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\"The Snapshot\": A complete, full-fledged and open-source video game data serialization solution in C++\n\n## Table of Contents\n\n| [Introduction](#introduction) | [Key Points](#key-points) | [Latest Releases](#latest-releases) | [Quick Start](#quick-start) | [Special Thanks](#special-thanks) | [References and Tools](#references-and-tools) |\n\n## Introduction\n\nA C++ library that provides the infrastructure to build tools capable of collecting and serializing instance data on runtime.\n\n## Key Points\n\n- Fast and reliable serialization\n- Capable of preserving object references\n- C# Wrapper included\n- Unity-ready\n\n## Latest Releases\n\nLatest source: [Source v.0.99.0](https://github.com/MickDmnts/Snapshot_CPP_Serialization_Library/releases/tag/v0.99.0)\n\nLatest Unity Package: [Unity Package v.0.99.0](https://github.com/MickDmnts/Snapshot_CPP_Serialization_Library/releases/tag/unityPkg_0.99)\n\n## Quick Start\n\n@TODO\n\n## Special Thanks\n\nTo [Mike Loomis](https://github.com/mikeloomisgg) for his implementation of MsgPack for C++ 17 which is used internally.\n\n## References and Tools\n\n- [Visual Studio 2022](https://visualstudio.microsoft.com/vs/)\n- [Visual Studio Code](https://code.visualstudio.com/)\n- [MessagePack](https://msgpack.org/index.html)\n- [MsgPackC++17](https://github.com/mikeloomisgg/cppack/tree/feature/nvp_packing)\n- [Unity](https://unity.com/)\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmickdmnts%2Fsnapshot_cpp_serialization_library","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmickdmnts%2Fsnapshot_cpp_serialization_library","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmickdmnts%2Fsnapshot_cpp_serialization_library/lists"}