{"id":19457643,"url":"https://github.com/mgproduction/storytllrc64","last_synced_at":"2026-06-06T23:32:13.896Z","repository":{"id":223087512,"uuid":"754022700","full_name":"MGProduction/StoryTllrC64","owner":"MGProduction","description":"a C64 interactive fiction engine, with player also for Windows+Linux+Web","archived":false,"fork":false,"pushed_at":"2024-02-20T19:15:30.000Z","size":145632,"stargazers_count":3,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-01-08T01:47:57.303Z","etag":null,"topics":["c64","interactive-fiction-engine"],"latest_commit_sha":null,"homepage":"","language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/MGProduction.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null}},"created_at":"2024-02-07T08:48:17.000Z","updated_at":"2024-07-12T19:27:04.000Z","dependencies_parsed_at":"2024-02-20T20:24:54.286Z","dependency_job_id":null,"html_url":"https://github.com/MGProduction/StoryTllrC64","commit_stats":null,"previous_names":["mgproduction/storytllrc64"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MGProduction%2FStoryTllrC64","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MGProduction%2FStoryTllrC64/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MGProduction%2FStoryTllrC64/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MGProduction%2FStoryTllrC64/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/MGProduction","download_url":"https://codeload.github.com/MGProduction/StoryTllrC64/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":240662325,"owners_count":19837366,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["c64","interactive-fiction-engine"],"created_at":"2024-11-10T17:23:15.664Z","updated_at":"2025-02-25T11:40:52.511Z","avatar_url":"https://github.com/MGProduction.png","language":"C","funding_links":[],"categories":[],"sub_categories":[],"readme":"# StoryTllr\nA small C interactive fiction engine for **C64** with players also for **Windows**+**Linux**+**Web (wasm)** [it's currently a work-in-progress]\n\n![alt text](doc/screenshot.png)\n\n# Release notes\n\n**v. 1.0.1**\n- switched to Oscar64 compiler (for C64 builds)\n- improved compression (for texts and graphics)\n- dropped room overlay images support (for now)\n\n# Usage\nThis engine works on the compiled data generate from scripts in a specific proprietary language (see **doc/**)\n\nCompiled data can be used as binary file or a .h file - storytllr64_data.h. \n\nIf you compile the scripts in binary format then you just need to create a .d64 disk image with the engine, the game data (advcartridge) and the other image files.\n\nIf you choose to compile the scripts as .h (data for the C project) you need to rebuild the project itsself, and the create the disk with the resulting .prg and the other image files.\n\n# binary builds (easier way)\n\nif you set **config** | **binary:yes** in main game script, script_compiler will build a cartdrige binary file and a (windows) batch file to create a d64 file containing 1) the native player 2) all the game images and 3) that cartdrige file.\n\nThat means that you will get a runnable .d64 file from your game script without any need to rebuild the cc65 native player.\n\nThis build is a bit slower than the other one because it will load each graphic image from disk when it's needed - but it's the normal way to build a game with more than few graphic locations\n\nsample command (to run inside samples\\accuse folder): **..\\bin\\script_compiler accuse.hjt ..\\..\\native_player\\storytllr64_data.h advcartdrige**\n\nthen (in the same folder): **make.bat**\n\nafter these commands you'll find your **d64** game inside bin subfolder\n\n# native builds (more complex, but better for small games)\n\nif you set **config** | **binary:no** in main game script, script_compiler will build a set of headers file that must be put inside the native_player folder, in order to build a self-contained prg file.\n\nIt's a nice way to proceed if your game is small.\n\nsample command (to run inside samples\\accuse folder): **..\\bin\\script_compiler accuse.hjt ..\\..\\native_player\\storytllr64_data.h advcartdrige**\n\nthen (moving into native_compiler folder): **make** (after changing **BINARY = bin/[gamename].prg** part inside Makefile\n\nafter these commands you'll get your **prg** game inside bin subfolder\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmgproduction%2Fstorytllrc64","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmgproduction%2Fstorytllrc64","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmgproduction%2Fstorytllrc64/lists"}