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The project was supposed to be a RPG voxel dungeon style game mixed with minecraft elements and procedurally generated. I had Only six months to develop documentation, textures and the code by myself. Long-story short, the class was terrible, my software was not registered and i had no time to develop the game. The engine still end-up being something, so i'm publishing it here. Be free to use it as you please.\n\nHere is a class that helped me a lot on the code and learning of unity and C#: https://www.youtube.com/watch?v=Nj8gt_92c-M\n\nNote that i took inpiration on Sam's project, but my project was not finished and did not came out as intended, so just turned out as a minecraft clone sort of instead of :/\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmatheussoranco%2Fminecraft-clone-engine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmatheussoranco%2Fminecraft-clone-engine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmatheussoranco%2Fminecraft-clone-engine/lists"}