{"id":16871922,"url":"https://github.com/maxim-zhao/micromachineseditor","last_synced_at":"2025-07-31T21:05:36.882Z","repository":{"id":19432400,"uuid":"22675932","full_name":"maxim-zhao/micromachineseditor","owner":"maxim-zhao","description":"Editor for Master System Micro Machines","archived":false,"fork":false,"pushed_at":"2017-09-16T17:52:39.000Z","size":2349,"stargazers_count":8,"open_issues_count":0,"forks_count":0,"subscribers_count":4,"default_branch":"master","last_synced_at":"2025-03-25T07:22:25.348Z","etag":null,"topics":["assembly","c-sharp","disassembly","game-editor","sega-master-system","z80"],"latest_commit_sha":null,"homepage":"","language":"Assembly","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/maxim-zhao.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2014-08-06T08:46:53.000Z","updated_at":"2025-01-13T00:45:57.000Z","dependencies_parsed_at":"2022-08-20T22:20:13.150Z","dependency_job_id":null,"html_url":"https://github.com/maxim-zhao/micromachineseditor","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/maxim-zhao%2Fmicromachineseditor","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/maxim-zhao%2Fmicromachineseditor/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/maxim-zhao%2Fmicromachineseditor/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/maxim-zhao%2Fmicromachineseditor/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/maxim-zhao","download_url":"https://codeload.github.com/maxim-zhao/micromachineseditor/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248381684,"owners_count":21094525,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["assembly","c-sharp","disassembly","game-editor","sega-master-system","z80"],"created_at":"2024-10-13T15:11:13.978Z","updated_at":"2025-04-11T10:58:38.310Z","avatar_url":"https://github.com/maxim-zhao.png","language":"Assembly","funding_links":[],"categories":[],"sub_categories":[],"readme":"Micro Machines Editor\n===================\n\nEditor for the Master System version of Micro Machines, based on disassembly of the original Z80 code, implemented in C#.\n\n![Imgur](http://i.imgur.com/3y9WZBk.png)\n\nStatus\n----\n\nThe editor itself is on hold. I got bored with it. Feel free to continue it!\n\nI have instead been working on a disassembly of the game, under the Analysis section.\n\nWhat is done/remains to be done\n-----\n\n- [x] Decompressor for the (presumably) bespoke compression scheme \n- [x] Locating data for, and rendering images of, tiles \n- [x] Locating data for, and rendering images of, metatiles and associated metadata (e.g. walls, material types) \n- [x] Locating data for, and rendering images of, tracks and associated metadata \n- [ ] Deal with the game auto-patching layouts - probably better to apply those patches to the data and then remove them, but that's tricky to do from a bare ROM\n- [x] UI for selecting metatiles and editing a track in memory, with a few options for rendering metadata over the graphics \n- [ ] Figuring out some of the game data bits which are still mysterious to me \n- [ ] Discovery of anything I've missed for the game to work (e.g. CPU AI, how pool table holes work) \n- [x] Data compression. I always find compressors hard to do because it rapidly gets hard to do something optimal when the number of possibilities goes up. I suspect a dumb compressor can match the original.\n- [ ] Maybe swap out compression for an existing one like aPLib?\n- [ ] Data (re-)insertion into the ROM, possibly with expansion \n- [ ] Level order editing, for both 1- and 2-player modes \n- [ ] Level metadata editing (car parameters, names) \n- [ ] Metatile editing \n- [ ] Tile editing \n- [ ] Upgrading from 3bpp to 4bpp graphics (as an enhancement to the game) \n- [x] Hacking all the known cheats to check for any more \n\nNot all of this is necessary for a first release - just being able to edit tracks in-place would be the majority of the usefulness.\n\nThe disassembly\n----\n\nThis is a work in progress, based on an Emulicious disassembly and an awful lot of manual work on top. The editor has been slightly abused to act as a tool for exploring and exporting data from the game.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmaxim-zhao%2Fmicromachineseditor","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmaxim-zhao%2Fmicromachineseditor","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmaxim-zhao%2Fmicromachineseditor/lists"}