{"id":28389017,"url":"https://github.com/makingspidersense/mss-aframe-kit","last_synced_at":"2026-05-07T15:44:52.885Z","repository":{"id":282608623,"uuid":"946360319","full_name":"MakingSpiderSense/mss-aframe-kit","owner":"MakingSpiderSense","description":"A collection of A-Frame components by Making Spider Sense.","archived":false,"fork":false,"pushed_at":"2025-09-12T04:08:43.000Z","size":1529,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-09-12T06:19:54.986Z","etag":null,"topics":["a-frame","aframe","game-development","gamedev","metaverse","oculus","oculus-quest","threejs","virtual-reality","virtualreality","vr","webvr","webxr"],"latest_commit_sha":null,"homepage":"","language":"JavaScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/MakingSpiderSense.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2025-03-11T02:42:33.000Z","updated_at":"2025-09-12T04:08:40.000Z","dependencies_parsed_at":"2025-05-07T01:21:03.439Z","dependency_job_id":"90f20dc3-8a37-4d71-96eb-6b1bbbdb0334","html_url":"https://github.com/MakingSpiderSense/mss-aframe-kit","commit_stats":null,"previous_names":["makingspidersense/mss-aframe-kit"],"tags_count":7,"template":false,"template_full_name":null,"purl":"pkg:github/MakingSpiderSense/mss-aframe-kit","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MakingSpiderSense%2Fmss-aframe-kit","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MakingSpiderSense%2Fmss-aframe-kit/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MakingSpiderSense%2Fmss-aframe-kit/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MakingSpiderSense%2Fmss-aframe-kit/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/MakingSpiderSense","download_url":"https://codeload.github.com/MakingSpiderSense/mss-aframe-kit/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MakingSpiderSense%2Fmss-aframe-kit/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":275232726,"owners_count":25428227,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-09-15T02:00:09.272Z","response_time":75,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["a-frame","aframe","game-development","gamedev","metaverse","oculus","oculus-quest","threejs","virtual-reality","virtualreality","vr","webvr","webxr"],"created_at":"2025-05-31T00:00:32.086Z","updated_at":"2026-05-07T15:44:52.880Z","avatar_url":"https://github.com/MakingSpiderSense.png","language":"JavaScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# MSS A-Frame Kit\n\n## Overview\n\n**mss-aframe-kit** is a collection of A-Frame components built for my projects. I've decided to make it public in case anyone else finds these extras useful in their own A-Frame scenes. While others are free to use it, I don't plan on providing active support for this project at this time and flexibility may be limited.\n\nEach A-Frame component is maintained in its own folder under `src/components/`. Some components include their own README files and examples. Check out the docs folder for more information. The project includes both minified and unminified builds in the `dist/` folder.\n\nTested up to **A-Frame 1.7.0**.\n\n## Featured Components\n\n- 🏃 \u003ccode\u003e[arm-swing-movement](docs/arm-swing-movement/README.md)\u003c/code\u003e enables intuitive, full-body locomotion in VR by translating natural arm-swinging gestures into forward (or backward) movement. This component is ideal for VR experiences where you want users to physically feel like they're walking or jogging through the environment - without the need for specialized hardware like an omnidirectional treadmill. It uses the Z-axis reversal of each controller to detect \"steps\", dynamically calculates a target speed, and moves the player rig accordingly. It supports nav-mesh constrained movement, adjustable smoothing, speed limits, and even synchronized footstep sound playback for added realism.\n- ✋ \u003ccode\u003e[holdable](docs/holdable/README.md)\u003c/code\u003e is an alternative to the `grabbable` component in the \"Super Hands\" library. I needed a few features that weren't immediately supported, so I ended up building something I could tailor to my needs. It works with the `cannon.js` option in the \u003ca href=\"https://github.com/c-frame/aframe-physics-system\" target=\"_blank\"\u003eaframe-physics-system\u003c/a\u003e and lets you either preserve an object's original position and rotation when grabbed or define a specific grip pose, which can be useful for things like swords.\n- 🎧 \u003ccode\u003e[music-player](docs/music-player/README.md)\u003c/code\u003e lets you define a playlist of songs and control playback through VR controllers or keyboard keys. It includes shuffle and loop modes, and is ideal for creating a radio-like experience in your VR scenes.\n- 👐 \u003ccode\u003e[raycaster-manager](docs/raycaster-manager/README.md)\u003c/code\u003e handles VR controller raycaster toggling between controllers, activating one at a time with visual and audio feedback.\n\n**Note:** There are other components in the kit as well, but if they are not listed here, they should be considered to be in a more beta state.\n\n## Conflicts\n\nIf a custom component shares a name with one from `mss-aframe-kit` and it's not needed, it can be removed before registering the new one. For example:\n\n```javascript\ndelete AFRAME.components[\"holdable\"];\n```\n\n## License\n\nYou are free to use *mss-aframe-kit* in your own projects.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmakingspidersense%2Fmss-aframe-kit","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmakingspidersense%2Fmss-aframe-kit","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmakingspidersense%2Fmss-aframe-kit/lists"}