{"id":13731954,"url":"https://github.com/mhulse/3d-wiki","last_synced_at":"2026-02-03T08:35:46.723Z","repository":{"id":49251434,"uuid":"147563994","full_name":"mhulse/3d-wiki","owner":"mhulse","description":"3D tips, tricks and notes (mostly Blender)","archived":false,"fork":false,"pushed_at":"2022-12-08T00:43:18.000Z","size":1682,"stargazers_count":8,"open_issues_count":11,"forks_count":3,"subscribers_count":3,"default_branch":"master","last_synced_at":"2024-08-04T02:10:39.315Z","etag":null,"topics":["3d","blender","blender-3d","docs","how-to","tips","tldr","unity","unity3d","wiki"],"latest_commit_sha":null,"homepage":"","language":"JavaScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/mhulse.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2018-09-05T18:44:04.000Z","updated_at":"2023-09-08T17:44:42.000Z","dependencies_parsed_at":"2023-01-24T04:01:11.172Z","dependency_job_id":null,"html_url":"https://github.com/mhulse/3d-wiki","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mhulse%2F3d-wiki","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mhulse%2F3d-wiki/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mhulse%2F3d-wiki/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mhulse%2F3d-wiki/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/mhulse","download_url":"https://codeload.github.com/mhulse/3d-wiki/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":224707560,"owners_count":17356356,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d","blender","blender-3d","docs","how-to","tips","tldr","unity","unity3d","wiki"],"created_at":"2024-08-03T02:01:42.393Z","updated_at":"2026-02-03T08:35:46.716Z","avatar_url":"https://github.com/mhulse.png","language":"JavaScript","funding_links":[],"categories":["JavaScript"],"sub_categories":[],"readme":"## My Blender YouTube channel: [TL;DR – 3D](https://www.youtube.com/channel/UCFoE0SgDe0t82Ra2UAit57Q)[\u003cimg width=\"32\" height=\"32\" align=\"right\" src=\"https://github.githubassets.com/images/icons/emoji/unicode/261d.png\" class=\"emoji\" title=\"TOC\"\u003e](#readme)\n\n\n- [Blender 2.77: Rounded bevel verts/edges](https://www.youtube.com/watch?v=JmTkksH5jO0)\n- [Blender 2.78: Kinife Project Circle Shape Onto Another Object](https://www.youtube.com/watch?v=ENvNGL6lv4A)\n- [Blender 2.77: Poke Faces](https://www.youtube.com/watch?v=rh_bmBJmp4k)\n- [Blender 2.77: Center-align objects](https://www.youtube.com/watch?v=uFfnfs9Vo4g)\n- [Blender 2.7.6: Duplicate and mirror selected mesh in edit mode](https://www.youtube.com/watch?v=sOD87DmdFCY)\n- [Blender 2.76: Circularize faces/vertices](https://www.youtube.com/watch?v=jce8zGkHdfQ)\n- [Blender 2.7.7: Mirror window sill on house using modifier and empty object](https://www.youtube.com/watch?v=yOXBA1LHg1o)\n- [Blender 2.79: Inset and merge vertices using merge distance option](https://www.youtube.com/watch?v=JvzOZzibmi4)\n- [Blender 2.78c: Move multiple faces along normals](https://www.youtube.com/watch?v=XRPkLkbyEfk)\n- [Blender 2.79: Using Loop Tools (plugin) gstretch to straighten multiple edges](https://www.youtube.com/watch?v=-8zC5ATFG2U)\n- [How to enable and snap to grid in Blender 3D](https://www.youtube.com/watch?v=AyfwXfnZnKk)\n- [Blender 2.79 Loop Cut Smoothness quick example](https://www.youtube.com/watch?v=Xd70uTrVAxc)\n- [Blender 2.76: Modeling a low poly tree branch](https://www.youtube.com/watch?v=tW4rIldXUyQ)\n- [Blender 2.71: Proportional Editing](https://www.youtube.com/watch?v=AWop7omBaNM)\n- [Blender 2.78: View selected via pie menu (useful if no numeric keypad, i.e., on a Mac laptop)](https://www.youtube.com/watch?v=tOtBUzOMrgY)\n- [Blender 2.7.7: Simple 1-unit walls for house](https://www.youtube.com/watch?v=aZANntHuWK8)\n- [Blender 2.77: Create new vertex, edge or planar face](https://www.youtube.com/watch?v=hz82peXQXJA)\n- [Blender 2.77: Extrude and collapse multiple faces at one time](https://www.youtube.com/watch?v=KhB5dyy0Kxk)\n- [Blender 2.78: Bevel without overlapping geometry (clamp)](https://www.youtube.com/watch?v=V6eDT5DkFYQ)\n- [Blender 2.78: Proportional edit chalice stem exclude z-axis example](https://www.youtube.com/watch?v=RCx4LJAbClE)\n- [Blender 2.77: Bevel edge(s) or verticies](https://www.youtube.com/watch?v=tNWx2rTO7VI)\n- [Blender 2.77: Select Faces By Sides](https://www.youtube.com/watch?v=wYoST-CMWIM)\n- [Blender 2.78: Roll camera around view](https://www.youtube.com/watch?v=Go5coxC8k7A)\n- [Draw Vert Ngon Closed Path, Fill Face, Extrude: Semi-Organic Low Poly Plateau](https://www.youtube.com/watch?v=GB3s0-kYiI4)\n- [Dissolve unused verts](https://www.youtube.com/watch?v=Znc0csvEslQ)\n\n\n## [3D Coat Tips](../../wiki/3D-Coat-Tips)\u0026nbsp;[\u003cimg width=\"32\" height=\"32\" align=\"right\" src=\"https://github.githubassets.com/images/icons/emoji/unicode/261d.png\" class=\"emoji\" title=\"TOC\"\u003e](#readme)\n- [Pro tip: High poly paint and bake to low poly](../../wiki/3D-Coat-Tips#pro-tip-high-poly-paint-and-bake-to-low-poly)\n- [Navigation](../../wiki/3D-Coat-Tips#navigation)\n- [Shaders](../../wiki/3D-Coat-Tips#shaders)\n  * [Apply to all](../../wiki/3D-Coat-Tips#apply-to-all)\n- [Sculpt mode](../../wiki/3D-Coat-Tips#sculpt-mode)\n  * [Smoothing](../../wiki/3D-Coat-Tips#smoothing)\n  * [Change brush depth or size](../../wiki/3D-Coat-Tips#change-brush-depth-or-size)\n  * [Optimal resolution](../../wiki/3D-Coat-Tips#optimal-resolution)\n  * [Resolution test](../../wiki/3D-Coat-Tips#resolution-test)\n- [Voxel sculpting](../../wiki/3D-Coat-Tips#voxel-sculpting)\n  * [Per-object resolution](../../wiki/3D-Coat-Tips#per-object-resolution)\n  * [Merging objects of differing resolutions](../../wiki/3D-Coat-Tips#merging-objects-of-differing-resolutions)\n- [Wacom mapping](../../wiki/3D-Coat-Tips#wacom-mapping)\n  * [General settings](../../wiki/3D-Coat-Tips#general-settings)\n  * [Specific settings](../../wiki/3D-Coat-Tips#specific-settings)\n\n\n## [Animation](../../wiki/Animation)\u0026nbsp;[\u003cimg width=\"32\" height=\"32\" align=\"right\" src=\"https://github.githubassets.com/images/icons/emoji/unicode/261d.png\" class=\"emoji\" title=\"TOC\"\u003e](#readme)\n- [Basic commands in Dope Sheet view:](../../wiki/Animation#basic-commands-in-dope-sheet-view)\n- [Dope Sheet Basic usage](../../wiki/Animation#dope-sheet-basic-usage)\n- [Action Editor](../../wiki/Animation#action-editor)\n- [Inherit rotation and scale](../../wiki/Animation#inherit-rotation-and-scale)\n- [Duplicate keyframes](../../wiki/Animation#duplicate-keyframes)\n- [Reverse pose paste](../../wiki/Animation#reverse-pose-paste)\n- [Play animation](../../wiki/Animation#play-animation)\n  * [End frame walk cycle](../../wiki/Animation#end-frame-walk-cycle)\n- [Hide bones](../../wiki/Animation#hide-bones)\n- [Keyframe interpolation](../../wiki/Animation#keyframe-interpolation)\n- [Breakdown slider](../../wiki/Animation#breakdown-slider)\n- [Links](../../wiki/Animation#links)\n\n\n## [Fundamentals](../../wiki/Fundamentals)\u0026nbsp;[\u003cimg width=\"32\" height=\"32\" align=\"right\" src=\"https://github.githubassets.com/images/icons/emoji/unicode/261d.png\" class=\"emoji\" title=\"TOC\"\u003e](#readme)\n- [Blender Quick Start](../../wiki/Fundamentals#blender-quick-start)\n- [General 3d mesh concepts](../../wiki/Fundamentals#general-3d-mesh-concepts)\n  * [Ngons vs. Tris vs. Quads](../../wiki/Fundamentals#ngons-vs-tris-vs-quads)\n    + [Example mesh](../../wiki/Fundamentals#example-mesh)\n  * [Planar, non-planar, coplanar faces/polygons](../../wiki/Fundamentals#planar-non-planar-coplanar-facespolygons)\n  * [Concave and convex faces/polygons](../../wiki/Fundamentals#concave-and-convex-facespolygons)\n  * [Non-manifold geometry](../../wiki/Fundamentals#non-manifold-geometry)\n  * [Summary](../../wiki/Fundamentals#summary)\n- [Cleaning up your mesh](../../wiki/Fundamentals#cleaning-up-your-mesh)\n\n\n## [Hotkey fixes](../../wiki/Hotkey-fixes)\u0026nbsp;[\u003cimg width=\"32\" height=\"32\" align=\"right\" src=\"https://github.githubassets.com/images/icons/emoji/unicode/261d.png\" class=\"emoji\" title=\"TOC\"\u003e](#readme)\n- [Extrude](../../wiki/Hotkey-fixes#extrude)\n  * [Hotkey fix](../../wiki/Hotkey-fixes#hotkey-fix)\n\n\n## [Metaball Modeling](../../wiki/Metaball-Modeling)\u0026nbsp;[\u003cimg width=\"32\" height=\"32\" align=\"right\" src=\"https://github.githubassets.com/images/icons/emoji/unicode/261d.png\" class=\"emoji\" title=\"TOC\"\u003e](#readme)\n- [Basic workflow tips](../../wiki/Metaball-Modeling#basic-workflow-tips)\n\n\n## [My 2016 addons, key bindings and prefs](../../wiki/My-2016-addons,-key-bindings-and-prefs)\u0026nbsp;[\u003cimg width=\"32\" height=\"32\" align=\"right\" src=\"https://github.githubassets.com/images/icons/emoji/unicode/261d.png\" class=\"emoji\" title=\"TOC\"\u003e](#readme)\n- [Add-ons](../../wiki/My-2016-addons,-key-bindings-and-prefs#add-ons)\n  * [Free](../../wiki/My-2016-addons,-key-bindings-and-prefs#free)\n  * [Paid](../../wiki/My-2016-addons,-key-bindings-and-prefs#paid)\n- [Backup prefs](../../wiki/My-2016-addons,-key-bindings-and-prefs#backup-prefs)\n- [Pie menu](../../wiki/My-2016-addons,-key-bindings-and-prefs#pie-menu)\n- [MacOS keyboard mods](../../wiki/My-2016-addons,-key-bindings-and-prefs#macos-keyboard-mods)\n- [Blender keyboard mods](../../wiki/My-2016-addons,-key-bindings-and-prefs#blender-keyboard-mods)\n  * [3D View / 3D View Global](../../wiki/My-2016-addons,-key-bindings-and-prefs#3d-view--3d-view-global)\n- [Preferences](../../wiki/My-2016-addons,-key-bindings-and-prefs#preferences)\n- [Links](../../wiki/My-2016-addons,-key-bindings-and-prefs#links)\n\n\n## [Rigging](../../wiki/Rigging)\u0026nbsp;[\u003cimg width=\"32\" height=\"32\" align=\"right\" src=\"https://github.githubassets.com/images/icons/emoji/unicode/261d.png\" class=\"emoji\" title=\"TOC\"\u003e](#readme)\n- [Prepping mesh for rig](../../wiki/Rigging#prepping-mesh-for-rig)\n- [Quick-start rigging TL;DR](../../wiki/Rigging#quick-start-rigging-tldr)\n- [Rigging tips](../../wiki/Rigging#rigging-tips)\n  * [Posing your rig](../../wiki/Rigging#posing-your-rig)\n    + [Toggle object/pose mode](../../wiki/Rigging#toggle-objectpose-mode)\n    + [Weight paint and pose](../../wiki/Rigging#weight-paint-and-pose)\n    + [Reset bone’s pose](../../wiki/Rigging#reset-bones-pose)\n  * [Inverse/Forward Kinematics](../../wiki/Rigging#inverseforward-kinematics)\n    + [IK vs. FK](../../wiki/Rigging#ik-vs-fk)\n    + [Pole targets](../../wiki/Rigging#pole-targets)\n    + [IK bend direction](../../wiki/Rigging#ik-bend-direction)\n    + [IK Chain length](../../wiki/Rigging#ik-chain-length)\n    + [Add IK constraint](../../wiki/Rigging#add-ik-constraint)\n    + [Recalculate roll for IK pole targets](../../wiki/Rigging#recalculate-roll-for-ik-pole-targets)\n  * [Bones](../../wiki/Rigging#bones)\n    + [Add constraints with targets](../../wiki/Rigging#add-constraints-with-targets)\n    + [Bone chain FK by default](../../wiki/Rigging#bone-chain-fk-by-default)\n    + [Bone naming conventions](../../wiki/Rigging#bone-naming-conventions)\n    + [Bone x-ray display](../../wiki/Rigging#bone-x-ray-display)\n    + [Add new bone](../../wiki/Rigging#add-new-bone)\n    + [Flip bone direction](../../wiki/Rigging#flip-bone-direction)\n    + [Clear bone parent](../../wiki/Rigging#clear-bone-parent)\n    + [Disable deform for helper bones](../../wiki/Rigging#disable-deform-for-helper-bones)\n    + [Mirror bones](../../wiki/Rigging#mirror-bones)\n  * [File output](../../wiki/Rigging#file-output)\n- [Links](../../wiki/Rigging#links)\n\n\n## [Setting up a Unity project for Git](../../wiki/Setting-up-a-Unity-project-for-Git)\u0026nbsp;[\u003cimg width=\"32\" height=\"32\" align=\"right\" src=\"https://github.githubassets.com/images/icons/emoji/unicode/261d.png\" class=\"emoji\" title=\"TOC\"\u003e](#readme)\n- [About](../../wiki/Setting-up-a-Unity-project-for-Git#about)\n  * [Add Unity-specific `.gitignore` settings](../../wiki/Setting-up-a-Unity-project-for-Git#add-unity-specific-gitignore-settings)\n  * [Configure Unity for version control](../../wiki/Setting-up-a-Unity-project-for-Git#configure-unity-for-version-control)\n  * [Use Git Large File Storage](../../wiki/Setting-up-a-Unity-project-for-Git#use-git-large-file-storage)\n- [Links](../../wiki/Setting-up-a-Unity-project-for-Git#links)\n\n\n## [Tips, tricks, techniques and notes](../../wiki/Tips,-tricks,-techniques-and-notes)\u0026nbsp;[\u003cimg width=\"32\" height=\"32\" align=\"right\" src=\"https://github.githubassets.com/images/icons/emoji/unicode/261d.png\" class=\"emoji\" title=\"TOC\"\u003e](#readme)\n- [Naming, using scenes](../../wiki/Tips,-tricks,-techniques-and-notes#naming-using-scenes)\n- [Clear scale, rotation and position](../../wiki/Tips,-tricks,-techniques-and-notes#clear-scale-rotation-and-position)\n- [Pivot point origin](../../wiki/Tips,-tricks,-techniques-and-notes#pivot-point-origin)\n- [UI window management](../../wiki/Tips,-tricks,-techniques-and-notes#ui-window-management)\n- [Shade smooth, bevel and split](../../wiki/Tips,-tricks,-techniques-and-notes#shade-smooth-bevel-and-split)\n- [Normals auto smooth](../../wiki/Tips,-tricks,-techniques-and-notes#normals-auto-smooth)\n- [Blender 2.77: Create new vertex, edge or planar face](../../wiki/Tips,-tricks,-techniques-and-notes#blender-277-create-new-vertex-edge-or-planar-face)\n- [Duplicate and Mirror mesh](../../wiki/Tips,-tricks,-techniques-and-notes#duplicate-and-mirror-mesh)\n- [Repeat last command](../../wiki/Tips,-tricks,-techniques-and-notes#repeat-last-command)\n- [Isolate object/selection](../../wiki/Tips,-tricks,-techniques-and-notes#isolate-objectselection)\n- [Horizontally-scrollable tool menus](../../wiki/Tips,-tricks,-techniques-and-notes#horizontally-scrollable-tool-menus)\n- [Mirror modifier settings:](../../wiki/Tips,-tricks,-techniques-and-notes#mirror-modifier-settings)\n- [Vertex Groups](../../wiki/Tips,-tricks,-techniques-and-notes#vertex-groups)\n- [Backface Culling](../../wiki/Tips,-tricks,-techniques-and-notes#backface-culling)\n- [Blender grid size](../../wiki/Tips,-tricks,-techniques-and-notes#blender-grid-size)\n- [Quad view](../../wiki/Tips,-tricks,-techniques-and-notes#quad-view)\n- [Walkthrough/flythrough](../../wiki/Tips,-tricks,-techniques-and-notes#walkthroughflythrough)\n- [Spin, sweep or lathe](../../wiki/Tips,-tricks,-techniques-and-notes#spin-sweep-or-lathe)\n- [Separating](../../wiki/Tips,-tricks,-techniques-and-notes#separating)\n- [Start Blender app from command line](../../wiki/Tips,-tricks,-techniques-and-notes#start-blender-app-from-command-line)\n- [Apply transformation](../../wiki/Tips,-tricks,-techniques-and-notes#apply-transformation)\n- [Flatten edges](../../wiki/Tips,-tricks,-techniques-and-notes#flatten-edges)\n- [Weighted edge creases](../../wiki/Tips,-tricks,-techniques-and-notes#weighted-edge-creases)\n- [Duplicate](../../wiki/Tips,-tricks,-techniques-and-notes#duplicate)\n- [Poke faces](../../wiki/Tips,-tricks,-techniques-and-notes#poke-faces)\n- [Auto merge verts](../../wiki/Tips,-tricks,-techniques-and-notes#auto-merge-verts)\n- [Grease pencil](../../wiki/Tips,-tricks,-techniques-and-notes#grease-pencil)\n- [Sculpting](../../wiki/Tips,-tricks,-techniques-and-notes#sculpting)\n- [Camera clip](../../wiki/Tips,-tricks,-techniques-and-notes#camera-clip)\n- [Edge slide](../../wiki/Tips,-tricks,-techniques-and-notes#edge-slide)\n- [Toggle sidebars](../../wiki/Tips,-tricks,-techniques-and-notes#toggle-sidebars)\n- [Fill a hole](../../wiki/Tips,-tricks,-techniques-and-notes#fill-a-hole)\n- [Make face circular](../../wiki/Tips,-tricks,-techniques-and-notes#make-face-circular)\n- [Layers](../../wiki/Tips,-tricks,-techniques-and-notes#layers)\n- [Using Karabiner to make FN and number keys work](../../wiki/Tips,-tricks,-techniques-and-notes#using-karabiner-to-make-fn-and-number-keys-work)\n- [Proportional Editing](../../wiki/Tips,-tricks,-techniques-and-notes#proportional-editing)\n- [Subdivide](../../wiki/Tips,-tricks,-techniques-and-notes#subdivide)\n- [Triangulate](../../wiki/Tips,-tricks,-techniques-and-notes#triangulate)\n- [Vert slide along edge](../../wiki/Tips,-tricks,-techniques-and-notes#vert-slide-along-edge)\n- [Shear edge(s)](../../wiki/Tips,-tricks,-techniques-and-notes#shear-edges)\n- [Cut or Join](../../wiki/Tips,-tricks,-techniques-and-notes#cut-or-join)\n- [Individual origins as center](../../wiki/Tips,-tricks,-techniques-and-notes#individual-origins-as-center)\n- [Bevel](../../wiki/Tips,-tricks,-techniques-and-notes#bevel)\n- [Screen capture](../../wiki/Tips,-tricks,-techniques-and-notes#screen-capture)\n- [Properties](../../wiki/Tips,-tricks,-techniques-and-notes#properties)\n- [3D cursor](../../wiki/Tips,-tricks,-techniques-and-notes#3d-cursor)\n- [Snap to grid](../../wiki/Tips,-tricks,-techniques-and-notes#snap-to-grid)\n- [Snap](../../wiki/Tips,-tricks,-techniques-and-notes#snap)\n- [Move object(s) origin to cursor](../../wiki/Tips,-tricks,-techniques-and-notes#move-objects-origin-to-cursor)\n- [Delete/dissolve](../../wiki/Tips,-tricks,-techniques-and-notes#deletedissolve)\n  * [Dissolve unused verts](../../wiki/Tips,-tricks,-techniques-and-notes#dissolve-unused-verts)\n- [Bending](../../wiki/Tips,-tricks,-techniques-and-notes#bending)\n- [Array modifier](../../wiki/Tips,-tricks,-techniques-and-notes#array-modifier)\n- [Create new objects, quickly](../../wiki/Tips,-tricks,-techniques-and-notes#create-new-objects-quickly)\n- [Contextual menus](../../wiki/Tips,-tricks,-techniques-and-notes#contextual-menus)\n- [View modes](../../wiki/Tips,-tricks,-techniques-and-notes#view-modes)\n- [Views](../../wiki/Tips,-tricks,-techniques-and-notes#views)\n- [Moving around](../../wiki/Tips,-tricks,-techniques-and-notes#moving-around)\n- [Selecting things](../../wiki/Tips,-tricks,-techniques-and-notes#selecting-things)\n- [De-selecting things](../../wiki/Tips,-tricks,-techniques-and-notes#de-selecting-things)\n- [Deleting or hiding things](../../wiki/Tips,-tricks,-techniques-and-notes#deleting-or-hiding-things)\n- [Focus selection](../../wiki/Tips,-tricks,-techniques-and-notes#focus-selection)\n- [Mesh Select Mode](../../wiki/Tips,-tricks,-techniques-and-notes#mesh-select-mode)\n- [Grow selection](../../wiki/Tips,-tricks,-techniques-and-notes#grow-selection)\n- [Edge and face loop select](../../wiki/Tips,-tricks,-techniques-and-notes#edge-and-face-loop-select)\n- [Separate the selection into a new object](../../wiki/Tips,-tricks,-techniques-and-notes#separate-the-selection-into-a-new-object)\n- [Selection mode](../../wiki/Tips,-tricks,-techniques-and-notes#selection-mode)\n- [Select similar](../../wiki/Tips,-tricks,-techniques-and-notes#select-similar)\n- [Select Faces By Sides](../../wiki/Tips,-tricks,-techniques-and-notes#select-faces-by-sides)\n- [Object or edit modes](../../wiki/Tips,-tricks,-techniques-and-notes#object-or-edit-modes)\n- [Extrude, inset, rotate, scale and move](../../wiki/Tips,-tricks,-techniques-and-notes#extrude-inset-rotate-scale-and-move)\n- [Merge faces](../../wiki/Tips,-tricks,-techniques-and-notes#merge-faces)\n- [Loop cut](../../wiki/Tips,-tricks,-techniques-and-notes#loop-cut)\n- [Center pivot to newly joined object](../../wiki/Tips,-tricks,-techniques-and-notes#center-pivot-to-newly-joined-object)\n- [Point of origin](../../wiki/Tips,-tricks,-techniques-and-notes#point-of-origin)\n- [Groups, parents and joins](../../wiki/Tips,-tricks,-techniques-and-notes#groups-parents-and-joins)\n- [Boolean](../../wiki/Tips,-tricks,-techniques-and-notes#boolean)\n- [Bool tool add-on](../../wiki/Tips,-tricks,-techniques-and-notes#bool-tool-add-on)\n- [Copy/paste](../../wiki/Tips,-tricks,-techniques-and-notes#copypaste)\n- [Plugin installation](../../wiki/Tips,-tricks,-techniques-and-notes#plugin-installation)\n- [Export SVG from Illy to Blender](../../wiki/Tips,-tricks,-techniques-and-notes#export-svg-from-illy-to-blender)\n- [Convert to: Curve from mesh or mesh from curve](../../wiki/Tips,-tricks,-techniques-and-notes#convert-to-curve-from-mesh-or-mesh-from-curve)\n  * [Solidify a mesh from curve](../../wiki/Tips,-tricks,-techniques-and-notes#solidify-a-mesh-from-curve)\n- [Maths in Blender fields](../../wiki/Tips,-tricks,-techniques-and-notes#maths-in-blender-fields)\n\n\n## [Unity tips and notes](../../wiki/Unity-tips-and-notes)\u0026nbsp;[\u003cimg width=\"32\" height=\"32\" align=\"right\" src=\"https://github.githubassets.com/images/icons/emoji/unicode/261d.png\" class=\"emoji\" title=\"TOC\"\u003e](#readme)\n- [Get Unity version of project without opening it](../../wiki/Unity-tips-and-notes#get-unity-version-of-project-without-opening-it)\n- [Multiple versions of Unity](../../wiki/Unity-tips-and-notes#multiple-versions-of-unity)\n- [Blender/Unity Asset Organization](../../wiki/Unity-tips-and-notes#blenderunity-asset-organization)\n  * [Optimal directory structure](../../wiki/Unity-tips-and-notes#optimal-directory-structure)\n  * [Other ways of doing it](../../wiki/Unity-tips-and-notes#other-ways-of-doing-it)\n- [Blender vs Unity scale](../../wiki/Unity-tips-and-notes#blender-vs-unity-scale)\n  * [Blender grid size](../../wiki/Unity-tips-and-notes#blender-grid-size)\n- [Blender and Unity 3D axis](../../wiki/Unity-tips-and-notes#blender-and-unity-3d-axis)\n- [Unity’s character controller](../../wiki/Unity-tips-and-notes#unitys-character-controller)\n- [General rule of thumb measurements](../../wiki/Unity-tips-and-notes#general-rule-of-thumb-measurements)\n- [Blender Mesh Colliders Prep](../../wiki/Unity-tips-and-notes#blender-mesh-colliders-prep)\n- [Colors](../../wiki/Unity-tips-and-notes#colors)\n\n\n## [UV Unwrapping Tips](../../wiki/UV-Unwrapping-Tips)\u0026nbsp;[\u003cimg width=\"32\" height=\"32\" align=\"right\" src=\"https://github.githubassets.com/images/icons/emoji/unicode/261d.png\" class=\"emoji\" title=\"TOC\"\u003e](#readme)\n- [Blender UV Unwrapping](../../wiki/UV-Unwrapping-Tips#blender-uv-unwrapping)\n- [To be sorted](../../wiki/UV-Unwrapping-Tips#to-be-sorted)\n\n\n## [Voxel art in Blender 2.79](../../wiki/Voxel-art-in-Blender-2.79)\u0026nbsp;[\u003cimg width=\"32\" height=\"32\" align=\"right\" src=\"https://github.githubassets.com/images/icons/emoji/unicode/261d.png\" class=\"emoji\" title=\"TOC\"\u003e](#readme)\n- [Grid settings](../../wiki/Voxel-art-in-Blender-2.79#grid-settings)\n  * [Grid snapping](../../wiki/Voxel-art-in-Blender-2.79#grid-snapping)\n  * [Grid size](../../wiki/Voxel-art-in-Blender-2.79#grid-size)\n- [Unity player reference object](../../wiki/Voxel-art-in-Blender-2.79#unity-player-reference-object)\n- [Voxel template object](../../wiki/Voxel-art-in-Blender-2.79#voxel-template-object)\n- [Voxel-like character](../../wiki/Voxel-art-in-Blender-2.79#voxel-like-character)\n  * [Voxel starting point](../../wiki/Voxel-art-in-Blender-2.79#voxel-starting-point)\n  * [Mirroring](../../wiki/Voxel-art-in-Blender-2.79#mirroring)\n  * [Basic character structure](../../wiki/Voxel-art-in-Blender-2.79#basic-character-structure)\n  * [Apply mirror and cleanup](../../wiki/Voxel-art-in-Blender-2.79#apply-mirror-and-cleanup)\n- [TODO](../../wiki/Voxel-art-in-Blender-2.79#todo)\n- [Links](../../wiki/Voxel-art-in-Blender-2.79#links)\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmhulse%2F3d-wiki","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmhulse%2F3d-wiki","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmhulse%2F3d-wiki/lists"}