{"id":20981870,"url":"https://github.com/matteocalvanico/doomclone","last_synced_at":"2026-05-16T23:39:43.945Z","repository":{"id":260287766,"uuid":"861655113","full_name":"MatteoCalvanico/DoomClone","owner":"MatteoCalvanico","description":"A simple C++ game similar to Doom and Wolfenstein 3D","archived":false,"fork":false,"pushed_at":"2024-12-16T09:51:29.000Z","size":18224,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-01-20T06:42:41.204Z","etag":null,"topics":["cpp","raycasting","sdl2","video-game"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/MatteoCalvanico.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-09-23T09:42:07.000Z","updated_at":"2024-12-16T09:51:34.000Z","dependencies_parsed_at":"2024-10-30T15:36:38.378Z","dependency_job_id":null,"html_url":"https://github.com/MatteoCalvanico/DoomClone","commit_stats":null,"previous_names":["matteocalvanico/doomclone"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MatteoCalvanico%2FDoomClone","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MatteoCalvanico%2FDoomClone/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MatteoCalvanico%2FDoomClone/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MatteoCalvanico%2FDoomClone/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/MatteoCalvanico","download_url":"https://codeload.github.com/MatteoCalvanico/DoomClone/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":243384180,"owners_count":20282297,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cpp","raycasting","sdl2","video-game"],"created_at":"2024-11-19T05:41:17.215Z","updated_at":"2025-12-29T23:08:07.721Z","avatar_url":"https://github.com/MatteoCalvanico.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# DoomClone\nA simple C++ game similar to Doom and Wolfenstein 3D.\n![Screenshot](output/12-10-24.png)\n\n## Commands AND rule\n- **WASD**: Move\n- **SX or DX mouse**: Fire\n- **F**: Open the doors\n- **ESC**: Quit\n\n## Info AND Compilation\nThis game use **SDL2, SDL2_Image AND SDL2_ttf** to work.\nBefore build the project you need to follow this [video](https://www.youtube.com/watch?v=9Ca-RVPwnBE\u0026ab_channel=vader) to setup the header and lib file to make the game work; after that you can use the Makefile or this command:\n```sh\ng++ -Iinclude -Iinclude/sdl -Iinclude/headers -Llib -o DoomClone src/*.cpp -lmingw32 -lSDL2 -lSDL2_image -lSDL2_ttf -mconsole\n```\ndirectly in the project's root to compile.\n\n*!!! You need to do the same step show in the video but with SDL2_ttf !!!*\n\n**[NEED FIX]**\n**Or** you can use Docker for *Build and Run*:\n```sh\ndocker build -t doomclone .\ndocker run -it --rm doomclone\n```\n\n### Bug to fix\n- The player can shoot and kill enemies even if they are behind a wall\n- Enemies get stuck in the wall\n\n#### Credits\nThis game was created thanks to this tutorial: [ssloy/tinycaster](https://github.com/ssloy/tinyraycaster), which allowed me to learn the basics of game programming and 3D engines.\n\n\nTo better understand the principles of *raycaster* I recommend this page: [Lode's Computer Graphics Tutorial](https://lodev.org/cgtutor/raycasting.html) \n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmatteocalvanico%2Fdoomclone","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmatteocalvanico%2Fdoomclone","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmatteocalvanico%2Fdoomclone/lists"}