{"id":13664472,"url":"https://github.com/mariosubspace/colorblind-unity","last_synced_at":"2025-04-26T01:31:39.888Z","repository":{"id":224129023,"uuid":"107365427","full_name":"mariosubspace/colorblind-unity","owner":"mariosubspace","description":"Unity3D shader for simulating colorblindness.","archived":false,"fork":false,"pushed_at":"2017-10-21T22:47:39.000Z","size":144,"stargazers_count":9,"open_issues_count":0,"forks_count":3,"subscribers_count":4,"default_branch":"master","last_synced_at":"2024-08-02T05:21:56.975Z","etag":null,"topics":["accessibility","colorblindness","shaders","unity3d"],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/mariosubspace.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2017-10-18T06:06:03.000Z","updated_at":"2024-08-02T05:21:59.484Z","dependencies_parsed_at":null,"dependency_job_id":"84ed0bd1-1da2-4fe8-99d9-0189bd5a32ff","html_url":"https://github.com/mariosubspace/colorblind-unity","commit_stats":null,"previous_names":["mariosubspace/colorblind-unity"],"tags_count":2,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mariosubspace%2Fcolorblind-unity","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mariosubspace%2Fcolorblind-unity/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mariosubspace%2Fcolorblind-unity/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mariosubspace%2Fcolorblind-unity/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/mariosubspace","download_url":"https://codeload.github.com/mariosubspace/colorblind-unity/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":224022169,"owners_count":17242717,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["accessibility","colorblindness","shaders","unity3d"],"created_at":"2024-08-02T05:02:57.221Z","updated_at":"2024-11-10T22:30:29.895Z","avatar_url":"https://github.com/mariosubspace.png","language":"C#","funding_links":[],"categories":["C\\#"],"sub_categories":[],"readme":"# Colorblind Shader for Unity  \n\n![Example image](https://github.com/0x4d4147/readme-images/blob/master/ColorblindUnity/Figure%201.JPG?raw=true)\n\n\n### Usage  \n\n#### Scene  \n\nThe test scene is called **Colorblind Test Scene**. This scene is set up with a few colored test objects and a Camera with the image effect shader applied.  \n\n![Example image](https://github.com/0x4d4147/readme-images/blob/master/ColorblindUnity/Figure%202.JPG?raw=true)\n\n![Example image](https://github.com/0x4d4147/readme-images/blob/master/ColorblindUnity/Figure%203.JPG?raw=true)\n\nEdit the shader to control the type of colorblindness to simulate, the error mask effect texture, the error mask strength, and the error blinking effect speed (0 for none).  \n\n![Example image](https://github.com/0x4d4147/readme-images/blob/master/ColorblindUnity/Figure%204.JPG?raw=true)\n\n#### Color Space\n\nYour project **MUST** be configured to use **Linear color**.\n_Edit \u003e Project Settings \u003e Player \u003e Other Settings \u003e Color Space_\n\nIf you need to use Gamma, then you'll need to make a modification in the shader code to map RGB to linear RGB and back. Otherwise, shoot me a request to add it (via Twitter or GitHub or something).\n\n## Sources \n\nAlgorithm:\nhttp://ixora.io/projects/colorblindness/color-blindness-simulation-research/\n\nError texture:\nhttps://www.toptal.com/designers/subtlepatterns/worms/\n\n## Releases  \n\n[Get as Unity Package](https://github.com/0x4d4147/ColorblindUnity/releases)  \n\n## License  \n[MIT License (c) 2017](https://github.com/0x4d4147/ColorblindUnity/blob/master/LICENSE)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmariosubspace%2Fcolorblind-unity","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmariosubspace%2Fcolorblind-unity","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmariosubspace%2Fcolorblind-unity/lists"}