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SHDRR: Live shader compiler \n\n[![Crates.io](https://img.shields.io/crates/v/shdrr.svg)](https://crates.io/crates/shdrr)\n[![Build Status](https://travis-ci.org/maeln/shdrr.svg?branch=master)](https://travis-ci.org/maeln/shdrr)\n\nSHDRR is a live shader compiler, as in, it will automatically detect if a file changed within a directory and recompile it to SPIR-V using [shaderc](https://github.com/google/shaderc).\n\nRight now, it detect the shader type (compute, vertex, fragment) using the file extension:\n- *.cs -\u003e compute\n- *.fs -\u003e fragment\n- *.vs -\u003e vertex\n\n\n## Usage\n\nSee `shdrr --help` for usage:\n```\nSHDRR: Live compiler for SPIRV based on shaderc. \n\nUSAGE:\n    shdrr [FLAGS] [OPTIONS]\n\nFLAGS:\n    -h, --help       \n            Prints help information\n\n    -r               \n            Look for shader file recursively\n\n    -V, --version    \n            Prints version information\n\n    -v               \n            Verbose output\n\n\nOPTIONS:\n    -d \u003cdir\u003e                 \n            Directory with the shaders\n\n    -e \u003cenv\u003e                 \n            This option let you choose the target environnement for Shaderc, \n                        \n                        Accepted value are: \n                        vulkan, opengl, opengl_compat [default: vulkan]\n    -O \u003coptimization\u003e        \n            The optimization level follow the ones used by shaderc: \n                            1 or nothing is performance optimization, \n                            0 is no optimization for debugging, \n                            s is optimization for size. [default: 1]\n    -o \u003coutput\u003e              \n            Output directory\n\n    -s \u003cspirv\u003e               \n            This option let you choose the SPIR-V version to be used for the compiled shader,\n                        \n                        Accepted value are: 1.0, 1.1, 1.2, 1.3, 1.4 [default: 1.0]\n```\n\nExemple: To compile every shader contained in the directory `./shaders/src` and its sub-directory to `.shaders/bin`, with verbosity:\n\n`shdrr -rv -d shaders/src -o shaders/bin`\n\n## Installation\n\nWith `cargo`:\n```\ncargo install shdrr\n```","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmaeln%2Fshdrr","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmaeln%2Fshdrr","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmaeln%2Fshdrr/lists"}