{"id":18271304,"url":"https://github.com/manucorporat/cocos2d-iphone","last_synced_at":"2025-04-05T01:31:25.747Z","repository":{"id":137337411,"uuid":"1614349","full_name":"manucorporat/cocos2d-iphone","owner":"manucorporat","description":"cocos2d for 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for iPhone\n==================\n\n[cocos2d for iPhone][1] is a framework for building 2D games, demos, and other\ngraphical/interactive applications for iPod Touch, iPhone, iPad and Mac.\nIt is based on the [cocos2d][2] design but instead of using python it, uses objective-c.\n\n\nMain features\n-------------\n   * Scene management (workflow)\n   * Transitions between scenes\n   * Sprites and Sprite Sheets\n   * Effects: Lens, Ripple, Waves, Liquid, etc.\n   * Actions (behaviours): \n     * Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.\n     * Composable actions: Sequence, Spawn, Repeat, Reverse\n     * Ease Actions: Exp, Sin, Cubic, Elastic, etc.\n     * Misc actions: CallFunc, OrbitCamera, Follow, Tween\n   * Basic menus and buttons\n   * Integrated with physics engines: Box2d and Chipmunk\n   * Particle system\n   * Fonts:\n     * Fast font rendering using Fixed and Variable width fonts\n     * Support for .ttf fonts\n   * Texture Atlas support\n   * Tile Map support: Orthogonal, Isometric and Hexagonal\n   * Parallax scrolling\n   * Motion Streak\n   * Render To Texture\n   * High Score server (cocosLive library)\n   * Touch/Accelerometer on iOS\n   * Touch/Mouse/Keyboard on Mac\n   * Portrait and Landscape mode on iOS\n   * Sound Engine support (CocosDenshion library) based on OpenAL\n   * Integrated Pause/Resume\n   * Integrated Slow motion/Fast forward\n   * Fast textures: PVR compressed and uncompressed textures\n   * Point based: iPhone4 + RetinaDisplay mode compatible\n   * Language: objective-c\n   * Open Source: Compatible with open and closed source projects\n   * OpenGL ES 1.1 (iOS) / OpenGL 1.5 based (Mac)\n\n\nThis library does not work with the toolchain, but it should be easy to port it to it.\n\n\nBuild Requirements\n------------------\n\nMac OS X 10.6, Xcode 3.2.3 (or newer)\n\n\nRuntime Requirements\n--------------------\n  * iOS 3.0 or newer for iOS games\n  * Snow Leopard (v10.5) or newer for Mac games\n\n\nFiles and Folders\n-----------------\n\n  * cocos2d/  \n     core files and folders of cocos2d\n  * cocoslive/  \n     high score client library\n  * CocosDenshion/  \n     sound engine library\n  * tests/  \n     tests, demo examples\n  * templates/\n     folder that contains the Xcode templates\n  * experimental/  \n     experimental stuff\n  * external/  \n     3rd party libraries used by cocos2d or any other project.\n     * Chipmunk/: physics library\n     * Box2d/: physics library\n     * TouchJSON/: JSON parser\n     * Tremor/: OGG audio decoder\n\n\nHow to run the tests\n--------------------\n\nXcode -\u003e View -\u003e Customize toolbar  \nThen, drag \"Active Target\" and \"Active Executable\" to your top project tool bar.\nSelect the test you want to view in both drop downs and hit Build and Go.\n\nHow to start a new game\n-----------------------\n\nRun the 'install-templates.sh' script:\n    $ cd cocos2d-iphone\n    $ ./install-templates.sh -u -f\nAnd then open XCode -\u003e New Project -\u003e User Templates -\u003e cocos2d\n\n\nHow to contribute to the project\n--------------------------------\n\nDid you find a bug ? Do you have feature request ? Do you want to merge a feature ?\n\n  * [contributing to cocos2d][3]\n\n\n[1]: http://www.cocos2d-iphone.org \"cocos2d for iPhone\"\n[2]: http://www.cocos2d.org \"cocos2d\"\n[3]: http://www.cocos2d-iphone.org/wiki/doku.php/faq#i_found_a_bug_i_have_an_enhancement_proposal_what_should_i_do \"contributing to cocos2d\"\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmanucorporat%2Fcocos2d-iphone","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmanucorporat%2Fcocos2d-iphone","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmanucorporat%2Fcocos2d-iphone/lists"}