cLI\u003eLeft/right keys scroll the gamelist view.\u003c/LI\u003e\n\u003cLI\u003e'Merge Game' menu item (patch only).\u003cBR\u003e\u003cBR\u003e\n\nTree\u003c/LI\u003e\n\u003cLI\u003eWhen deselecting 'Adjust Filter', make the current adjusted filter remain.\u003c/LI\u003e\n\u003cLI\u003eFix up a few tree translations/text formatting issues.\u003c/LI\u003e\n\u003cLI\u003eOption to show/hide the progress bar. (On OS X, the progressbar makes searches much slower).\u003c/LI\u003e\n\u003cLI\u003eFix unusual coredump closing unused tree.\u003cBR\u003e\u003cBR\u003e\n\nSpelling\u003c/LI\u003e\n\u003cLI\u003eMake Spellcheck interuptible, and remove limit of 2000.\u003c/LI\u003e\n\u003cLI\u003eUpdate spelling file against Franz' June 2015 release.\u003c/LI\u003e\n\u003cLI\u003eSkip spelling date check if game has no date.\u003c/LI\u003e\n\u003cLI\u003eTweak AddEloRatings feature to work properly with FIDE rating data newer than 2012.\u003c/LI\u003e\n\u003cLI\u003eDon't ask confirmation of spellchecking clipbase.\u003cBR\u003e\u003cBR\u003e\n\nUTF-8 support (from Gregor)\u003c/LI\u003e\n\u003cLI\u003eDatabases can now be exported to PGN using either UTF-8 or Latin-1 character sets.\u003c/LI\u003e\n\u003cLI\u003eDetect correct charset of imported pgn and convert all to utf 'Avoiding a mix of character sets inside a database.'.\u003c/LI\u003e\n\u003cLI\u003eSupport for ChessBase proprietary character set in PGN header.\u003cBR\u003e\u003cBR\u003e\n\nFICS\u003c/LI\u003e\n\u003cLI\u003eAdd flip-board buttons to the mini observed games.\u003c/LI\u003e\n\u003cLI\u003eAdd a 10 minute line to offers graph.\u003c/LI\u003e\n\u003cLI\u003eHack to destroy the results messageBox if we are being 'rematched' or challenged.\u003c/LI\u003e\n\u003cLI\u003eUnhide fics boards when a new observed game is announced.\u003c/LI\u003e\n\u003cLI\u003eNew takeback code (better, but needs more work).\u003c/LI\u003e\n\u003cLI\u003eAdd a 'Time' tag.\u003cBR\u003e\u003cBR\u003e\n\nComputer Tournament\u003c/LI\u003e\n\u003cLI\u003eRemember selected engines when changing number of engines.\u003c/LI\u003e\n\u003cLI\u003eUse new is-check routine for stalemate detection (sc_pos analyze could cause core dumps).\u003c/LI\u003e\n\u003cLI\u003eChange the tournament per-game time controls from min/secs to secs/secs (base/incr).\u003c/LI\u003e\n\u003cLI\u003eDon't add time increment for in-book moves.\u003cBR\u003e\u003cBR\u003e\n\nTranslations\u003c/LI\u003e\n\u003cLI\u003eUpdate for French from Dale Cannon.\u003c/LI\u003e\n\u003cLI\u003eMinor Portugese update from martinus.\u003cBR\u003e\u003cBR\u003e\n\nPlayer Info\u003c/LI\u003e\n\u003cLI\u003ePlayer Info history feature (right click window).\u003c/LI\u003e\n\u003cLI\u003eAdd 'Total' separators to the playerinfo stats.\u003c/LI\u003e\n\u003cLI\u003eFiltering opponent games wasn't working if tree open.\u003cBR\u003e\u003cBR\u003e\n\nBug Fixes\u003c/LI\u003e\n\u003cLI\u003eMS Windows - preempt/fix possible db compaction failure due to inherited engine file descriptors remaining open.\u003c/LI\u003e\n\u003cLI\u003eOS X Board Options colour buttons were not coloured.\u003c/LI\u003e\n\u003cLI\u003eOS X and maybe win32 - game import wasn't automatically pasting the text copy buffer.\u003c/LI\u003e\n\u003cLI\u003eThe pgn middle-button board popup could rarely be placed off-screen.\u003c/LI\u003e\n\u003cLI\u003eFix occasional (but annoying) bug regarding game truncation and variations.\u003c/LI\u003e\n\u003cLI\u003eCreating a new database - board wasn't getting refreshed.\u003c/LI\u003e\n\u003cLI\u003eBrowsing a game - autoplay didn't stop straight away when requested.\u003c/LI\u003e\n\u003cLI\u003eSome EPD fixes. Notably - auto save position.\u003cBR\u003e\u003cBR\u003e\n\nAlso\u003c/LI\u003e\n\u003cLI\u003eMinor Compact database fixes; create a new game when compacting db (instead of leaving the current game as game 0, which is confusing), and ask for SaveGameChanges before compacting.\u003c/LI\u003e\n\u003cLI\u003eAutoplaying multiple games - pause at each game end.\u003c/LI\u003e\n\u003cLI\u003eDatabase switcher uses font_Tiny, so handle/resize this font a little better.\u003c/LI\u003e\n\u003cLI\u003eUsual Help updates, including add a help button for the NAG window and Correspondence Chess / Xfcc / email help update.\u003c/LI\u003e\n\u003cLI\u003eOS X hack to activate shortcuts keys when wm gives app focus.\u003c/LI\u003e\n\u003cLI\u003eSetup board should always start with the current position.\u003c/LI\u003e\n\u003cLI\u003eTry to make all base filenames absolute, hoping to fix duplicate file history entries and db opens.\u003c/LI\u003e\n\u003cLI\u003eAdd a string length validation procedure, and use it to limit Custom Flag entry boxes to 8 chars.\u003c/LI\u003e\n\u003cLI\u003eDont reload last/first game if already active.\u003c/LI\u003e\n\u003cLI\u003eGregor's qsort implementation for player finder sorting (sc_name plist).\u003c/LI\u003e\n\u003cLI\u003eBump player/tourney finder defaults.\u003c/LI\u003e\n\u003cLI\u003eMake tournament finder respect EventDate tag.\u003c/LI\u003e\n\u003cLI\u003ePatch to always load last game (ignoring base autoload).\u003c/LI\u003e\n\u003cLI\u003eBind Control+Wheel to font resize in the player and tournament finders.\u003c/LI\u003e\n\u003cLI\u003eMerge game: move the merge game comment to the start of variation, and simplify comment.\n\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cH3\u003eScid vs. PC 4.14\u003c/H3\u003e\n\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003eTree Mask\u003c/LI\u003e\n\u003cLI\u003eMask auto-load option\u003c/LI\u003e\n\u003cLI\u003eAutomatically add move to mask instead of showing silly error message.\u003c/LI\u003e\n\u003cLI\u003eHolding Control while opening the Mask context menu (marker/nags/color) adds a marker to the whole line (etc).\u003c/LI\u003e\n\u003cLI\u003eMake Mask moves easier to see, and tweak menus.\u003cBR\u003e\u003cBR\u003e\n\nBoard Setup\u003c/LI\u003e\n\u003cLI\u003eEnable piece dragging \u003c/LI\u003e\n\u003cLI\u003eFlip the setup board if main is flipped.\u003c/LI\u003e\n\u003cLI\u003eMake 'Clear Setup board' have Kings.\u003cBR\u003e\u003cBR\u003e\n\nSearches\u003c/LI\u003e\n\u003cLI\u003eAdd End-Position-Only option to Material Search.\u003c/LI\u003e\n\u003cLI\u003eKnight+Bishop sanity check was wrong, and we werent saving Knight+Bishop joint totals in saved searches.\u003c/LI\u003e\n\u003cLI\u003eTweak the other-base combobox in Board Search.\u003cBR\u003e\u003cBR\u003e\n\nFics\u003c/LI\u003e\n\u003cLI\u003eDouble clicking an observed game makes it your primary game (number is shown as bold)\u003c/LI\u003e\n\u003cLI\u003eRefine Offer Graph layout (most games are short), and add a close button (previously was only escape key)\u003c/LI\u003e\n\u003cLI\u003eNew 'Censor' button (+censor opponent)\u003c/LI\u003e\n\u003cLI\u003eAdd a show/hide buttons feature\u003c/LI\u003e\n\u003cLI\u003eControl+Wheelmouse alters Fics console font size.\u003c/LI\u003e\n\u003cLI\u003eOnly save games a few moves long.\u003cBR\u003e\u003cBR\u003e\n\nComputer Tournament\u003c/LI\u003e\n\u003cLI\u003eAutomatically adjudicate in simple cases of insufficient material.\u003c/LI\u003e\n\u003cLI\u003eMake the window more ergonomic\u003c/LI\u003e\n\u003cLI\u003eFix ponder not working with non-standard starts.\u003cBR\u003e\u003cBR\u003e\n\nGame Information\u003c/LI\u003e\n\u003cLI\u003eComments now have their own line, and move some infos to the Statusbar\u003c/LI\u003e\n\u003cLI\u003eWhen Gameinfo is hidden, make the mini Player Names clickable.\u003cBR\u003e\u003cBR\u003e\n\nBook Tuning\u003c/LI\u003e\n\u003cLI\u003eAdd/Remove Line features\u003c/LI\u003e\n\u003cLI\u003eClicking on Book Tuning next move (in yellow) moves forward.\u003c/LI\u003e\n\u003cLI\u003eBugfix - truncate the polyglot books when using Remove Move.\u003cBR\u003e\u003cBR\u003e\n\nScore Graph\u003c/LI\u003e\n\u003cLI\u003eRemove the errant rounding up of +10 to +11 in y-axis, and raise border over graph bars\u003c/LI\u003e\n\u003cLI\u003eAdd backGround colour to graphs\u003c/LI\u003e\n\u003cLI\u003eMiddle button pops up the game position for any move.\u003cBR\u003e\u003cBR\u003e\n\nOther\u003c/LI\u003e\n\u003cLI\u003eNew Portuguese translation from R. Silva (martinus at FICS)\u003c/LI\u003e\n\u003cLI\u003eUpdate to Phalanx XXIV. The Tactical Game feature is a proper challenge now.\u003c/LI\u003e\n\u003cLI\u003ePlace Best Games window beside Tree window (in docking mode).\u003c/LI\u003e\n\u003cLI\u003ePlayerinfo: still show Bio info (if available) when there are no games in database.\u003c/LI\u003e\n\u003cLI\u003eAutomatically add the final move if adding a var at game end with the AddVar button\u003c/LI\u003e\n\u003cLI\u003eMinor improvements for html/html+javascript Game Exports\u003c/LI\u003e\n\u003cLI\u003eSet filter to deleted games prior to compacting game file.\u003cBR\u003e\u003cBR\u003e\n\nDocumentation\u003c/LI\u003e\n\u003cLI\u003eDocument how to alter the Game List fields\u003c/LI\u003e\n\u003cLI\u003eUpdate OS X build notes.\u003c/LI\u003e\n\u003cLI\u003eUpdate chess960 patch (no code changes), and document known issues.\u003cBR\u003e\u003cBR\u003e\n\nGeneral Bug-fixes\u003c/LI\u003e\n\u003cLI\u003eXboard engine annotation was ignoring 'Use Book'.\u003c/LI\u003e\n\u003cLI\u003eCorrespondence chess tls/encryption bugfix (Alexander)\u003c/LI\u003e\n\u003cLI\u003eProperly flip comment editor board (if applicable) and other tweaks\u003c/LI\u003e\n\u003cLI\u003e'Find Best Move' feature was broke\u003c/LI\u003e\n\u003cLI\u003eWhen saving game, throw error for badly formed extra tags (instead of silently discarding).\u003c/LI\u003e\n\u003cLI\u003eWhen adding a var to end of game, make sure to auto enter *this* variation, in case of vars already existing\u003c/LI\u003e\n\u003cLI\u003eExit trial mode when changing bases.\u003c/LI\u003e\n\u003cLI\u003eGamelist sort confirmation column-name was not translated.\u003c/LI\u003e\n\u003cLI\u003eChange move overwrite behaviour of eco browser and Opening Table moves.\u003c/LI\u003e\n\u003cLI\u003eRemove superfluous padding from OS X aqua theme\n\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cH3\u003eScid vs. PC 4.13\u003c/H3\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003e Analysis Engine: exclude move(s) feature. Mouse-hover shows excluded moves (UCI only).\u003c/LI\u003e\n\u003cLI\u003e Analysis Engine: button to pop-up unrevealed buttons, and redo a few icons.\u003c/LI\u003e\n\u003cLI\u003e Maintenance: Bulk strip Comments/Variations.\u003c/LI\u003e\n\u003cLI\u003e Depth-based Engine Annotation improvements.\u003c/LI\u003e\n\u003cLI\u003e Tweaked key bindings (including FilterReset Control-r and GameSave Control-s).\u003c/LI\u003e\n\u003cLI\u003e Improved Background Colour feature.\u003c/LI\u003e\n\u003cLI\u003e Add 'Find' entry boxes to more windows (including spelling corrections) , and widget can now use regular expressions.\u003c/LI\u003e\n\u003cLI\u003e Splash widget console now has a simple command history (up-arrow).\u003c/LI\u003e\n\u003cLI\u003e Better Repair Base feature (from Gregor).\u003c/LI\u003e\n\u003cLI\u003e Include Gregors fast file opening with the windows 32-bit binary.\u003c/LI\u003e\n\u003cLI\u003e Bind Control-Wheel to alter fixed font size (in some windows).\u003c/LI\u003e\n\u003cLI\u003e New Russian translation (from Sergey Nikolaevich Koyankin) and updated German one (from surrim).\u003c/LI\u003e\n\u003cLI\u003e Enforce all tags (eg Event names, etc) to be less than 256 chars.\u003c/LI\u003e\n\u003cLI\u003e Tweak Scid's Linux installer is to properly allow custom SHAREDIR.\u003c/LI\u003e\n\u003cLI\u003e Windows drag and drop file open wasn't being init properly.\u003c/LI\u003e\n\u003cLI\u003e Better handle language translations/encoding.\u003c/LI\u003e\n\u003cLI\u003e Crosstable: bump max-player limit, tweak menus and bind right-click to menu, fix occasional allignment bug, and dont' automatically update (fixing busy cursor bug).\u003c/LI\u003e\n\u003cLI\u003e Bump Opening Table limits, and minor bug-fixes.\u003c/LI\u003e\n\u003cLI\u003e New (Skak) Latex export-games feature (author Mark Dennehy).\u003c/LI\u003e\n\u003cLI\u003e Update Xfcc to handle secure connections (thanks to Andrew Hunt).\u003c/LI\u003e\n\u003cLI\u003e Fix minor memory leaks, and dont slow game file compaction (we now reset filter).\u003c/LI\u003e\n\u003cLI\u003e Bestgames has a game load menu instead of 3 buttons.\u003c/LI\u003e\n\u003cLI\u003e Refine docked window drag and drop.\u003c/LI\u003e\n\u003cLI\u003e Many minor OS X tweaks.\u003c/LI\u003e\n\u003cLI\u003e Trim whitespace from name fields in game save dialog.\u003c/LI\u003e\n\u003cLI\u003e Add whitespace corrections to spelling.ssp, and also tweak Event spelling corrections.\u003c/LI\u003e\n\u003cLI\u003e Tooltips for the obscure buttons in main buttonbar.\u003c/LI\u003e\n\u003cLI\u003e Analysis add move as 'New Mainline' was broke.\u003c/LI\u003e\n\u003cLI\u003e Always get confirmation for sorting via gamelist.\u003c/LI\u003e\n\u003cLI\u003e Enforce illegalilty of saving Event Date without Game Date.\u003c/LI\u003e\n\u003cLI\u003e Phalanx updates and minor tacgame, sergame fixes.\u003c/LI\u003e\n\u003cLI\u003e Make a few windows have small font buttons.\u003c/LI\u003e\n\u003cLI\u003e Shift+Wheel(/ left-right wheel) scrolls a few widgets horizontally.\u003c/LI\u003e\n\u003cLI\u003e Break up the long Book Tuning button menus.\u003c/LI\u003e\n\u003cLI\u003e Many minor bugfixes and further tree-only filter fixes.\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cH3\u003eScid vs. PC 4.12\u003c/H3\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003eGamelist/Filter fixes. Filter works better with Tree.\u003c/LI\u003e\n\u003cLI\u003eNew Crosstable tie-break options and reorder Crosstable menus.\u003c/LI\u003e\n\u003cLI\u003eGame-result is now shown alongside Player names, at top of GameInfo window.\u003c/LI\u003e\n\u003cLI\u003eMiddle button in main board toggles game info.\u003c/LI\u003e\n\u003cLI\u003eDatabases open faster (Linux/OS X only - \"avoid the time consuming file locking\". Windows is in testing).\u003c/LI\u003e\n\u003cLI\u003eAllow dragging Docked Window tabs to alter their order.\u003cBR\u003e\u003cBR\u003e\n\nGamelist button/menu changes:\u003c/LI\u003e\n\u003cLI\u003eFlag button is now context menu, Gamelist Save is moved to tools-\u003eexport, Find button removed (use enter in Find entrybox)\u003cBR\u003e\u003cBR\u003e\n\nSpelling changes:\u003c/LI\u003e\n\u003cLI\u003eUpdate spelling file to a custom version of Franz's Jan-5-2014 spellling.ssp.\u003c/LI\u003e\n\u003cLI\u003eSpell-checking can now remove GM, IM, FM, CM, WGM prefixes from player names.\u003c/LI\u003e\n\u003cLI\u003eDoing player-name replacements, show how many fail due to age/date considerations.\u003cBR\u003e\u003cBR\u003e\n\nFICS changes:\u003c/LI\u003e\n\u003cLI\u003eAdd user-configurable init commands. \u003c/LI\u003e\n\u003cLI\u003eBoard size slider is now a menu.  \u003c/LI\u003e\n\u003cLI\u003eGame Offers pack over buttons (making it less crowded, use escape/button-2 to cancel). \u003c/LI\u003e\n\u003cLI\u003eNew find entrybox to search the console. \u003c/LI\u003e\n\u003cLI\u003eRemove Clear button (as getting crowded).  \u003c/LI\u003e\n\u003cLI\u003eRemove the never used big clocks.  \u003c/LI\u003e\n\u003cLI\u003eAdd start, end sounds (and minor sound fixes - though still buggy). \u003c/LI\u003e\n\u003cLI\u003eDont save FICS aborted games.  \u003c/LI\u003e\n\u003cLI\u003eDisable engines when playing a FICS game. \u003cBR\u003e\u003cBR\u003e\n\nAnalysis and Annotation changes:\u003c/LI\u003e\n\u003cLI\u003eMake 'scoreToMate' work better and faster, which stops occasional incorrect Mate-in-N lines showing up, and works better at near-mate positions.  \u003c/LI\u003e\n\u003cLI\u003eMake the Annotation config window fit on small displays.\u003c/LI\u003e\n\u003cLI\u003eStop engine at end of annotating a single game.\u003c/LI\u003e\n\u003cLI\u003eTry a new approach to Depth-based annotation, which works better, but still needs fine-tuning.\u003cBR\u003e\u003cBR\u003e\n\u003c/LI\u003e\n\u003cLI\u003eSpanish translation update from Igor Sosa Mayor.\u003c/LI\u003e\n\u003cLI\u003ePolish translation update from Adam Umiastowski.\u003c/LI\u003e\n\u003cLI\u003eAdd a find entrybox to the splash window \u003c/LI\u003e\n\u003cLI\u003eStrip PGN Tags improvements \u003c/LI\u003e\n\u003cLI\u003eRight-clicking toolbar Game-Save icon quick saves game.\u003c/LI\u003e\n\u003cLI\u003eSound devices can now be selected; mainly useful for Linux systems\u003c/LI\u003e\n\u003cLI\u003eDont insert newlines into PGN copied to text buffer... Some web PGN browsers don't work with newlines following movenum. eg \"10.\u003cBR\u003eNxc3\"\u003c/LI\u003e\n\u003cLI\u003eSave game history when Scid quits\u003c/LI\u003e\n\u003cLI\u003eRemove tree status bar. Same info avail in switcher and tree text widget. \u003c/LI\u003e\n\u003cLI\u003eBooktuning nextmove is now highlighted (same as Book), and padding has been tweaked a bit.\u003c/LI\u003e\n\u003cLI\u003eMove Maintenance menu from File to Tools menu\u003c/LI\u003e\n\u003cLI\u003eRemove the annoying \" from myPlayerNames.\u003cBR\u003e\u003cBR\u003e\n\nBugfixes:\u003c/LI\u003e\n\u003cLI\u003eWhen saving PGN to file, disable translating pieces. (Export to PGN was already this way).\u003c/LI\u003e\n\u003cLI\u003eFICS Digital clocks didnt appear under some circumstances\u003c/LI\u003e\n\u003cLI\u003eUndo/redo refinement/fix for when buffer has been full\u003c/LI\u003e\n\u003cLI\u003eFix import issue - Sometimes first tag is lost (If UTF byte order mark is present)\u003c/LI\u003e\n\u003cLI\u003eMSWindows - Board keyboard bindings are were getting lost after Variation window popup is dismissed.\u003c/LI\u003e\n\u003cLI\u003eSome tooltip refinements, including removing tooltips with board update (mask tooltips were erroneously persistent).\u003c/LI\u003e\n\u003cLI\u003eTablebase window: Results Board was not getting packed (is now below Results Frame). Change the damn awful red, update help, give tbWin the widest paned window.\u003c/LI\u003e\n\u003cLI\u003eWith wish8.6, we cant close undocked windows with a Close button. Fix\u003c/LI\u003e\n\u003cLI\u003eSome fixes for javascript and html game exports\u003c/LI\u003e\n\u003cLI\u003eCorrectly handle plain text crosstables.\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cH3\u003eScid vs. PC 4.11\u003c/H3\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003eMaximum board size is now twice as big\u003c/LI\u003e\n\u003cLI\u003eGamelist context menu (right-click). Less button crowding\u003c/LI\u003e\n\u003cLI\u003eAnnotation improvements: Depth based annotation, and cut-off features\u003c/LI\u003e\n\u003cLI\u003eDock a few extra windows (graphs, tablebase)\u003c/LI\u003e\n\u003cLI\u003eComputer tournament stability/speed fix\u003c/LI\u003e\n\u003cLI\u003eLocked Analysis Engines now show the locked position (not the working line)\n, and bug-fix the engine lock, which didnt work properly\u003c/LI\u003e\n\u003cLI\u003eAdd a low CPU priority check box to Engine Configuration window\n(especially important for MS Windows - where engines can kill GUI)\u003c/LI\u003e\n\u003cLI\u003eEngine configuration window now repsonds to keystrokes to quickly find any engine\u003c/LI\u003e\n\u003cLI\u003eDisplay \"(altered)\" in statusbar is game has been changed\u003c/LI\u003e\n\u003cLI\u003eFullscreen menu item (Options-\u003eWindows-\u003eFullscreen)\u003c/LI\u003e\n\u003cLI\u003eFICS tweaks, including over-riding takeback/abort request dialogs when game ends\u003c/LI\u003e\n\u003cLI\u003eRemove some wasted space around FICS, main button bar, and other widgets\u003c/LI\u003e\n\u003cLI\u003eNew Greek translation\u003c/LI\u003e\n\u003cLI\u003eRead custom chess pieces from \u0026nbsp;/.scidvspc/pieces\u003c/LI\u003e\n\u003cLI\u003eDocked tabs/menu refinements\u003c/LI\u003e\n\u003cLI\u003eOS X - Clicking on URLs will open the link in a browser\u003c/LI\u003e\n\u003cLI\u003eAdd a command console to the start-up window\u003c/LI\u003e\n\u003cLI\u003eBug-fix: Fix main board rendering anomoly in docked mode with MS Windows\u003c/LI\u003e\n\u003cLI\u003eBug-fix: When tree is open, gamelist filter operations didn't work properly\u003c/LI\u003e\n\u003cLI\u003eBug-fix: Search in variations never matched positions at end-of-line\u003c/LI\u003e\n\u003cLI\u003eBug-fix: Opening Table favourites werent working properly\u003c/LI\u003e\n\u003cLI\u003eIn Export PGN dialog, add an option for \"Space after Move Numbers\"\u003c/LI\u003e\n\u003cLI\u003eKeyboard short-cuts changes. Control-L (etc) no longer open/close, but open/raise\u003c/LI\u003e\n\u003cLI\u003eTweak Comment Editor and Player Info buttons\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cH3\u003eScid vs. PC 4.10\u003c/H3\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003eWhen sorting databases, don't reset filter and remember current game/gamestate\u003c/LI\u003e\n\u003cLI\u003eGame history menu\u003c/LI\u003e\n\u003cLI\u003eImplement (and bugfix) SCID's more comprehensive NAG framework\u003c/LI\u003e\n\u003cLI\u003eChange a couple of field orders in the gamelist, remember field widths, and remove the icon context menus from the switcher (middle click now toggles show/hide the database icons)\u003c/LI\u003e\n\u003cLI\u003eFICS: Allow use of alternative URLs (used during FICS outage) and other minor tweaks\u003c/LI\u003e\n\u003cLI\u003eWindow focus improvements (mainly for MS Windows and OS X)\u003c/LI\u003e\n\u003cLI\u003eComputer Tournament: add 'Engine Scores as comments' option, and make some minor global/:: var changes\u003c/LI\u003e\n\u003cLI\u003eAdd Book Tuning to dockable windows\u003c/LI\u003e\n\u003cLI\u003eAutomatically flip board (if applicable) in game browser and analysis miniboards\u003c/LI\u003e\n\u003cLI\u003eWhen diffing twin games, ignore newlines in the comments, which make diffing impossible\u003c/LI\u003e\n\u003cLI\u003eAdd undo points for user generated addNag events\u003c/LI\u003e\n\u003cLI\u003eBookmarks: add a few key bindings (delete/up/down), and shuffle the gamelist bookmark button up one row\u003c/LI\u003e\n\u003cLI\u003eDrag and drop hardening\u003c/LI\u003e\n\u003cLI\u003eWindows 7 bugfix: PGN export and Progress bars weren't working in undocked mode\u003c/LI\u003e\n\u003cLI\u003eTranslation framework updates. Overhaul Dutch translation, and remove (broken) Russian one\u003c/LI\u003e\n\u003cLI\u003eConvert braces '{', '}' to '(',')' when exporting PGN comments (against PGN standard). Also tweak various PGN help topics\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cH3\u003eScid vs. PC 4.9.2\u003c/H3\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003eOS X changes, including docked mode fixes\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cH3\u003eScid vs. PC 4.9.1 \u003c/H3\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003eFix promotion bug in non-docked mode\u003c/LI\u003e\n\u003cLI\u003eSmall pictures allign top/bottom in game info\u003c/LI\u003e\n\u003cLI\u003eClickable crosstable columns\u003c/LI\u003e\n\u003cLI\u003eMake an undo point with Setup Board, and disable undo for Trial mode\u003c/LI\u003e\n\u003cLI\u003eAdd Tournament lookup to Player Info window\u003c/LI\u003e\n\u003cLI\u003ePGN import window was not getting mapped\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cH3\u003eScid vs. PC 4.9 \u003c/H3\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003eWindow Docking feature\n- Different windows are docked/restored than Scid. Five layout slots with three custom layouts. Bug-fixes. F11 for fullscreen. Tcl-8.6.0 may have issues. Selectable Ttk themes (also for Gamelist)\u003cBR\u003e\u003cBR\u003e\n\nGeneral  \u003c/LI\u003e\n\u003cLI\u003eMove search feature (eg 'h6 Bxh6')\u003c/LI\u003e\n\u003cLI\u003eUCI: replace 'position fen ...' with 'position startpos moves ...' for general analysis\u003c/LI\u003e\n\u003cLI\u003eBetter Twin Games Checker - highlights missing comments and variations in duplicate games\u003c/LI\u003e\n\u003cLI\u003eWindows has a  MSVC makefile (Makefile.vc) and includes Stockfish 2.31 (JA legacy build)\u003c/LI\u003e\n\u003cLI\u003eFix windows stack problem (hopefully)\u003c/LI\u003e\n\u003cLI\u003eText Find widgets in help, crosstable, engine logs\u003c/LI\u003e\n\u003cLI\u003eGame Save dialog remembers any custom tags you add to a game, making them easy to recall\u003c/LI\u003e\n\u003cLI\u003eRestore drawing arrows and marks from the main board (also used by FICS premove)\u003c/LI\u003e\n\u003cLI\u003eArrow length/widths configurable via comment editor\u003c/LI\u003e\n\u003cLI\u003ePGN Figurines now display in bold, and a different font, if applicable (from Gregor)\u003c/LI\u003e\n\u003cLI\u003eSome new board textures (from Ed Collins)\u003c/LI\u003e\n\u003cLI\u003eAutomatically save \"bitmaps\" directory when exporting to HTML\u003c/LI\u003e\n\u003cLI\u003ePlayer info window shows Photos in a scrollable canvas insead of stuck in top right corner\u003c/LI\u003e\n\u003cLI\u003eDelete key deletes moves in game/variation after the current move\u003c/LI\u003e\n\u003cLI\u003eScore Graphs are now bargraphs instead of lines\u003c/LI\u003e\n\u003cLI\u003eBind statusbar-\u003emiddle button to 'switch base'\u003c/LI\u003e\n\u003cLI\u003eFICS context menu, game offers now show more information, and premove\u003c/LI\u003e\n\u003cLI\u003eFICS: deiconify/raise window when game starts (nodock mode only)\u003c/LI\u003e\n\u003cLI\u003eFICS: stop clock when we make a move (even though we may not have acknowledgemnt from FICS about move)\u003c/LI\u003e\n\u003cLI\u003eFICS: 'upload' command for uploading local games to FICS examine mode\u003c/LI\u003e\n\u003cLI\u003eAllow the Name editor to glob '*' for Site, Event and Round fields (but not for 'All Games', too dangerous when used by mistake)\u003c/LI\u003e\n\u003cLI\u003eThe material board can display *all* taken pieces\u003c/LI\u003e\n\u003cLI\u003eGamelist button rows can be hidden by right-clicking the list, and it has a game save icon\u003c/LI\u003e\n\u003cLI\u003eRight click V+ button adds the second variation\u003c/LI\u003e\n\u003cLI\u003eWindows analysis engines no longer run at low priority\u003c/LI\u003e\n\u003cLI\u003eWhen annotating the score on blunders, show the main score first, var second (eg: +1.00 / +2.50)\u003c/LI\u003e\n\u003cLI\u003eAdd programmers reference to the help contents/online doc\u003c/LI\u003e\n\u003cLI\u003eBind space-bar to engine start/stop\u003c/LI\u003e\n\u003cLI\u003eUpdate twic2scid.py script\u003c/LI\u003e\n\u003cLI\u003eRemember if .board is flipped for each open base\u003cBR\u003e\u003cBR\u003e\n\nBugfixes\u003c/LI\u003e\n\u003cLI\u003eMake the database switcher icons/frames get smaller if they are cramped (so we can see them all)\u003c/LI\u003e\n\u003cLI\u003eHalf fix UCI game (sergame.tcl) time issues\u003c/LI\u003e\n\u003cLI\u003eCorrospondence Chess now works\u003c/LI\u003e\n\u003cLI\u003eTree Mask bugfix: Checks couldnt be added to mask\u003c/LI\u003e\n\u003cLI\u003eFix Tree 'Fill cache with game/base' feature\u003c/LI\u003e\n\u003cLI\u003eTry to handle shortened FENs with Paste FEN\u003c/LI\u003e\n\u003cLI\u003eCrosstable: 'Set Filter' now includes deleted games if +deleted\u003c/LI\u003e\n\u003cLI\u003eCrosstable: handle games with a year-only date differently for crosstable purposes (Instead of +/-3 months, match any other games in the calender year\u003c/LI\u003e\n\u003cLI\u003eFICS: Stop clocks after a takeback request from opponent\u003c/LI\u003e\n\u003cLI\u003eFICS: Games with move lengths greater than 1:00:00 would break parse\u003c/LI\u003e\n\u003cLI\u003eAdd missing FICSLogin translation\u003c/LI\u003e\n\u003cLI\u003eNew windows Phalanx build. It works better under win7, but has analysis polling issues\u003c/LI\u003e\n\u003cLI\u003eOS X: pad out flag buttons in Header search\u003c/LI\u003e\n\u003cLI\u003ebase_open_failure was erroneously closing wrong base\u003c/LI\u003e\n\u003cLI\u003eWindows Preview HTML for Reports is fixed\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cP\u003e\n\u003cH3\u003eScid vs. PC 4.8 \u003c/H3\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003eDrag and Drop file open(s) on Windows and Unix \u003c/LI\u003e\n\u003cLI\u003eCustom background images (jpegs, gifs and pngs) \u003c/LI\u003e\n\u003cLI\u003eRandom sort pgn feature\u003c/LI\u003e\n\u003cLI\u003eCrosstable now have +/-/= subtotals \u003c/LI\u003e\n\u003cLI\u003e(and Player Stats format changed from +/=/- to +/-/=)\u003c/LI\u003e\n\u003cLI\u003eGeneral PGN search has ignore case option \u003c/LI\u003e\n\u003cLI\u003eBoard Search gets it's combobox updated when DBs are opened and closed\u003c/LI\u003e\n\u003cLI\u003eSave game before PGN Import \u003c/LI\u003e\n\u003cLI\u003eSave game: enable the use of 'prev game tags' for existing games. This allows easy addition of the same tags to consecutive existing games\u003c/LI\u003e\n\u003cLI\u003eRemove the 'Scid: ' prefix from several window titles \u003c/LI\u003e\n\u003cLI\u003eUpdate some translations \u003c/LI\u003e\n\u003cLI\u003eShow Linux version/distro in the startup window\u003c/LI\u003e\n\u003cLI\u003eAdd a patch to make toolbar buttons raise only (instead of toggle open/shut) \u003c/LI\u003e\n\u003cLI\u003eAdd a patch for Chess960 support (from Ben Hague). Unfinished \n \u003cBR\u003e\u003cBR\u003e\nAnalysis  \u003c/LI\u003e\n\u003cLI\u003eUCI: properly handle UCI buttons. Previously they were invoked at every engine restart\u003c/LI\u003e\n\u003cLI\u003eRight clicking 'Add Var' button adds Engine Score comment only\u003c/LI\u003e\n\u003cLI\u003eReplace ponder on/off with hard/easy for xboard engines \u003c/LI\u003e\n\u003cLI\u003eSuper quick engine infos can happen before Scid's PV is inited properly. So we have to default to PV = 1 \u003c/LI\u003e\n\u003cLI\u003eAllow xboard engines to use lowercase 'b' for bishop promotion (eg a7b8b) \u003c/LI\u003e\n\u003cLI\u003eDon't send an erroneous 'isready' (with 'uci') to quiet analysis engines \u003c/LI\u003e\n\u003cLI\u003eRight clicking the widget allows to disable line wrapping \u003c/LI\u003e\n\u003cLI\u003eDon't add a line to analysis history if moves are null \n \u003cBR\u003e\u003cBR\u003e\nTree  \u003c/LI\u003e\n\u003cLI\u003eMove ECO stats to the end of line\u003c/LI\u003e\n\u003cLI\u003eSeveral Mask refinements - notably Searches are much more readable and previously clicking on searched lines didn't work \u003c/LI\u003e\n\u003cLI\u003eFix up minor bugs about castling moves (OO, O-O, O-O-O) \n \u003cBR\u003e\u003cBR\u003e\nComputer Tournament  \u003c/LI\u003e\n\u003cLI\u003eComputer Tournament Book feature \u003c/LI\u003e\n\u003cLI\u003eDont' kill tournament if engine crashes\u003c/LI\u003e\n\u003cLI\u003eOnly pack the first 10 engine combos (which allows for big tournaments) \u003c/LI\u003e\n\u003cLI\u003eFix up Xboard time/move command order. Xboard engines should behave much better\u003c/LI\u003e\n\u003cLI\u003eVarious other tweaks \n \u003cBR\u003e\u003cBR\u003e\nGamelist  \u003c/LI\u003e\n\u003cLI\u003eShow altered games in red\u003c/LI\u003e\n\u003cLI\u003eControl-wheelmouse scrolls up/down one page\u003c/LI\u003e\n\u003cLI\u003eSwitcher now has text on two lines (if icons are shown)\n \u003cBR\u003e\u003cBR\u003e\nFICS  \u003c/LI\u003e\n\u003cLI\u003eDigital clocks now (optionally) on the main board \u003c/LI\u003e\n\u003cLI\u003eBetter integration of FICS \"examine\" and \"observe\" features \u003c/LI\u003e\n\u003cLI\u003eFICS has it's own options menu \u003c/LI\u003e\n\u003cLI\u003ebind F9 to xtell instead of tell\u003c/LI\u003e\n\u003cLI\u003eChange the move.wav sound from tick-tock to a short click\n \u003cBR\u003e\u003cBR\u003e\nOS X  \u003c/LI\u003e\n\u003cLI\u003eFilter graph bugfix \u003c/LI\u003e\n\u003cLI\u003eMaterial Search properly shows the little buttons \u003c/LI\u003e\n\u003cLI\u003eCopy and Paste text from disabled OSX text widgets (engines, help, gameinfo) \u003c/LI\u003e\n\u003cLI\u003eButtons 2 and 3 are swapped around \n \u003cBR\u003e\u003cBR\u003e\nGeneral Bugs  \u003c/LI\u003e\n\u003cLI\u003eWork arounds for wish 8.5.12 and 8.5.8 issues \u003c/LI\u003e\n\u003cLI\u003eAnalysis logs can badly break autoscroll, so use normal frames and scrollbars\u003c/LI\u003e\n\u003cLI\u003eHandle PGN parsing of unspecified promotions (b8 becomes b8=Q , for eg)\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cP\u003e\n\u003cH3\u003eScid vs. PC 4.7 \u003c/H3\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003eTree: Add coloured bargraphs representing win/draw/loss (and remove the old tree graph)\u003c/LI\u003e\n\u003cLI\u003eTablebases: Make best tablebase moves clickable\u003c/LI\u003e\n\u003cLI\u003eTablebases: tidy up config , main window and help items\u003c/LI\u003e\n\u003cLI\u003eFICs: Can now play and watch (observe) multiple games at the same time\u003c/LI\u003e\n\u003cLI\u003eFICS: Support loading old/interupted games for analysis (using 'smoves' command)\u003c/LI\u003e\n\u003cLI\u003eFICs: Add an Abort button. Other minor fixes\u003c/LI\u003e\n\u003cLI\u003eSerious Game  overhaul (though still has minor issues) Add pause, resume features and mate, game drawn dialogs\u003c/LI\u003e\n\u003cLI\u003eComputer Tournament: Add  'first engine only' feature for testing a single engine against others\u003c/LI\u003e\n\u003cLI\u003eEnable material difference display for game browser and fics observerd games\u003c/LI\u003e\n\u003cLI\u003eAnalysis: View engine logs from within Scid, and can also disable logging\u003c/LI\u003e\n\u003cLI\u003eAnalysis no longer word wraps, and uses fixed font\u003c/LI\u003e\n\u003cLI\u003eAnalysis: add a xboard/uci protocol column to the engine list\u003c/LI\u003e\n\u003cLI\u003eInclude updates to SCID's spellchk.c, improving the ELO add-ratings feature\u003c/LI\u003e\n\u003cLI\u003eUpdate spelling.ssp file to Jan 2012, and include with windows\u003c/LI\u003e\n\u003cLI\u003ePlayer info: clicking FIDE ID opens relevant url\u003c/LI\u003e\n\u003cLI\u003eNew feature: 'Search-\u003eFilter to Last Move'. All filter games will load at the last move (end of game)\u003c/LI\u003e\n\u003cLI\u003eRefine the Calculation of Variation (Stoyko Exercise) feature and Help\u003c/LI\u003e\n\u003cLI\u003eToolbar has a 'book window' icon\u003c/LI\u003e\n\u003cLI\u003eTweak PGN context menu: reorder the Strip/Delete move items\u003c/LI\u003e\n\u003cLI\u003eGamelist: replace the Negate button with a Select button\u003c/LI\u003e\n\u003cLI\u003eTree: Include a patch for embedding the Best Games into the Tree window\u003c/LI\u003e\n\u003cLI\u003eAnalysis: Revert Lock engine changes. Previously, lock engine would also start Trial Mode\u003cBR\u003e\u003cBR\u003e\nBugfixes\u003c/LI\u003e\n\u003cLI\u003eImporting PGN, check that Promotion Moves are long enough (otherwise can segfault)\u003c/LI\u003e\n\u003cLI\u003eDocument CCRL pgn round name problem, and handle errors better when Name limits hit\u003c/LI\u003e\n\u003cLI\u003eFICS: remove non-ascii chars from commands if using timeseal\u003c/LI\u003e\n\u003cLI\u003eGamelist: To display unusual characters, convert to unicode before displaying games\u003c/LI\u003e\n\u003cLI\u003eSync html bitmaps with SCID\u003c/LI\u003e\n\u003cLI\u003eBook: Only do the second book move lookup if we have too. (slight performance boost)\u003c/LI\u003e\n\u003cLI\u003eEPD: Quick fix for epd analysis annotation bug\u003c/LI\u003e\n\u003cLI\u003eHungarian, Swedish and Potugese Spanish were broken if Piece translation enabled (which was default). Fixed\u003c/LI\u003e\n\u003cLI\u003eFix up Tacgame score-isn't-updated bug\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cP\u003e\n\u003cH3\u003eScid vs. PC 4.6 \u003c/H3\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003eUndo and Redo features (partly from SCID)\u003c/LI\u003e\n\u003cLI\u003eMicrosoft Windows has a proper installer\u003c/LI\u003e\n\u003cLI\u003eAlways loads games at the correct game ply when using the tree and searches\u003c/LI\u003e\n\u003cLI\u003eRatings graph can show multiple players (and there's a minimum ELO feature)\u003c/LI\u003e\n\u003cLI\u003eComputer Tournament: Improvements for both Xboard and UCI engines, and implement the 50 move draw rule\u003c/LI\u003e\n\u003cLI\u003eAuto-promote feature for FICs\u003c/LI\u003e\n\u003cLI\u003eBook tuning 'Remove move' feature\u003c/LI\u003e\n\u003cLI\u003eAutoraise button raises all windows\u003c/LI\u003e\n\u003cLI\u003eAnnotation improvements, and it is now possible to score All moves while only annotating Blunders\n\u003c/LI\u003e\n\u003cLI\u003eKnown aliases Biographical data is shown in the player information window\u003c/LI\u003e\n\u003cLI\u003eThe player info widget has buttons enabling quick player renames and look-up\u003c/LI\u003e\n\u003cLI\u003e'Read-Only' context menu to the Database Switcher, and Read-Only bases are greyed out\u003c/LI\u003e\n\u003cLI\u003eFix bug in the opening/theory table\u003c/LI\u003e\n\u003cLI\u003eRemember game position when stripping comments and variations from PGN\u003c/LI\u003e\n\u003cLI\u003eChange analysis colors for MultiPV to black/grey instead of blue/black\u003c/LI\u003e\n\u003cLI\u003eNew 'Search in (other) Database' feature to the board search (from SCID)\u003c/LI\u003e\n\u003cLI\u003eVariation/Mainline arrows can have custom colours\u003c/LI\u003e\n\u003cLI\u003eCrosstable can (optionally) show 3 points for a win\u003c/LI\u003e\n\u003cLI\u003eFix sc_remote (which allows games to be opened in an already running Scid vs PC)\u003c/LI\u003e\n\u003cLI\u003ePhalanx tacgame bug-fixes (play brainy, and stop after the correct amount of time)\u003c/LI\u003e\n\u003cLI\u003eTweak the best games widget (make fields line-up)\u003c/LI\u003e\n\u003cLI\u003eWhen handling Import PGN errors, show the game numbers as well as the line in file\u003c/LI\u003e\n\u003cLI\u003eCatch a nasty wish8.5.10 bug with the gamelist (Wish-8.5.10 should be avoided)\u003c/LI\u003e\n\u003cLI\u003eRemove the broken integer field validation and replace it with something that allows backspace to work\u003c/LI\u003e\n\u003cLI\u003eBind Control-Tab to 'switch to next base', and Control-(quoteleft) to 'switch to clipbase'\u003c/LI\u003e\n\u003cLI\u003eFix a couple of corner cases concerning dates and searches\u003c/LI\u003e\n\u003cLI\u003eAnalysis widget : small speed improvements , icon changes and bug-fixes\u003c/LI\u003e\n\u003cLI\u003eAdd a help item for Maintenance 'Check Games' feature\u003c/LI\u003e\n\u003cLI\u003eSwap around the 'Next Move' and 'Event' game-information lines\u003c/LI\u003e\n\u003cLI\u003eNew documentation about making Polyglot books\u003c/LI\u003e\n\u003cLI\u003eMake the player Report config widget a bit easier to use\u003c/LI\u003e\n\u003cLI\u003eCatch a nasty wish8.5.10 bug with the gamelist (Wish-8.5.10 should be avoided)\u003c/LI\u003e\n\u003cLI\u003eNew OSX HowTo\u003c/LI\u003e\n\u003cLI\u003eCrosstable bugfix: the 'show white first' feature didn't work for two match rounds\u003c/LI\u003e\n\u003cLI\u003eUpdate 'Tips'\u003c/LI\u003e\n\u003cLI\u003eClarify Scid's maximum number of games\u003c/LI\u003e\n\u003cLI\u003eUpdate Spanish and Polish translations\u003c/LI\u003e\n\u003cLI\u003eUpdate FICs , PGN and Menu  language translations\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cP\u003e\n\u003cH3\u003eScid vs. PC 4.5 \u003c/H3\u003e\n\n\u003cP\u003ePGN Window:\n\u003cUL\u003e\n\u003cLI\u003ePGN chess font support (but font installation on Windows isn't great)\u003c/LI\u003e\n\u003c/UL\u003e\n\nComputer Tournament:\n\u003cUL\u003e\n\u003cLI\u003ePer-game time control\u003c/LI\u003e\n\u003cLI\u003eClock widgets for remaining time\u003c/LI\u003e\n\u003cLI\u003eManual adjudication buttons, and a Restart button\u003c/LI\u003e\n\u003c/UL\u003e\n\nGeneral:\n\u003cUL\u003e\n\u003cLI\u003eGame List remembers it's view when switching between bases\u003c/LI\u003e\n\u003cLI\u003eGame Browser has new buttons and functionality\u003c/LI\u003e\n\u003cLI\u003eTournament Finder is more readable\u003c/LI\u003e\n\u003cLI\u003eRestore PGN scrollbar (pgn option)\u003c/LI\u003e\n\u003cLI\u003ePhalanx now reads enpassant and 50 move field from FEN (thanks Bernhard Prümmer)\u003c/LI\u003e\n\u003cLI\u003eFICs console fg and bg colours are now configurable\u003c/LI\u003e\n\u003cLI\u003eName Editor tidy up and documentation review\u003c/LI\u003e\n\u003cLI\u003ePlayer Info: add a 'Refine Filter' result group\u003c/LI\u003e\n\u003cLI\u003eTyping 'OO' castles (previously only 'OK','OQ')\u003c/LI\u003e\n\u003cLI\u003eMask Search widget fixes\u003c/LI\u003e\n\u003cLI\u003eAnnotation: Dont add nags when annotating score. Don't repeat previous nag if annotating all moves\u003c/LI\u003e\n\u003cLI\u003eCrosstable shows current game in green\u003c/LI\u003e\n\u003cLI\u003eUse translations for Game List column titles (if available)\u003c/LI\u003e\n\u003cLI\u003eAdd a 'Game Delete' menu\u003c/LI\u003e\n\u003cLI\u003eImprove ./configure and Makefile, and CC FLAGS are propagated to all targets\u003c/LI\u003e\n\u003cLI\u003eGame Save autocomplete now uses mouse instead of clumsy keyboard bindings\u003c/LI\u003e\n\u003cLI\u003eRestrict Game List sort to valid columns, and add a 'confirm sort' widget for bases \u003e 200000 games\n\u003c/LI\u003e\n\u003c/UL\u003e\n\nMS Windows tweaks:\n\u003cUL\u003e\n\u003cLI\u003eWindows Crosstable transparency glitch is fixed\u003c/LI\u003e\n\u003cLI\u003eFix wheelmouse support in a few places\u003c/LI\u003e\n\u003cLI\u003eAdd a 'make-scidgui.bat' hack for assembling a new 'scid.gui' from subversion\u003c/LI\u003e\n\u003cLI\u003eComputer Tournament buttons padding fixed\u003c/LI\u003e\n\u003c/UL\u003e\n\nOSX:\n\u003cUL\u003e\n\u003cLI\u003eMake an OSX app with a working ;\u003e version of Tcl (thanks Gilles)\u003c/LI\u003e\n\u003cLI\u003eMany OSX wheelmouse and graphical fixes\u003c/LI\u003e\n\u003c/UL\u003e\n\nBug fixes:\n\u003cUL\u003e\n\u003cLI\u003eNull move fixes including - analysis engines can append variations\u003c/LI\u003e\n\u003cLI\u003eTree training feature fixes\u003c/LI\u003e\n\u003cLI\u003eShow Progressbar for loading bases with a dot (.) in their name\u003c/LI\u003e\n\u003cLI\u003eIf Scid crashes, Game List could be left with zero size\u003c/LI\u003e\n\u003cLI\u003ePGN middle-click move preview feature fixed for variations\u003c/LI\u003e\n\u003cLI\u003ePGN text tabstops are now dynamic to allow for correct column allignment in column mode\u003c/LI\u003e\n\u003cLI\u003eRemember position of custom ecoFile if loaded\u003c/LI\u003e\n\u003cLI\u003eChange the second book slot to avoid conflict with Annotation feature\u003c/LI\u003e\n\u003cLI\u003eCatch unmatched braces in gamelist values\u003c/LI\u003e\n\u003cLI\u003eFix 'Paste FEN' castling sanity check\u003c/LI\u003e\n\u003cLI\u003eBrowser previously highlighted Next move instead of Current move\u003c/LI\u003e\n\u003cLI\u003eFix scid.eco unicode bug\u003c/LI\u003e\n\u003cLI\u003eRemove 'newlines' from Mask Search results\u003c/LI\u003e\n\u003cLI\u003eWhen addAnalysisVariation fails due to bad moves, don't move back N moves\u003c/LI\u003e\n\u003cLI\u003eTheory table incorrectly started from start position\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cH3\u003eScid vs. PC 4.4.1 \u003c/H3\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003eFix nasty flicker bug when board is flipped \u003c/LI\u003e\n\u003cLI\u003eFix fics bug that graph sometimes doesn't stop when new game starts \u003c/LI\u003e\n\u003cLI\u003eAdd Burnett chess pieces \u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cH3\u003eScid vs. PC 4.4 \u003c/H3\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003eImplement SCID's interruptable tree processing \u003c/LI\u003e\n\u003cLI\u003eImplement SCID's custom flags  \u003c/LI\u003e\n\u003cLI\u003eGamelist is much faster for big databases\u003c/LI\u003e\n\u003cLI\u003eAdd widgets to the gamelist for manipulating flags and browsing first/last/next/previous games \u003c/LI\u003e\n\u003cLI\u003eOpening Book and Book Tuning overhaul - allow two books to be opened with side-by-side sorting, and various interface improvements \u003c/LI\u003e\n\u003cLI\u003eOverhaul Annotate widget - allow choice of scores/variation/both and remember annotation options  \u003c/LI\u003e\n\u003cLI\u003eCrosstable sort by Country feature \u003c/LI\u003e\n\u003cLI\u003eUpdate Fics to allow for different Port/IP Address (using SCID code) \u003c/LI\u003e\n\u003cLI\u003eGraph changes - remember widget settings, change colours+dot size, fix up half-move bug and a title misallignment, add 2010 decade \u003c/LI\u003e\n\u003cLI\u003eFix up the global grab for progressWindow (opening databases)\u003c/LI\u003e\n\u003cLI\u003eAdd \"Half moves\" (moves since capture or pawn move) to setup board \u003c/LI\u003e\n\u003cLI\u003eECO Browser changes - add \"update\" and \"up\" buttons, when clicking on \"Start ECO\" open browser at top level, make statistics more readable \u003c/LI\u003e\n\u003cLI\u003eAdd the \"Last Move Color\" to the main board colours widget \u003c/LI\u003e\n\u003cLI\u003eRestructure \"Tools\" menu \u003c/LI\u003e\n\u003cLI\u003eIcons - remove the large gameinfo and togglemenu buttons, add a \"comment editor\" icon to the toolbar and tidy up various icons \u003c/LI\u003e\n\u003cLI\u003eBusy cursor when sorting database via Gamelist column click \u003c/LI\u003e\n\u003cLI\u003eFor OSX (esp. single button mice) - bind  to context menu for main window and pgn window \u003c/LI\u003e\n\u003cLI\u003eMake the 'paste variation' feature work a bit better at var/game end \u003c/LI\u003e\n\u003cLI\u003eMake variation popup remember it's location instead of being centered \u003c/LI\u003e\n\u003cLI\u003eAdd \"Read-only\" button to maintenance window\u003c/LI\u003e\n\u003cLI\u003eA nice PGN/htext performance tweak that smooths out large game edits\u003c/LI\u003e\n\u003cLI\u003eWhen using \"-fast\", perform fast database opens also. Otherwise, update the progressbar to show \"Calculating name frequencies\"(todo?) \u003c/LI\u003e\n\u003c/UL\u003e\n\nBug-fixes\n\u003cUL\u003e\n\u003cLI\u003eUbuntu 11 have put libX11.so somewhere stupid. Update configure script \u003c/LI\u003e\n\u003cLI\u003ePaste FEN bug involving fen validation\u003c/LI\u003e\n\u003cLI\u003eFix promotion bug involving busy CPU and missed grab \u003c/LI\u003e\n\u003cLI\u003eFix off-screen window placement on windows \u003c/LI\u003e\n\u003cLI\u003eOn Macs, dont place the window at top of screen, as it's then stuck under the main menubar \u003c/LI\u003e\n\u003cLI\u003eMake the game save dialog center and resize properly \u003c/LI\u003e\n\u003cLI\u003eFix up file loading (and bookmarks) of DBs with dots (.) in their name \u003c/LI\u003e\n\u003cLI\u003eStatusbar shows correct value after Crosstable update \u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cH3\u003eScid vs. PC 4.3 \u003c/H3\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003e Clickable Variation arrows\u003c/LI\u003e\n\u003cLI\u003e Paste Variation feature\u003c/LI\u003e\n\u003cLI\u003e Database Switcher has been moved to the Gamelist Widget (and has some new icons)\u003c/LI\u003e\n\u003cLI\u003e Gamelist can now perform logical ANDs in the search widget using \"+\", and include the date\u003c/LI\u003e\n\u003cLI\u003e Gamelist now has remove-above and remove-below buttons\u003c/LI\u003e\n\u003cLI\u003e FICs improvements, including a ping feature to indicate network health (*nix only), and player communications are saved as PGN comments\u003c/LI\u003e\n\u003cLI\u003e FICs bug-fix: don't automatically accept rematches\u003c/LI\u003e\n\u003cLI\u003e FICs \"Opponent Info\" button\u003c/LI\u003e\n\u003cLI\u003e New Toolbar buttons: \"Load First Game\" , \"Load Last Game\"\u003c/LI\u003e\n\u003cLI\u003e Bookmark Widget has been overhauled\u003c/LI\u003e\n\u003cLI\u003e Analysis Engine's move history doesn't get spammed by \"Mate in 1\" (for eg) messages\u003c/LI\u003e\n\u003cLI\u003e An engine can now be run in the Statusbar\u003c/LI\u003e\n\u003cLI\u003e Allow engines to be reordered\u003c/LI\u003e\n\u003cLI\u003e Simplify the Bestgames Widget : Remove the PGN pane, nice-ify the widget, and enable graph and best widgets to remember size\u003c/LI\u003e\n\u003cLI\u003e Several interface speed-ups from Fulvio\u003c/LI\u003e\n\u003cLI\u003e Other SCID C++ changes from Gerd and Fulvio, including \"Don't decode games when copying games\"\u003c/LI\u003e\n\u003cLI\u003e Some Tree Search optimisations from SCID\u003c/LI\u003e\n\u003cLI\u003e Sort by number of Variations and Comments from Gerd\u003c/LI\u003e\n\u003cLI\u003e Help Widget has a search entrybox\u003c/LI\u003e\n\u003cLI\u003e Help Widget font size (and Pgn Window) can be easily increased by control+wheelmouse \u003c/LI\u003e\n\u003cLI\u003e When pasting FEN directly, do a castling sanity check\u003c/LI\u003e\n\u003cLI\u003e Bugfix: When user starts scidvspc for the first time, clipbase is left closed\u003c/LI\u003e\n\u003cLI\u003e Browser widget has a nicer button bar, and windows wheel-mouse bindings\u003c/LI\u003e\n\u003cLI\u003e Overhaul the Edit Menus\u003c/LI\u003e\n\u003cLI\u003e Numerous GUI fixes\u003c/LI\u003e\n\u003cLI\u003e Revert PlayerInfo to old format, but add a \"Won Drawn Lost\" header\u003c/LI\u003e\n\u003cLI\u003e Tweak crosstable knock-out format\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cP\u003e\n\u003cH3\u003eScid vs. PC 4.2 \u003c/H3\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003e New si4 database support \u003c/LI\u003e\n\u003cLI\u003e Include tree and mask improvements from Scid (excepting Fulvio's delayed tree code, which has issues) \u003c/LI\u003e\n\u003cLI\u003e Overhaul right-click menu and allow toolbar / menubar / statusbar to be hidden \u003c/LI\u003e\n\u003cLI\u003e Allow tournament games to start from current position \u003c/LI\u003e\n\u003cLI\u003e Easier 64 bit compilation \u003c/LI\u003e\n\u003cLI\u003e Include Scid's correspondence feature \u003c/LI\u003e\n\u003cLI\u003e Make analysis widget info properly hideable, and tweak buttons \u003c/LI\u003e\n\u003cLI\u003e Tweak game save forms \u003c/LI\u003e\n\u003cLI\u003e A couple of Mac fixes, including the broken gamelist widget (bad!) \u003c/LI\u003e\n\u003cLI\u003e Restructure game info widget - Player names are more prominent, Length field added, Colors made consistent \u003c/LI\u003e\n\u003cLI\u003e Reincluded Merida2 pieces \u003c/LI\u003e\n\u003cLI\u003e Remove Repertoire editor (same functionality via Tree Masks) \u003c/LI\u003e\n\u003cLI\u003e New Finder rename fucntion \u003c/LI\u003e\n\u003cLI\u003e PGN indentation fix (especially for comments) \u003c/LI\u003e\n\u003cLI\u003e Work around for batch annotation bug (still under dev by Joost) \u003c/LI\u003e\n\u003cLI\u003e Header search widget tidy \u003c/LI\u003e\n\u003cLI\u003e New icon \u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cP\u003e\n\u003cH3\u003eScid vs. PC 4.1 \u003c/H3\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003e Quite a few FICs tweaks, including new help pages and D.O.S. attack fixes\u003c/LI\u003e\n\u003cLI\u003e Numerous Gamelist improvements (see below)\u003c/LI\u003e\n\u003cLI\u003e Tree widget improvements: next move is highlighted, main filter is now independant of Tree filter, wheel mouse bindings\u003c/LI\u003e\n\u003cLI\u003e Tactics feature fixed up: Renamed \"Puzzle\" , and Problem Solutions can now be browsed in-game\u003c/LI\u003e\n\u003cLI\u003e Analysis window \"add variation\" now *appends* variations if at var end\u003c/LI\u003e\n\u003cLI\u003e Comment Editor has undo and redo bindings\u003c/LI\u003e\n\u003cLI\u003e Main board grid colour can be changed\u003c/LI\u003e\n\u003cLI\u003e Setup board can rotate and flip the board\u003c/LI\u003e\n\u003cLI\u003e Clicking on moves in the gameinfo area shows Comment Editor\u003c/LI\u003e\n\u003cLI\u003e Better window raising/focusing\u003c/LI\u003e\n\u003cLI\u003e Kill analysis window after batch annotations\u003c/LI\u003e\n\u003cLI\u003e New marble tile theme and colour themes\u003c/LI\u003e\n\u003cLI\u003e Some menu re-ordering\u003c/LI\u003e\n\u003cLI\u003e Recent Files menu is basename only\u003c/LI\u003e\n\u003cLI\u003e Remove Control+V game paste binding .... too dangerous\u003c/LI\u003e\n\u003cLI\u003e Further refinements of Switcher widget and Icons\u003c/LI\u003e\n\u003cLI\u003e ttk comboboxes are no longer grey\u003c/LI\u003e\n\u003cLI\u003e Analysis widget scrolling will pause to allow backwards review\u003c/LI\u003e\n\u003cLI\u003e Splash widget changes, and remove pop-up for missing Bases and Book directories\u003c/LI\u003e\n\u003cLI\u003e Rewritten Help items\u003cBR\u003e\u003cBR\u003e\n\u003c/LI\u003e\n\u003cLI\u003e Gamelist improvements -\n\u003cUL\u003e\n\u003cLI\u003eField order rearranged\u003c/LI\u003e\n\u003cLI\u003eColumns now sort in both directions, with arrow depicting direction\u003c/LI\u003e\n\u003cLI\u003eDeleting items works better\u003c/LI\u003e\n\u003cLI\u003eCan be sorted by ELO\u003c/LI\u003e\n\u003cLI\u003eDraws sorted alongside no-result\u003c/LI\u003e\n\u003cLI\u003eDelete and Compact buttons disable better\u003c/LI\u003e\n\u003c/UL\u003e\n\n\u003c/LI\u003e\n\u003cLI\u003e Bugfixes -\n\u003cUL\u003e\n\u003cLI\u003e Twinchecker PGN text diff-ing was sometimes broken\u003c/LI\u003e\n\u003cLI\u003e Phalanx observes tournament feature time control\u003c/LI\u003e\n\u003cLI\u003e Fix \"Show Suggested Move\" feature\u003c/LI\u003e\n\u003cLI\u003e Fix occasionaly issue with erroneously selecting squares, then being unable to reselect them\u003c/LI\u003e\n\u003cLI\u003e Ignore crafty's resignations which caused X-window flash events\u003c/LI\u003e\n\u003cLI\u003e No context menu if dragging a piece\u003c/LI\u003e\n\u003cLI\u003e RobboLito (and others ?) had uppercase piece promotion which occasionally broke\u003c/LI\u003e\n\u003cLI\u003e \"Show Suggested Move\" was broken\u003c/LI\u003e\n\u003cLI\u003e Gamelist sometimes left off the last or first item\u003c/LI\u003e\n\u003c/UL\u003e\n\n\u003c/LI\u003e\n\u003cLI\u003e Widget tidies -\n\u003cUL\u003e\n\u003cLI\u003e Analysis engine config widget\u003c/LI\u003e\n\u003cLI\u003e Maintenance tweaks\u003c/LI\u003e\n\u003cLI\u003e Game save widget made better\u003c/LI\u003e\n\u003cLI\u003e Parent Date widget\u003c/LI\u003e\n\u003cLI\u003e Delete twins\u003c/LI\u003e\n\u003cLI\u003e Database Switcher changes, including new icons\u003c/LI\u003e\n\u003cLI\u003e Finder now has three columns (and other changes)\u003c/LI\u003e\n\u003cLI\u003e Player finder + Tournament Finder sub-widgets alligned\u003c/LI\u003e\n\u003cLI\u003e Statistics window restructured\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cP\u003e\n\u003cH3\u003eScid vs. PC 4.0 \u003c/H3\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003e Computer Chess tournament feature \u003c/LI\u003e\n\u003cLI\u003e The Gamelist widget has been rewritten to work with huge databases. Other new features include a case insensitive search, deleted items are greyed out, and there's a \"Compact\" button to empty trash with\u003c/LI\u003e\n\u003cLI\u003e Add a background colour option that applies to many text widgets, including gameinfo, pgn window and help window \u003c/LI\u003e\n\u003cLI\u003e Restructured the analysis widgets, putting toolbar on top, tiny board at bottom, tweaking toolbar icons and reparenting analysis died error dialog \u003c/LI\u003e\n\u003cLI\u003e Update the book and book-tuning windows (untested, from SCID) \u003c/LI\u003e\n\u003cLI\u003e Add a new logo, and some wm title tweaks \u003c/LI\u003e\n\u003cLI\u003e Board Screenshot feature (Control+F12) \u003c/LI\u003e\n\u003cLI\u003e Bind mouse wheel to move progression (and widget resize) for the little browser windows \u003c/LI\u003e\n\u003cLI\u003e Change all comboboxes to ttk::combobox \u003c/LI\u003e\n\u003cLI\u003e Allow xboard lowercase promotion moves (eg while g7g8Q always worked, g7g8q previously failed) \u003c/LI\u003e\n\u003cLI\u003e Enable hovering over toolbar help pop-ups \u003c/LI\u003e\n\u003cLI\u003e Fix up analysis widget \"lock to position\" feature \u003c/LI\u003e\n\u003cLI\u003e All analysis windows can now use annotation, and autoplay feature \u003c/LI\u003e\n\u003cLI\u003e Bind F4 to start another analysis window \u003c/LI\u003e\n\u003cLI\u003e Various C fixes from SCID \u003c/LI\u003e\n\u003cLI\u003e Sync the tools::connect-hardware feature with SCID (untested) \u003c/LI\u003e\n\u003cLI\u003e When using the setup board widget, do a sanity check about the FEN's castling field \u003c/LI\u003e\n\u003cLI\u003e Some minor version fixes anticipating tcl8.6 \u003c/LI\u003e\n\u003cLI\u003e Small bugfix: variation pop-up could previously throw errors if moving through movs fast \u003c/LI\u003e\n\u003cLI\u003e F1 *toggles* help window \u003c/LI\u003e\n\u003cLI\u003e Remove space-only lines from project - they mess up vim's paragraph traversal feature \u003c/LI\u003e\n\u003cLI\u003e Fics \"withdraws offer\" fix \u003c/LI\u003e\n\u003cLI\u003e Toolbar icons tweak \u003c/LI\u003e\n\u003cLI\u003e Allow databses to have \".\" in their name \u003c/LI\u003e\n\u003cLI\u003e Tactical Game stores game result \u003c/LI\u003e\n\u003cLI\u003e Set Game Info widget includes Site field \u003c/LI\u003e\n\u003cLI\u003e Small \"update idletasks\" in main.tcl improves main board responsiveness \u003c/LI\u003e\n\u003cLI\u003e Fix up the history limit of combobox-es (especially the setup board FEN combo) \u003c/LI\u003e\n\u003cLI\u003e UCI kludges for Prodeo and Rybka from SCID (untested) \u003c/LI\u003e\n\u003cLI\u003e Turn off craftys egtb (end game tablebook) for the analysis widget \u003c/LI\u003e\n\u003cLI\u003e Comment editor bugfix - unbind left/right from main board \u003c/LI\u003e\n\u003cLI\u003e Fix for matsig.cpp overflow (unapplied? , untested) \u003c/LI\u003e\n\u003cLI\u003e  Key binding for first/last game is now Control+Home/End instead of Control+Shift+Up/Down \u003c/LI\u003e\n\u003cLI\u003e Perform a db refresh after importing PGN file(s) \u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cP\u003e\n\u003cH3\u003eScid vs. PC 3.6.26.1 \u003c/H3\u003e\n\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003e Overhauling the tactical game feature\u003c/LI\u003e\n\u003cLI\u003e including a Fischer chess option\u003c/LI\u003e\n\u003cLI\u003e Overhauling the tools-\u003eanalysis widget\u003c/LI\u003e\n\u003cLI\u003e Some re-organization of menu widgets, including tear-off menus\u003c/LI\u003e\n\u003cLI\u003e Rewritten board style widget\u003c/LI\u003e\n\u003cLI\u003e Fix parenting of some pop-ups, including the splash widget\u003c/LI\u003e\n\u003cLI\u003e Clock widgets placed side-by-side\u003c/LI\u003e\n\u003cLI\u003e Remember fics widget size\u003c/LI\u003e\n\u003cLI\u003e Last move displayed in bold\n\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003cP\u003e\n\u003cA NAME=\"contact_\"\u003e\u003c/A\u003e \u003c/P\u003e\n\u003c/P\u003e\n\u003c/P\u003e\n\u003c/P\u003e\n\u003c/P\u003e\n\u003c/P\u003e\n\u003c/P\u003e\n\u003c/P\u003e\n\u003c/P\u003e\n\u003c/P\u003e\n\u003cH2\u003e\u003cA NAME=\"s8\"\u003e8.\u003c/A\u003e \u003cA HREF=\"#toc8\"\u003econtact \u003c/A\u003e\u003c/H2\u003e\n\n\u003cP\u003e\n\u003cA HREF=\"https://lists.sourceforge.net/lists/listinfo/scidvspc-users\"\u003eScid vs. PC mailing list\u003c/A\u003e\u003c/P\u003e\n\u003cP\u003e\n\u003cA HREF=\"email://stevenaaus at yahoo dot com\"\u003eStevenaaus\u003c/A\u003e\nis a uni graduate in math and computer science,\nwho programs as a hobby in tcl/tk, bash and C. He lives and\nworks in rural australia.\u003c/P\u003e\n\u003cH2\u003e\u003cA NAME=\"s9\"\u003e9.\u003c/A\u003e \u003cA HREF=\"#toc9\"\u003elinks \u003c/A\u003e\u003c/H2\u003e\n\n\u003cP\u003e\n\u003cUL\u003e\n\u003cLI\u003eScid vs. PC \n\u003cA HREF=\"http://scidvspc.sourceforge.net/\"\u003ehttp://scidvspc.sourceforge.net/\u003c/A\u003e\u003c/LI\u003e\n\u003cLI\u003eProject page \n\u003cA HREF=\"http://sourceforge.net/projects/scidvspc\"\u003ehttp://sourceforge.net/projects/scidvspc\u003c/A\u003e\u003c/LI\u003e\n\u003cLI\u003eOnline documentation \n\u003cA HREF=\"http://scidvspc.sourceforge.net/doc/Contents.htm\"\u003ehttp://scidvspc.sourceforge.net/doc/Contents.htm\u003c/A\u003e\n\u003cBR\u003e\u003cBR\u003e\u003c/LI\u003e\n\u003cLI\u003eMillbase database \n\u003cA HREF=\"http://katar.weebly.com/index.html\"\u003ehttp://katar.weebly.com/index.html\u003c/A\u003e\u003c/LI\u003e\n\u003cLI\u003ePlayer Information resources \n\u003cA HREF=\"http://sourceforge.net/projects/scid/files/Player Data/\"\u003ehttp://sourceforge.net/projects/scid/files/Player Data/\u003c/A\u003e\u003c/LI\u003e\n\u003cLI\u003eFICS \n\u003cA HREF=\"http://www.freechess.org\"\u003ehttp://www.freechess.org\u003c/A\u003e\u003c/LI\u003e\n\u003cLI\u003eFICS game archives \n\u003cA HREF=\"http://ficsgames.org\"\u003ehttp://ficsgames.org\u003c/A\u003e\u003c/LI\u003e\n\u003cLI\u003eScid vs. 960/variants (Chess960 support) \n\u003cA HREF=\"https://github.com/brittonf/scid-vs-variants\"\u003ehttps://github.com/brittonf/scid-vs-variants\u003c/A\u003e\u003c/LI\u003e\n\u003cLI\u003eThe PGN and EPD standards \n\u003cA HREF=\"http://www.saremba.de/chessgml/standards/pgn/pgn-complete.htm\"\u003ehttp://www.saremba.de/chessgml/standards/pgn/pgn-complete.htm\u003c/A\u003e\u003c/LI\u003e\n\u003cLI\u003ePgn of players \n\u003cA HREF=\"http://www.pgnmentor.com/files.html#players\"\u003ehttp://www.pgnmentor.com/files.html#players\u003c/A\u003e\u003c/LI\u003e\n\u003cLI\u003ePgn of events \n\u003cA HREF=\"http://www.pgnmentor.com/files.html#events\"\u003ehttp://www.pgnmentor.com/files.html#events\u003c/A\u003e\u003cBR\u003e\u003cBR\u003e\u003c/LI\u003e\n\u003cLI\u003eMailing list subscribe (must be a member to post to list) \n\u003cA HREF=\"https://lists.sourceforge.net/lists/listinfo/scidvspc-users\"\u003ehttps://lists.sourceforge.net/lists/listinfo/scidvspc-users\u003c/A\u003e\u003c/LI\u003e\n\u003cLI\u003eMailing list archive \n\u003cA HREF=\"http://sourceforge.net/mailarchive/forum.php?forum_name=scidvspc-users\"\u003ehttp://sourceforge.net/mailarchive/forum.php?forum_name=scidvspc-users\u003c/A\u003e\u003c/LI\u003e\n\u003cLI\u003eProgrammer's reference \n\u003cA HREF=\"http://scidvspc.sourceforge.net/doc/progref.html\"\u003ehttp://scidvspc.sourceforge.net/doc/progref.html\u003c/A\u003e\u003c/LI\u003e\n\u003cLI\u003eUCI engine protocol \n\u003cA HREF=\"http://wbec-ridderkerk.nl/html/UCIProtocol.html\"\u003ehttp://wbec-ridderkerk.nl/html/UCIProtocol.html\u003c/A\u003e\u003c/LI\u003e\n\u003cLI\u003eXboard engine protocol \n\u003cA HREF=\"http://www.open-aurec.com/wbforum/WinBoard/engine-intf.html\"\u003ehttp://www.open-aurec.com/wbforum/WinBoard/engine-intf.html\u003c/A\u003e\u003cBR\u003e\u003cBR\u003e\u003cBR\u003e\u003cBR\u003e\u003c/LI\u003e\n\u003cLI\u003eInno setup \n\u003cA HREF=\"http://www.jrsoftware.org/isinfo.php\"\u003ehttp://www.jrsoftware.org/isinfo.php\u003c/A\u003e (used to make windows installer)\u003c/LI\u003e\n\u003c/UL\u003e\n\u003c/P\u003e\n\u003c/BODY\u003e\n\u003c/HTML\u003e\n\u003ca href=\"http://sourceforge.net/projects/scidvspc\"\u003e\u003cimg src=\"http://sflogo.sourceforge.net/sflogo.php?group_id=263836\u0026amp;type=12\" width=\"120\" height=\"30\" alt=\"Get Scid Vs PC at SourceForge.net. Fast, secure and Free Open Source software downloads\" /\u003e\u003c/a\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmadnight%2Fscidvspc","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmadnight%2Fscidvspc","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmadnight%2Fscidvspc/lists"}