{"id":14384816,"url":"https://github.com/michaltakac/mathworldvr","last_synced_at":"2026-01-19T04:31:30.571Z","repository":{"id":56274327,"uuid":"88383135","full_name":"michaltakac/mathworldvr","owner":"michaltakac","description":"Math world in WebVR, powered by 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align=\"center\"\u003eMathworldVR\u003c/h1\u003e\n\n\u003cp align=\"center\"\u003e\u003ca href=\"https://mathworldvr.com/\" target=\"_blank\"\u003e\u003cimg width=\"500\" alt=\"MathworldVR\" src=\"https://raw.githubusercontent.com/michaltakac/mathworldvr/master/public/mathworldvr.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\n\u003cp align=\"center\"\u003eWebVR math platform made with A-Frame, Three.js, React, Redux.\u003c/p\u003e\n\n\u003cp align=\"center\"\u003e\n  \u003ca href=\"https://travis-ci.org/michaltakac/mathworldvr\"\u003e\u003cimg src=\"https://img.shields.io/travis/michaltakac/mathworldvr.svg?style=flat-square\" alt=\"Build Status\"\u003e\u003c/a\u003e\n  \u003ca href=\"https://codecov.io/gh/michaltakac/mathworldvr\"\u003e\n    \u003cimg src=\"https://img.shields.io/codecov/c/github/michaltakac/mathworldvr.svg?style=flat-square\" alt=\"Coverage Status\"\u003e\n  \u003c/a\u003e\n  \u003ca href=\"https://codeclimate.com/github/michaltakac/mathworldvr/\"\u003e\u003cimg src=\"https://img.shields.io/codeclimate/github/michaltakac/mathworldvr.svg?style=flat-square\" alt=\"Code climate\"\u003e\u003c/a\u003e\n  \u003cimg src=\"https://img.shields.io/badge/tested_with-jest-99424f.svg?style=flat-square\" alt=\"tested with jest\"\u003e\n  \u003cimg src=\"https://img.shields.io/github/tag/michaltakac/mathworldvr.svg?style=flat-square\" alt=\"Tag\"\u003e\n  \u003cimg src=\"https://img.shields.io/github/license/michaltakac/mathworldvr.svg?style=flat-square\" alt=\"License\"\u003e\n\u003c/p\u003e\n\n## Usage\n\n- Download and install a [WebVR-enabled browser](https://webvr.info/get-chrome/). Currently only Firefox, Firefox Nightly and experimental versions of Chromium supports the Vive controllers. (You will need to enable these flags for WebVR and Gamepad Extensions: `chrome://flags#enable-webvr` and `chrome://flags#enable-gamepad-extensions`.)\n- Visit [https://mathworldvr.com/](https://mathworldvr.com/) and play with the math functions.\n\n## Libraries\n\n- [react](https://facebook.github.io/react/)\n- [redux](http://reactjs.github.io/redux/)\n- [aframe](https://github.com/aframevr/aframe/)\n- [aframe-react](https://github.com/aframevr/aframe-react/)\n- [aframe-teleport-controls](https://github.com/fernandojsg/aframe-teleport-controls)\n- [super-hands](https://github.com/wmurphyrd/aframe-super-hands-component)\n- [jest](https://facebook.github.io/jest/) Painless JavaScript Testing.\n- And much more. Explore the repository.\n\n## App state in predictable state container\n\nMathworldVR uses Redux for all the stuff around the app's state. It helps you write applications that behave consistently. On top of that, it provides a great developer experience, such as live code editing combined with a time traveling debugger. For example, CalcButton component\nused as a backspace on calculator is dispatching Redux action when user \"clicks it\" with VR hand-controller!\n\nStateless Calculator component:\n\n```javascript\nconst Calculator = ({ backspace }) =\u003e {\n  return (\n    \u003cEntity className=\"interactive calculator\"\u003e\n      // ...\n      \u003cCalcButton value=\"\u003c-\" id=\"calc-backspace\" actionToTrigger={backspace} /\u003e\n      // ...\n    \u003c/Entity\u003e\n  )\n}\n```\n\nCalculator container:\n\n```javascript\nimport { connect } from 'react-redux'\nimport { Calculator } from 'components'\nimport { calculatorBackspace } from 'actions'\n\n// ...\nconst mapDispatchToProps = (dispatch) =\u003e ({\n  backspace: () =\u003e dispatch(calculatorBackspace()),\n})\n\nexport default connect(mapDispatchToProps)(Calculator)\n```\n\nCalcButton nicely dispatching Redux action that we are passing to it dynamically on 'hover-start' event:\n\n```javascript\nexport default class CalcButton extends React.Component {\n  startIntersection = () =\u003e {\n    const { actionToTrigger } = this.props\n    // Dispatching Redux action from within WebVR\n    // by touching the CalcButton with VR hand-controller\n    actionToTrigger()\n  }\n\n  render() {\n    return (\n      \u003cEntity\n        id={this.props.id}\n        className=\"interactive button\"\n        hoverable\n        clickable\n        events={{\n          'hover-start': this.startIntersection\n        }}\n      \u003e\n        \u003cText value={this.props.value} /\u003e\n      \u003c/Entity\u003e\n    )\n  }\n}\n```\n\n## Local Development\n\n### Prerequisites\n\n- [node.js](http://nodejs.org) Node 6+\n- [git](https://git-scm.com/downloads) cmd tool is required\n\nFirst, fork the project. Then:\n\n```bash\ngit clone git@github.com:yourusername/mathworldvr \u0026\u0026 cd mathworldvr\nnpm install // or yarn install\nnpm start\n```\n\nThen, load [`http://localhost:3000`](http://localhost:3000) in your browser.\n\n### Generating Builds\n\n```bash\nnpm run build\n```\n\n## Questions\n\nFor questions and support, [ask on StackOverflow](http://stackoverflow.com/questions/ask/?tags=mathworldvr).\n\n## Stay in Touch\n\n- [Follow @michaltakac on Twitter](https://twitter.com/michaltakac).\n\n## A-Frame Community\n\n- To hang out with the community, [join the A-Frame Slack](https://aframevr-slack.herokuapp.com).\n- [Follow `A Week of A-Frame` on the A-Frame blog](https://aframe.io/blog).\n- [Follow @aframevr on Twitter](https://twitter.com/aframevr).\n\n## Contributing\n\nGet involved! Check out the [Contributing Guide](CONTRIBUTING.md) for how to get started.\n\n## License\n\nThis program is free software and is distributed under an [MIT License](LICENSE).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmichaltakac%2Fmathworldvr","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmichaltakac%2Fmathworldvr","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmichaltakac%2Fmathworldvr/lists"}