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Open your project with Xcode\n2. Select `File` \u003e `Swift Packages` \u003e `Add Package Dependency...`\n3. Put `https://github.com/magicien/GLTFSceneKit` in the search box and click `Next`\n\n## Usage\n\n### Swift\n```\nimport GLTFSceneKit\n\nvar scene: SCNScene\ndo {\n  let sceneSource = try GLTFSceneSource(named: \"art.scnassets/Box/glTF/Box.gltf\")\n  scene = try sceneSource.scene()\n} catch {\n  print(\"\\(error.localizedDescription)\")\n  return\n}\n```\n\n### Objective-C\n```\n@import GLTFSceneKit;\n\nGLTFSceneSource *source = [[GLTFSceneSource alloc] initWithURL:url options:nil];\nNSError *error;\nSCNScene *scene = [source sceneWithOptions:nil error:\u0026error];\nif (error != nil) {\n  NSLog(@\"%@\", error);\n  return;\n}\n```\n\n## See also\n\n[GLTFQuickLook](https://github.com/magicien/GLTFQuickLook) - QuickLook plugin for glTF files\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmagicien%2Fgltfscenekit","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmagicien%2Fgltfscenekit","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmagicien%2Fgltfscenekit/lists"}