{"id":24535304,"url":"https://github.com/matusson/ucloth","last_synced_at":"2025-10-23T16:31:50.090Z","repository":{"id":168742621,"uuid":"597191664","full_name":"Matusson/UCloth","owner":"Matusson","description":"Burst-based Unity cloth simulation","archived":false,"fork":false,"pushed_at":"2023-05-23T17:03:40.000Z","size":1066,"stargazers_count":78,"open_issues_count":0,"forks_count":15,"subscribers_count":5,"default_branch":"master","last_synced_at":"2025-08-08T06:24:47.011Z","etag":null,"topics":["burst-compiler","unity","unity3d"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Matusson.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2023-02-03T20:43:16.000Z","updated_at":"2025-08-03T22:38:54.000Z","dependencies_parsed_at":"2023-05-28T13:15:23.720Z","dependency_job_id":null,"html_url":"https://github.com/Matusson/UCloth","commit_stats":null,"previous_names":["matusson/ucloth"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/Matusson/UCloth","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Matusson%2FUCloth","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Matusson%2FUCloth/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Matusson%2FUCloth/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Matusson%2FUCloth/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Matusson","download_url":"https://codeload.github.com/Matusson/UCloth/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Matusson%2FUCloth/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":270796221,"owners_count":24647319,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-08-16T02:00:11.002Z","response_time":91,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["burst-compiler","unity","unity3d"],"created_at":"2025-01-22T12:17:02.472Z","updated_at":"2025-10-23T16:31:50.017Z","avatar_url":"https://github.com/Matusson.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Prototype Burst-based cloth simulation for Unity\n\n![UCloth - Burst-based cloth prototype for Unity](/Editor/Icons/banner1.png \"UCloth\")\n\n### \u003ci\u003eWARNING: This project is not production ready and no further work will be done. No PRs will be accepted. It is primarily intented to be a learning resource.\u003c/i\u003e\n\n\u003cbr\u003e\n\n## Summary\nThis package implements custom cloth physics for Unity. It runs on the CPU, doing most of the simulation work on a background thread (some main thread cost still applies). It utilizes the Jobs system for partial multithreading - a single cloth object can't be split into multiple threads, but two cloth objects can be simulated at the same time on different threads.\n\n\u003cbr\u003e\n\nNote that by default, this is a purely visual effect and all physics support only one-way coupling (the cloth will not affect other physics objects). You can implement custom logic that interacts with the cloth. A short introduction to the API is included in [API.md](/Documentation/API.md)\n\n\u003cbr\u003e\n\nThe project contains many issues that would need to be fixed if you want to use it in a production environment. A list of known ones is included in [Issues.md](/Documentation/Issues.md). I do not take responsibility for any, and I will not provide support. You are free to use this project as a starting point or a basic learning resource for your own simulation.\n\nSee [Setup.md](/Documentation/Setup.md) for information on how to set up the simulation, and [UCClothReference.md](/Documentation/UCClothReference.md) for a brief explanation of all parameters.\n\n\n\u003cbr\u003e\n\n## Installation\nThis repository is a package compatible with UPM. Open the Package Manager window in Unity and click the \"plus\" icon. Select \"Add packager from git URL\" and paste the link to this repository (https://github.com/Matusson/UCloth.git). Alternatively, you can also clone the repo and add package from disk.\n\nDesigned for Unity 2021.3.\n\n\u003cbr\u003e\n\n\n\n## License\nThis project is provided as-is under the MIT license.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmatusson%2Fucloth","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmatusson%2Fucloth","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmatusson%2Fucloth/lists"}