{"id":21230745,"url":"https://github.com/maxbrundev/amberengine","last_synced_at":"2026-03-16T18:33:17.587Z","repository":{"id":138865534,"uuid":"150908358","full_name":"maxbrundev/AmberEngine","owner":"maxbrundev","description":"Personal OpenGL C++ Game Engine Project","archived":false,"fork":false,"pushed_at":"2024-11-18T00:39:57.000Z","size":142553,"stargazers_count":19,"open_issues_count":1,"forks_count":0,"subscribers_count":4,"default_branch":"master","last_synced_at":"2024-11-18T01:30:26.579Z","etag":null,"topics":["ecs","engine","entity-component-system","game-engine","opengl","rendering","software-rendering"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/maxbrundev.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-09-29T22:35:54.000Z","updated_at":"2024-11-18T00:40:07.000Z","dependencies_parsed_at":null,"dependency_job_id":"a7a31ab9-15b5-4dd2-aa82-73be552f286e","html_url":"https://github.com/maxbrundev/AmberEngine","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/maxbrundev%2FAmberEngine","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/maxbrundev%2FAmberEngine/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/maxbrundev%2FAmberEngine/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/maxbrundev%2FAmberEngine/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/maxbrundev","download_url":"https://codeload.github.com/maxbrundev/AmberEngine/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":225649034,"owners_count":17502183,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["ecs","engine","entity-component-system","game-engine","opengl","rendering","software-rendering"],"created_at":"2024-11-20T23:39:16.870Z","updated_at":"2026-03-16T18:33:17.581Z","avatar_url":"https://github.com/maxbrundev.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"## AmberEngine\n![AmberEngivev1 0 0](https://github.com/user-attachments/assets/c0ee49e3-aed2-4a64-bfdb-3e1053721bf0)\n*WIP AmberEngine v1.0.0 OverloadEngine features integration 80% + QOL Features*\n\n![EditorImproved](https://github.com/maxbrundev/AmberEngine/assets/32653095/bbeba826-a6e3-4593-92f6-8ddb4a934851)\n*WIP Asset Browser, Material Editor, QOL Features (Actor Create menu directly from the Hierarchy Panel, Layouts management, Auto generate and apply Materials from loaded models)*\n\n![AmberEngineDemoscene](https://github.com/maxbrundev/AmberEngine/assets/32653095/59c19e3e-2b0e-4cdb-92fa-0024cf54c113)\n*Scene Name + Creation menu directly from Hierarchy Panel*\n\n## Description\nPersonal Game Engine Project based on Overload Engine aiming a simpler architecture Editor UI side and providing QOL Features and Global Improvements.   \nAmberEngine will provide Lua scripting like Overload does but also C++ programming:\n- Behaviors -\u003e Composed by a Start and Update methods called by the Engine. The goal is to mimic the Lua Behaviors scripts in order to provide a C++ alternative for the users\n- CustomComponents -\u003e Data Containers.\n- Systems -\u003e Instantiated and Released by the Engine, Systems will query related CustomComponents define the actors behaviors based on the data\n\n## Software\n- Visual Studio 2022\n\n## Dependencies\n- OpenGL with GLEW (Graphics API)\n- GLFW (Windowing and inputs)\n- Assimp (3D model loader)\n- GLM (OpenGL Mathematics)\n- stb_image (Image Loader)\n- ImGui (GUI)\n\n## Requirements\nAmberEngine requires:\n- GPU: Graphics card supporting OpenGL 4.3\n\n## Compiling sources\nPremake5 is used to generate project files.\nTo generate the project, execute `GenerateProject.bat`. By default, `GenerateProject.bat` will generate project files for Visual Studio 2022. If you want to use another version of Visual Studio you can execute `GenerateProject.bat` from the command line with the Visual Studio version as argument. (ex: `.\\GeneratedProject.bat vs2019`)\n\n## Licence\nAmberEngine is licenced under an MIT Licence.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmaxbrundev%2Famberengine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmaxbrundev%2Famberengine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmaxbrundev%2Famberengine/lists"}