{"id":13663367,"url":"https://github.com/mewlist/MassiveGrass","last_synced_at":"2025-04-25T13:33:06.717Z","repository":{"id":140826159,"uuid":"202632030","full_name":"mewlist/MassiveGrass","owner":"mewlist","description":"Unity Terrain に沿って大量の草を生やす(shader 非依存)","archived":false,"fork":false,"pushed_at":"2020-03-07T00:26:29.000Z","size":38651,"stargazers_count":92,"open_issues_count":0,"forks_count":16,"subscribers_count":7,"default_branch":"master","last_synced_at":"2024-11-10T19:35:49.338Z","etag":null,"topics":["procedural","terrain","unity"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/mewlist.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null}},"created_at":"2019-08-16T00:49:19.000Z","updated_at":"2024-04-22T02:24:03.000Z","dependencies_parsed_at":"2024-02-01T15:14:23.533Z","dependency_job_id":"e5f52b6e-27c8-49a1-8d47-d57476c516cd","html_url":"https://github.com/mewlist/MassiveGrass","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mewlist%2FMassiveGrass","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mewlist%2FMassiveGrass/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mewlist%2FMassiveGrass/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mewlist%2FMassiveGrass/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/mewlist","download_url":"https://codeload.github.com/mewlist/MassiveGrass/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":250825196,"owners_count":21493407,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["procedural","terrain","unity"],"created_at":"2024-08-02T05:02:25.611Z","updated_at":"2025-04-25T13:33:01.651Z","avatar_url":"https://github.com/mewlist.png","language":"C#","funding_links":[],"categories":["C\\#"],"sub_categories":[],"readme":"# MassiveGrass\n\nTerrain の地形に沿って大量の草を生やします。\n\nUnity2019.3 以降に対応\n\n## インストール\n\nPackageManageer に Github の リポジトリ uri を指定してください。\n\n### セットアップ\n\n- 任意の GameObject に MassiveGrass コンポーネントを追加します\n\n### プロファイルの作成\n\n- 右クリックメニューから MassiveGrass を選択して MassiveGrassProfile を作成しパラメータを調整します\n- TerrainLayers : 草をはやしたい TerrainLayers を指定します。 Terrain Layer で塗られた場所に草を生やします。\n- Scale : 草一つ分の Quad メッシュのサイズ\n- Radius : 視点からの最大生成距離\n- Grid Size : Terrain をグリッドに分割する際の 1 グリッド四方あたりの辺の長さ\n- Slant : 草をランダムに寝そべらせる強さ\n- Amount Per Block : 1グリッドあたりに生成する Quad の数\n- Material : マテリアル\n- Layer : 生成する Unity レイヤ\n- Alpha Map Threshold : Alphamap の濃さがこの閾値を超えた場所に草を生成\n- Cast Shadows : 影の ON / OFF\n- BuilderType\n  - Quad : 正方形メッシュを生成します\n  - FromMesh : 指定した Mesh を複製して生成します\n\n### サンプルシーン\n\nサンプルシーンを以下で公開しています。\nhttps://github.com/mewlist/MassiveGrassExample\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmewlist%2FMassiveGrass","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmewlist%2FMassiveGrass","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmewlist%2FMassiveGrass/lists"}