{"id":49246521,"url":"https://github.com/mandelsoft/xconq","last_synced_at":"2026-04-24T22:03:40.803Z","repository":{"id":352687497,"uuid":"1211605800","full_name":"mandelsoft/xconq","owner":"mandelsoft","description":"Old xconq5.5.3 significantly improved in the 90s ","archived":false,"fork":false,"pushed_at":"2026-04-20T17:11:22.000Z","size":1346,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"main","last_synced_at":"2026-04-20T19:17:58.190Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/mandelsoft.png","metadata":{"files":{"readme":"README","changelog":"CHANGES","contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2026-04-15T15:01:07.000Z","updated_at":"2026-04-20T17:11:39.000Z","dependencies_parsed_at":null,"dependency_job_id":null,"html_url":"https://github.com/mandelsoft/xconq","commit_stats":null,"previous_names":["mandelsoft/xconq"],"tags_count":null,"template":false,"template_full_name":null,"purl":"pkg:github/mandelsoft/xconq","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mandelsoft%2Fxconq","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mandelsoft%2Fxconq/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mandelsoft%2Fxconq/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mandelsoft%2Fxconq/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/mandelsoft","download_url":"https://codeload.github.com/mandelsoft/xconq/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mandelsoft%2Fxconq/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":32242315,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-24T13:21:15.438Z","status":"ssl_error","status_checked_at":"2026-04-24T13:21:15.005Z","response_time":64,"last_error":"SSL_read: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2026-04-24T22:03:40.043Z","updated_at":"2026-04-24T22:03:40.762Z","avatar_url":"https://github.com/mandelsoft.png","language":"C","funding_links":[],"categories":[],"sub_categories":[],"readme":"Copyright (c) 1986, 1991  Stanley T. Shebs.\nThis program may be used, copied, modified, and redistributed freely\nfor noncommercial purposes, so long as this notice remains intact.\n\n\n\nWELCOME TO XCONQ!\t\t\t\tXC5.5 3/19/92 EWZ\n\nIf you're reading this file, you've found the best multiplayer strategy\ngame that's come around in a while (ok, maybe of all time).\n\nXconq 5.5 is the version you have right now and seems fairly stable. \nIt's basically four years worth of incremental improvements on my July\n1988 5.0 release.\n\nXconq 6.0 is either a) an \"unofficial\" version that has been hacked on\nis available, or b) what Stan was calling hew new version up until a few\ndays ago.  Copies of another \"6.0\" have been reportedly floating around\nEurope.\n\nXconq 7.0 is Stan Shebs' \"new\" version.  Like Intel's i786 chip, it's not\neven close to an alpha product yet.  It will draw upon the past experience\nwith 5.x, but will be a complete rewrite full of improvements that hope-\nfully make it *the* programmable game system of the 90s.\n\n\t\t\t\t\t\tEric Ziegast\n\t\t\t\t\t\tuunet!ziegast\n\n-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\nINSTALLATION NOTES\n\nThis is the source directory for XCONQ, a multi-player strategy game.\nThe code herein includes interfaces for curses and X11R4\u00265.\n\n1. Look at the Imakefile and configure it to suit any of your sys-\ntem's quirks.  Imake should be able to figure out most everything,\nbut there may be a few defines which may have to be set to catch\nspecial cases in the source.\n\n2. Look at config.h and edit as desired.  It contains mainly game\ncontrols.\n\n3. Do \"xmkmf\" or the appropriate imake command to create a working\nMakefile.\n\n4. Do \"make depend\" to iron out the dependencies between the files.\n\n5. Do:\n    \"make all\" \t\tto build xconq and cconq.\n    \"make install\"\tto install the binaries, library, etc...\n    \"make install.man\" \tto install the man pages.\n    \"make docs\"\t\tto convert the ms documents to readable ASCII.\n\nRead the part of the Imakefile regarding \"FONTS\".  It gives you important\ninfo regarding the loading of fonts which you need to address.\n\n6. If you installed everything in default places, you're ready to\njust do \"xconq\" or \"cconq\".  Unless you want to use a hard-to-read\ntext font in \"xconq\" you must first set your font path correctly.\nSee the Imakefile for more info.\n\n7. The man pages just tell how to start up the programs; xconq.ms has\ncomplete details on every aspect of play.  A lot of behavior can be\nfigured out by experimentation and by using the extensive online help\n('?' should always provide something).\n\n8. If installed in a public place, announce availability.  The library\nfile \"xconq.news\" provides a convenient place to put in any notes\nabout changes, new maps/scenarios, and so forth.\n\n9. If you get bored with the standard game, look at \"custom.doc\",\nwhich tells how to build your own historical periods, maps, and\nscenarios.  Many have already been defined; all are in the library\ndirectory.\n\nThe program has been tested on lots of different kinds of systems.\nPorting to other graphics environments should not be too difficult,\nsince all the user interface goes through about 50 abstract functions.\n(Suntools, Macintosh, and Atari ST would be good candidates.)\nNon-Un*x should be straightforward also, since there are only a\nhandful of Un*x system calls, and none of those are absolutely\nrequired.  Please contact me about any portability problems.\n\nOpenWindows: People seem to have a lot of trouble with OpenWindows.\nWe expect this is because they are not gods.  If you encounter any\nproblem with OpenWindows that you solve by changing our code or\ninstallation procedure, TELL US!\n\n  HPUX: (pronounced \"HPOX\" or \"HPsucks\") These guys have something\nscrewy with random and you may have to link with the MIT X library\ninstead of their installed one.  Earlier versions also didn't have the\nstrcasecmp function, so uncomment bsd.o from the OBJS line in the\nMakefile if you have a problem.  We will have to improve our support\nin the future, since HPs look like they're going to stomp Sun into the\nground.\n\n  AIX 3.0: Miraculously, the game compiled without modification.  It\nseems that IBM's successes are as surprising as it's screw-ups.\n\nFinally, to repeat what is all over the files, you may copy,\nredistribute, modify, or even mangle the code, as long as the\ncopyright notices are retained, and you don't try to sell it.  Common\ndecency dictates that you identify your changes before passing the\nsources on, and it would help future hackers if you try to maintain\nthe style and standards of the existing code.  Also I would enjoy seeing\nany improvements/fixes/suggestions, and will try to incorporate them in\nfuture versions of XCONQ.\n\n\t\t\t\t\t\tStan Shebs\n\t\t\t\t\t\tshebs@apple.com\n\nThanks to the many XCONQ players around the net who have sent in\nliterally hundreds of suggestions, fixes, and improvements.  The\nmanual includes more detailed acknowledgments.\n\n\n-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\nXCONQ MAILING LIST\n\nXconq has a mailing list for xconq players and developers.  The list\nincludes discussion on anything related to xconq (design, bugs, strat-\negies, etc...).  In addition, patches and new releases will be announced\nthrough the mailing list.  To subscribe to the list, send mail to\n\"xconq-request\":\n\n    Internet: xconq-request@uunet.uu.net\n    UUCP:     ...!uunet!xconq-request\n\nTo post to the list, send mail to \"xconq\":\n\n    Internet: xconq@uunet.uu.net\n    UUCP:     ...!uunet!xconq-request\n\nMail to the list is archived on ftp.uu.net in the xconq directory.\nLook for the file \"mail.Z\".\n\nIf you have anything that you would like to add to xconq archive on\nftp.uu.net, mail it to xconq-request.\n\nAny binary files should be uuencoded before sending.\n\n\n-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\nHOW TO GET XCONQ\n\nListed below are sites where you can get the most current release of\nxconq.  If this info is outdated, send mail to xconq-request.\n\nBy FTP:\n\n    UUNET is the official xconq archive of the 1992 Summer Olympics.\n    Any sources or other xconq errata can be usually be found here.\n\n        $ ftp ftp.uu.net\n        Name: ftp\n        Password: anything (your mail address is preferred)\n        ftp\u003e bin\n        ftp\u003e cd games/xconq\n        ftp\u003e ls\n\n    A copy of the most recent source can also be found at ufl.edu:\n\n        $ ftp ftp.cis.ufl.edu\n        Name: ftp\n        Password: anything (your mail address is preferred)\n        ftp\u003e bin\n        ftp\u003e cd pub/empire\n        ftp\u003e ls\n\n\nBy UUCP:\n\n    Xconq is accessable from the uunet archives.  Those who are not\n    UUNET subscribers can access the archives via UUNET's 900 number.\n    (No, it's not a sex line, at least not unless you're a modem. ;^)\n    For more information on using the 900 number, mail xconq-request.\n        \n    Once you are able to access UUNET via UUCP, you can use the fol-\n    lowing shell scripts to access files in the archive.\n\n       #!/bin/sh\n       # How to get the index of files you can transfer.\n       DESTDIR=/usr/spool/uucppublic/xconq\n       uucp -d -r -m uunet!~/games/xconq/Index $DESTDIR/Index\n   \n       #!/bin/sh\n       # How to get a bunch of files at once.\n       #\n       # For the \"FILES\" variable below, # add any files you want to\n       # retrieve.  They should appear below the same as they do in\n       # the Index.\n       # \n       DESTDIR=/usr/spool/uucppublic/xconq\n       FILES='\n       README\n       '\n       for file in $FILES\n       do\n           uucp -d -r uunet!~/games/xconq/$file $DESTDIR/$file\n       done\n   \n    After executing these shell scripts you can wait for UUCP to\n    poll uunet, or you can poll uunet manually:\n\n        uucico -r1 -x1 -suunet\n\n    See the uucp(1) and uucico(8) man pages or a local system\n    administrator for further info.\n\n(For further info on how to retrieve files, mail xconq-request)\n\n\n-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\nROGUES GALLERY\n\n  Stan Shebs - founding father + and mother invention (ala 7.0)\n  \u003cshebs@apple.com\u003e\n\n  Greg Fisher - master hacker\n  \u003cfisher@paul.rutgers.edu\u003e\n\n  Eric Zeigast - postmaster + archiver\n  \u003cziegast@uunet.uu.net\u003e\n\n  Robert Forsman - resuscitator + hacker\n  \u003cthoth@manatee.cis.ufl.edu\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmandelsoft%2Fxconq","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmandelsoft%2Fxconq","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmandelsoft%2Fxconq/lists"}