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Performance is not a priority, but being GPU based and only handling small scenes, this should not be a major issue.\n\n---\n\nFeatures planned:\n\n- [ ] Physically based materials and rendering. \n- [ ] Scene and object loading. .OBJ and .USD formats planned.\n\n\n- [ ] GUI using ImGui.\n  - [ ] Material editor.\n  - [ ] Camera controls.\n  - [ ] Lighting adjustments.\n  \n\n- [ ] Skybox HDRI\n- [ ] Post processing ???\n\n---\n\n## Building\nCMake should install all dependencies to the '/dependencies' folder.\nYour system should support OpenGL 3.3. It has been tested to build on Windows 11 using MSVS compiler. \n\nCommon problems: \n- Python 3 command not executing.\n- \"No module found named glad\"              \n\nMake sure Python 3 is in your PATH and glad is installed.\n\nRunning `pip install glad` should do the trick.\n\n---\n\n## Sources\n\n- PBR Book: https://www.pbr-book.org/\n- Google Filament book and repository: https://github.com/google/filament\n- Learn OpenGL website: https://learnopengl.com/\n- Shaders for game programming and artists book: https://archive.org/details/shadersforgamepr0000stla/mode/2up\n- SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice : https://blog.selfshadow.com/publications/s2025-shading-course/\n- Wavefront OBJ file: https://en.wikipedia.org/wiki/Wavefront_.obj_file\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmaxinecodes%2Fmocha","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmaxinecodes%2Fmocha","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmaxinecodes%2Fmocha/lists"}