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bevy_generative\n\n![CodeSize](https://img.shields.io/github/languages/code-size/manankarnik/bevy_generative?style=for-the-badge)\n[![License](https://img.shields.io/badge/license-MIT%2FApache-red.svg?style=for-the-badge)](https://github.com/manankarnik/bevy_generative#license)\n![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/manankarnik/bevy_generative/ci.yml?style=for-the-badge)\n[![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-released%20version-lightblue?style=for-the-badge)](https://bevyengine.org/learn/book/plugin-development/#main-branch-tracking)\n[![crates.io](https://img.shields.io/crates/v/bevy_generative?style=for-the-badge)](https://crates.io/crates/bevy_generative)\n[![docs.rs](https://img.shields.io/badge/docs-online-brightgreen.svg?style=for-the-badge)](https://docs.rs/bevy_generative)\n\n`bevy_generative` is a plugin written for the [bevy engine](https://bevyengine.org/) that allows real-time procedural generation of maps, textures, terrain, planets and more!\n\n## Features\n\n- Allows procedural generation of assets which can be directly integrated in your bevy game\n- Handles real-time updating of image and mesh data as configuration for the asset changes\n- Builds on native as well as wasm targets\n- Allows saving generated assets (uses `rfd` for native, javascript blob for wasm)\n- Serializes and deserializes components using `serde`\n\n## Showcase\n\nCheck out [Procedra](https://procedra.netlify.app) [[Source](https://github.com/manankarnik/procedra)], a procedural generation web application that allows you to experiment with all the parameters and generate assets in real-time!\n\n## Installation\n\nAdd `bevy_generative` to your rust project\n\n```sh\ncargo add bevy_generative\n```\n\n## Examples\n\nExamples are provided in the [examples](./examples) directory. To run an example, clone this repository and invoke cargo like this:\n\n```sh\ncargo run --example map\n```\n\n## Bevy Compatibility\n\n| bevy | bevy_generative |\n| ---- | --------------- |\n| 0.14 | 0.3, main       |\n| 0.13 | 0.2             |\n| 0.12 | 0.1             |\n\n## Contributing\n\nContributions are welcome! Issues, pull requests, feature requests and bug reports are appreciated. If you'd like to contribute to this project, please follow these steps:\n\n1. Fork the repository.\n2. Create a new branch with a descriptive name.\n3. Make your changes or additions.\n4. Test your changes.\n5. Submit a pull request with a clear description of your work.\n\nPlease ensure your code passes all CI checks and includes relevant tests if applicable. Thank you for helping improve `bevy_generative`!\n\nYour contribution will be dual-licensed as mentioned in the License section below.\n\n## License\n\nAll code in this repository is dual-licensed under either:\n\n- MIT License ([LICENSE-MIT](LICENSE-MIT) or [http://opensource.org/licenses/MIT](http://opensource.org/licenses/MIT))\n- Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE)\n  or [http://www.apache.org/licenses/LICENSE-2.0](http://www.apache.org/licenses/LICENSE-2.0))\n\nat your option.\nThis means you can select the license you prefer!\nThis dual-licensing approach is the de-facto standard in the Rust ecosystem and there\nare [very good reasons](https://github.com/bevyengine/bevy/issues/2373) to include both.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmanankarnik%2Fbevy_generative","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmanankarnik%2Fbevy_generative","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmanankarnik%2Fbevy_generative/lists"}