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with deterministic execution\n- 256x192 4bpp bitmap display\n- 16-color global palette (runtime editable)\n- up to 64 hardware-style sprites\n- single packaged 64 KB runtime image\n- plain-text source in one place: `src/`\n- C and ASM support in the same project\n- REPL debugger (step, regs, memory, labels)\n- built-in live preview window while debugging\n- CLI-first workflow: scaffold, build, run, debug, package\n\nEverything is memory-mapped: write bytes, control the machine.\n\n## Quick Start\n\n```sh\nchipcade new my_game\nchipcade build my_game\nchipcade run my_game\n```\n\n## Language Options\n\nDefault scaffold is C:\n\n```sh\nchipcade new my_game\n```\n\nASM scaffold:\n\n```sh\nchipcade new my_game --lang asm\n```\n\nYou can keep both `.c` and `.asm` files in `src/`.\n\n## Debugging\n\nREPL + live preview (default):\n\n```sh\nchipcade repl my_game\n```\n\nTerminal-only REPL:\n\n```sh\nchipcade repl my_game --no-preview\n```\n\n## WASM\n\n```sh\ncargo install cargo-run-wasm\nchipcade wasm my_game\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmarkusmoenig%2Fchipcade","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmarkusmoenig%2Fchipcade","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmarkusmoenig%2Fchipcade/lists"}