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The engine includes features such as backface culling, object clipping, basic lighting, and FPS calculation.\n\n\u003e **Note**: This project is currently under development.\n\n## Getting Started\n\nBefore diving into the details, make sure to follow the setup instructions in the [installation guide](./installation.md).\n\n## Understanding the Render Pipeline\n\nTo better understand how this 3D engine works, check out the [render pipeline](./pipeline.md). It outlines the step-by-step process that the engine follows to transform and render 3D objects onto the screen.\n\n## Exploring the Modules\n\n\n## Indices and Tables\n\nUse the indices and search functionality to quickly locate specific information within the documentation.\n\n## Contributing\n\nContributions are welcome! Please feel free to submit a Pull Request or open an Issue for any bugs or feature requests.\n\n## License\n\nThis project is licensed under the MIT License. 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