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fastest loading 3D library, it serves as a simple library to quickly get started with the interesting (fun) stuff.\nCurrently, the project supports Obj and glTF files but adding more formats should be easy.\n\n## Usage\n```rust\nuse l3d::prelude::*;\n\n// Create an instance\nlet instance = LoadInstance::new()\n    // Adds default loaders (gLTF and obj files)\n    .with_default();\n\n// Load file\nmatch instance.load(LoadOptions {\n    path: PathBuf::from(\"path/to/my/file.gltf.obj\"),\n    ..Default::default()\n}) {\n    // Single mesh\n    Mesh(descriptor) =\u003e {\n        // descriptor.vertices: Vec\u003c[f32; 4]\u003e,\n        // descriptor.normals: Vec\u003c[f32; 3]\u003e,\n        // descriptor.uvs: Vec\u003c[f32; 2]\u003e,\n        // descriptor.tangents: Vec\u003c[f32; 4]\u003e,\n        // descriptor.material_ids: Vec\u003ci32\u003e,\n        // --- Mesh descriptors do not have a material list when they are part of a scene ---\n        // descriptor.materials: 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