{"id":20951710,"url":"https://github.com/megumumpkin/wickedengine-demo","last_synced_at":"2025-05-14T04:32:01.521Z","repository":{"id":41878782,"uuid":"480364496","full_name":"megumumpkin/WickedEngine-Demo","owner":"megumumpkin","description":"A fully-fledged game made in Wicked Engine!","archived":false,"fork":false,"pushed_at":"2023-09-03T15:32:07.000Z","size":33321,"stargazers_count":20,"open_issues_count":1,"forks_count":2,"subscribers_count":1,"default_branch":"master","last_synced_at":"2023-09-04T18:18:31.350Z","etag":null,"topics":["cpp","game","game-development","game-development-cpp","game-engine","lua","wicked-engine"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/megumumpkin.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":".github/FUNDING.yml","license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null},"funding":{"patreon":"wickedengine"}},"created_at":"2022-04-11T12:12:08.000Z","updated_at":"2023-09-01T04:52:49.000Z","dependencies_parsed_at":"2023-02-16T13:15:30.757Z","dependency_job_id":null,"html_url":"https://github.com/megumumpkin/WickedEngine-Demo","commit_stats":null,"previous_names":[],"tags_count":1,"template":null,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/megumumpkin%2FWickedEngine-Demo","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/megumumpkin%2FWickedEngine-Demo/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/megumumpkin%2FWickedEngine-Demo/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/megumumpkin%2FWickedEngine-Demo/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/megumumpkin","download_url":"https://codeload.github.com/megumumpkin/WickedEngine-Demo/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":225275670,"owners_count":17448389,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cpp","game","game-development","game-development-cpp","game-engine","lua","wicked-engine"],"created_at":"2024-11-19T01:00:37.587Z","updated_at":"2024-11-19T01:01:26.249Z","avatar_url":"https://github.com/megumumpkin.png","language":"C++","funding_links":["https://patreon.com/wickedengine","https://ko-fi.com/molasses","https://www.patreon.com/molasseslover"],"categories":[],"sub_categories":[],"readme":"# Wicked Engine - Demo\n## STATUS: Pre-Production (Come and join our [Discord](https://discord.gg/CFjRYmE))\n\n## Support Devs\n|Developer|Support|\n|---|---|\n|Turánszki János|[![Patreon](https://img.shields.io/badge/donate-patreon-blue?style=for-the-badge\u0026logo=patreon\u0026color=E35B57\u0026logoColor=FFFFFF\u0026labelColor=232323)](https://patreon.com/wickedengine)|\n|Megumumpkin|TBA|\n|MolassesLover|[![Ko-Fi](https://img.shields.io/badge/donate-kofi-blue?style=for-the-badge\u0026logo=ko-fi\u0026color=E35B57\u0026logoColor=FFFFFF\u0026labelColor=232323)](https://ko-fi.com/molasses) [![Patreon](https://img.shields.io/badge/donate-patreon-blue?style=for-the-badge\u0026logo=patreon\u0026color=E35B57\u0026logoColor=FFFFFF\u0026labelColor=232323)](https://www.patreon.com/molasseslover)|\n\n\nA fully-fledged game made using [Wicked Engine](https://github.com/turanszkij/WickedEngine) \nin order to battle-test features, mature the engine, and expand the community. \n\n\u003c/br\u003e\n\n## Dependencies\nIn order to build this project you will need a few pieces of software on your\nsystem. Depending on your operating system and its distribution, some of these \ndependencies might already be met. In any case, dependencies are fairly minimal.\n\nHere is a full list of dependencies:\n\n- [Wicked Engine](https://github.com/turanszkij/WickedEngine)\n- [CMake](https://cmake.org/)\n- [Vulkan](https://www.vulkan.org/)\n- [SDL2](https://www.libsdl.org/download-2.0.php)\n- [DXC](https://github.com/Microsoft/DirectXShaderCompiler)\n\n\u003c/br\u003e\n\n## Building\n\n### Step 1 - Git Clone this repository\n\n```sh\n➜ git clone --recursive https://github.com/megumumpkin/WickedEngine-Demo.git\n```\n\n### Step 2 - Build WickedEngine Library (not automatically built!)\n\nLinux\n```sh\n➜ cd Library/WickedEngine\n➜ mkdir build\n➜ cd build\n➜ cmake .. -DCMAKE_BUILD_TYPE=Release\n➜ make WickedEngine_Linux -j$(nproc)\n➜ cd ../../../ \u0026\u0026 ls\n```\nWindows\n```sh\n➜ cd Library\\WickedEngine\\\n➜ mkdir build\n➜ cd build\n➜ cmake ..\n➜ cmake --build . --target WickedEngine_Windows --config Release\n```\n\n### Step 3 - Build The Game and Dev Tool\n\nLinux\n```sh\n➜ mkdir -p 'Data/Shader'\n➜ mkdir -p 'Data/Content'\n➜ cmake -B Build -DWickedEngine_DIR=Library/WickedEngine/build/cmake . \n➜ cmake --build Build -j$(nproc)\n```\n\nWindows\n```sh\n➜ cmake -B Build -DWickedEngine_DIR=Library/WickedEngine/Build/cmake . \n➜ cmake --build Build --config Release\n➜ mkdir -p \"Build\\Release\\Data\\Content\"\n➜ xcopy /e /i \"Library\\WickedEngine\\WickedEngine\\shaders\" \"Build\\Release\\Data\\Shader\"\n➜ xcopy /i /e \"Library\\WickedEngine\\WickedEngine\\dxcompiler.dll\" \"Build\\Release\\dxcompiler.dll\"\n➜ xcopy /i /e \"Library\\WickedEngine\\WickedEngine\\dxil.dll\" \"Build\\Release\\dxil.dll\"\n```\n\n### Step 4 - Launch Game or Game.exe (depends on your platform of choice)\n\nYou can launch by terminal/cmd or just click the executable.\nThe first launch will:\n- Create an .ini file for configuration\n- Compiles all WickedEngine's and this game's shaders\n\n\u003c/br\u003e\n\n## Developer's CLI\n\nThere's another executable named Dev / Dev.exe in the built folder or the downloaded package. This will be used as a tool to manage game assets, like importing and previews.\n\nLaunch the program through terminal/cmd, and try the command below\n\nLinux\n```\n➜ ./Dev -h\n```\n\nWindows\n```\n➜  Dev.exe -h\n```\n\n## You Like to Design Levels and Create Assets?\n\nGet yourself this [**Blender Plugin**](https://github.com/megumumpkin/Redline-Studio) and start creating game data within the `Data/Content` folder!\nMake sure that the `Data` folder resides at the same place as the `Dev` / `Dev.exe` executable!\n\nDownload the program to import assets to engine on the Releases tab of this project page, especially the one with the name Dev Release 202X.XX","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmegumumpkin%2Fwickedengine-demo","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmegumumpkin%2Fwickedengine-demo","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmegumumpkin%2Fwickedengine-demo/lists"}