{"id":28251189,"url":"https://github.com/mateo-velasquez/laberinto","last_synced_at":"2026-05-18T00:32:23.703Z","repository":{"id":283892744,"uuid":"953214194","full_name":"mateo-velasquez/laberinto","owner":"mateo-velasquez","description":"Project developed during the sixth semester of the Systems Engineering program at the Catholic University of Córdoba. 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**Computer Architecture II**, taught by **Agustín Miguel Laprovitta**.\n\n---\n\n## 🧠 Project Description\n\nThe goal of this project was to design and program a maze-style game entirely in **pure Assembly**, running **bare-metal** on a **Raspberry Pi 3B+** — that is, **without an operating system**.\n\nThis project allowed me to work directly with the **kernel**, manage hardware-level input/output, and explore how software interacts closely with physical devices.\n\n---\n\n## 🕹️ How the Game Works\n\n- The player navigates a maze with a goal to reach the **green tile** to win.\n- If the player steps on a **mine**, the game ends in defeat.\n- The game handles **input controls**, **state management**, and **visual transitions** between win/loss conditions entirely through Assembly code.\n\n---\n\n## 🖼️ Game States Overview\n\nHere are screenshots of the different states of the game at both the **visual** and **control** levels.\n\n### 🔵 Game Start\n\n- **Start screen**: Visual layout before gameplay begins.\n- **Control setup**: Button mappings and instructions.\n\n| Screen | Controls |\n|--------|----------|\n| ![Start Screen](./Imagenes/InicioPantalla.jpg) | ![Start Controls](./Imagenes/InicioControles.jpg) |\n\n---\n\n### ✅ Victory Condition\n\n- When the player reaches the **green tile**, the victory screen is displayed.\n\n| Screen | Controls |\n|--------|----------|\n| ![Victory Screen](./Imagenes/VictoriaPantalla.jpg) | ![Victory Controls](./Imagenes/VictoriaControles.jpg) |\n\n---\n\n### ❌ Defeat Condition\n\n- Stepping on a **mine** results in defeat.\n\n| Screen | Controls |\n|--------|----------|\n| ![Defeat Screen](./Imagenes/DerrotaPantalla.jpg) | ![Defeat Controls](./Imagenes/DerrotaControles.jpg) |\n\n---\n\n## 💡 Key Learning Outcome\n\nThis project provided me with a deep understanding of **bare-metal programming**, **low-level hardware control**, and how to develop interactive software without relying on operating systems or high-level abstractions.\n\nI also learned how to debug at the hardware level, structure an Assembly project, and manage device input/output directly via registers.\n\n---\n\n## ⚙️ Technologies Used\n\n- **Assembly (ARMv8)**\n- **Raspberry Pi 3B+**\n- Bare-metal programming (no OS)\n- Custom kernel logic\n\n---\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmateo-velasquez%2Flaberinto","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmateo-velasquez%2Flaberinto","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmateo-velasquez%2Flaberinto/lists"}