{"id":23221490,"url":"https://github.com/medelbou3/3d_editor","last_synced_at":"2025-10-26T07:32:46.313Z","repository":{"id":260281670,"uuid":"880860858","full_name":"MEDELBOU3/3d_editor","owner":"MEDELBOU3","description":"3D Modeling Editor  A web-based tool for creating and transforming 3D shapes with Babylon.js. 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This tool allows users to create, manipulate, and refine 3D objects, making it ideal for both beginners and advanced users in 3D design.\n\n![Sceenshot1](./screenshot1.jpeg)\n![Screenshot2](./screenshot2.jpeg)\n![editor](./editor.jpeg)\n\n## Features\n\n- *Shape Creation*: Add various 3D shapes like cubes, spheres, cylinders, planes, and tori.\n- *Transformation Tools*: Move, rotate, and scale objects with intuitive controls.\n- *Material Customization*: Adjust materials with roughness, metallic properties, and advanced effects like normal maps.\n- *Color Picker*: Precise color selection for objects and backgrounds.\n- *Lighting Options*: Add and control point and spot lights to enhance scene realism.\n- *Undo \u0026 Redo*: Easily correct mistakes or retrace steps during modeling.\n- *Real-time Updates*: Changes are reflected instantly in the scene view.\n\n## Getting Started\n\nTo get started with the 3D Modeling Editor locally:\n\n1. *Clone the repository*:\n   ```bash\n   git clone https://github.com/MEDELBOU3/3d_editore.git\n   cd 3d_editore\n\n2. Open the index.html file in your preferred browser.\n\nNo additional setup is required since this is a web-based application that runs entirely in the browser.\n\n\n\nUsage\n\n1. Adding Objects: Select a shape from the \"Add Objects\" panel to insert it into the scene.\n\n\n2. Transforming Objects: Use the \"Translate,\" \"Rotate,\" and \"Scale\" buttons to modify objects.\n\n\n3. Applying Materials: Select materials and adjust their properties to customize object appearance.\n\n\n4. Lighting Setup: Add point or spot lights to control the scene’s lighting.\n\n\n\nAdvanced Tools\n\nFor advanced users, this editor also includes:\n\nObject Smoothing \u0026 Sculpting: Tools for refining and sculpting 3D shapes.\n\nHDRI Support: Import HDRI for realistic environmental lighting.\n\nGLB File Import: Import .glb files to work with external 3D models.\n\n\nScreenshots\n\nMain Interface\n\n\n\nMaterial Customization\n\n\n\nLighting and Transformation\n\n\n\nContributing\n\nContributions are welcome! Please fork the repository and create a pull request for any improvements or additional features.\n\n1. Fork the repository.\n\n\n2. Create a feature branch:\n\ngit checkout -b feature-new-feature\n\n\n3. Commit your changes:\n\ngit commit -m \"Add new feature\"\n\n\n4. Push to the branch:\n\ngit push origin feature-new-feature\n\n\n5. Open a pull request.\n\n\n\nLicense\n\nThis project is licensed under the MIT License.\n\nContact\n\nFor questions or support, feel free to reach out via GitHub Issues.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmedelbou3%2F3d_editor","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmedelbou3%2F3d_editor","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmedelbou3%2F3d_editor/lists"}