{"id":13786198,"url":"https://github.com/mattatz/unity-procedural-flower","last_synced_at":"2025-08-20T18:32:14.639Z","repository":{"id":65808300,"uuid":"80352631","full_name":"mattatz/unity-procedural-flower","owner":"mattatz","description":"Procedural flower generator for Unity.","archived":false,"fork":false,"pushed_at":"2017-01-30T05:41:06.000Z","size":13543,"stargazers_count":237,"open_issues_count":0,"forks_count":43,"subscribers_count":20,"default_branch":"master","last_synced_at":"2024-11-26T05:51:51.689Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/mattatz.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2017-01-29T15:08:10.000Z","updated_at":"2024-11-25T09:50:06.000Z","dependencies_parsed_at":"2023-02-11T09:30:48.441Z","dependency_job_id":null,"html_url":"https://github.com/mattatz/unity-procedural-flower","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mattatz%2Funity-procedural-flower","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mattatz%2Funity-procedural-flower/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mattatz%2Funity-procedural-flower/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mattatz%2Funity-procedural-flower/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/mattatz","download_url":"https://codeload.github.com/mattatz/unity-procedural-flower/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":230445926,"owners_count":18227060,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-03T19:01:11.509Z","updated_at":"2024-12-19T14:06:47.732Z","avatar_url":"https://github.com/mattatz.png","language":"C#","funding_links":[],"categories":["Open Source Repositories","Scenes","Generator","Game Development","Open Source Packages"],"sub_categories":["Procedural Generation Systems","Unity Engine: Resources"],"readme":"unity-procedural-flower\n=====================\n\nProcedural flower generator for Unity.\n\n![Demo](https://raw.githubusercontent.com/mattatz/unity-procedural-flower/master/Captures/Demo.png)\n\n## Example\n\n### PFTester in Demo.scene\n\n![Petals](https://raw.githubusercontent.com/mattatz/unity-procedural-flower/master/Captures/Petals.gif)\n\n![Height](https://raw.githubusercontent.com/mattatz/unity-procedural-flower/master/Captures/Height.gif)\n\n![Leaves](https://raw.githubusercontent.com/mattatz/unity-procedural-flower/master/Captures/Leaves.gif)\n\n### Garden.scene\n\nProceduralFlower can animate.\n\n![Garden](https://raw.githubusercontent.com/mattatz/unity-procedural-flower/master/Captures/Garden.gif)\n\n## Usage\n\n### PFShape\n\nProceduralFlower needs 3 PFShape(ScriptableObject) for petal and leaf shapes.\n\nPFShape has control points and you can design its outline by the editor.\n\n![Editor](https://raw.githubusercontent.com/mattatz/unity-procedural-flower/master/Captures/Editor.gif)\n\n### PFCombine\n\nPFCombine enables to combine meshes of ProceduralFlower into one mesh.\n\n```cs\n\npublic ProceduralFlower flower;\nvoid Start () {\n    var mesh = PFCombine.Combine(flower);\n    GetComponent\u003cMeshFilter\u003e().sharedMesh = mesh;\n}\n\n```\n\n## Sources\n\n- The Algorithmic Beauty of Plants - http://algorithmicbotany.org/papers/#abop\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmattatz%2Funity-procedural-flower","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmattatz%2Funity-procedural-flower","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmattatz%2Funity-procedural-flower/lists"}