{"id":19457624,"url":"https://github.com/mgproduction/baguel","last_synced_at":"2026-07-02T03:32:01.053Z","repository":{"id":204189127,"uuid":"711291721","full_name":"MGProduction/Baguel","owner":"MGProduction","description":"A unexpanded VIC 20 tennis game (suspended / in hold)","archived":false,"fork":false,"pushed_at":"2023-10-30T14:47:52.000Z","size":504,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-02-25T11:46:46.252Z","etag":null,"topics":["tennis-game","vic20"],"latest_commit_sha":null,"homepage":"","language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/MGProduction.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-10-28T19:37:47.000Z","updated_at":"2024-07-04T10:20:13.000Z","dependencies_parsed_at":null,"dependency_job_id":"e7c471fe-d57b-4080-8311-2e5af89a33ea","html_url":"https://github.com/MGProduction/Baguel","commit_stats":null,"previous_names":["mgproduction/baguel"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/MGProduction/Baguel","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MGProduction%2FBaguel","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MGProduction%2FBaguel/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MGProduction%2FBaguel/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MGProduction%2FBaguel/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/MGProduction","download_url":"https://codeload.github.com/MGProduction/Baguel/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MGProduction%2FBaguel/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":35032145,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-07-02T02:00:06.368Z","response_time":173,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["tennis-game","vic20"],"created_at":"2024-11-10T17:23:13.305Z","updated_at":"2026-07-02T03:32:01.023Z","avatar_url":"https://github.com/MGProduction.png","language":"C","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Baguel\n![alt text](README.png)\n\nA unexpanded **VIC-20** tennis game (suspended / in hold)\n\nNote: game's far from ready (if ever it will be). You can try it if you want but keep in mind that's simply a little experiment (at least for now)\n\nThis game is mostly a way to try to code software sprites - for unexpanded VIC-20. \n\nAnd, considering that to avoid flickering it seems that's better (if not needed) to have a sort of \"back buffer\", with just 3,5 kb there's really little room for a full game (at least not using asm only).\n\nIn this project I used a single double shared structure to get the modified screen pos/chars and to add only the needed characters to be mixed (reusing the one in the same position), and a minimal buffer to store those characters while drawing them, so to have a raster sync call to put characters AND added/changed graphic all at once.\n\nI also flip sprite run-time, to minimize original graphic source.\n\nEven this way I almost run out of space EVEN doing a pixel per pixel movement just left-right for human characters (2x2 blocks - so I need potentially 6 chars to draw a horizontal shifted sprite - I'd need 9 each to have a horizontal and vertical shifted sprite)\n\nI guess it should be doable for the extra 3,5 expanded VIC-20. I'll see if try that in the future.\n\nGame coded more or less in **C** using **Oscar64** [https://github.com/drmortalwombat/oscar64].\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmgproduction%2Fbaguel","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmgproduction%2Fbaguel","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmgproduction%2Fbaguel/lists"}