{"id":23316977,"url":"https://github.com/microdee/ue4-spacemouse-testproject","last_synced_at":"2025-04-07T03:53:12.339Z","repository":{"id":54171146,"uuid":"321816293","full_name":"microdee/UE4-SpaceMouse-TestProject","owner":"microdee","description":"Test project for the plugin UE4 SpaceMouse","archived":false,"fork":false,"pushed_at":"2023-09-06T22:42:39.000Z","size":2062,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-02-13T08:38:19.615Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"PowerShell","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/microdee.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-12-15T23:39:26.000Z","updated_at":"2022-08-14T12:44:44.000Z","dependencies_parsed_at":"2025-02-13T08:40:47.769Z","dependency_job_id":null,"html_url":"https://github.com/microdee/UE4-SpaceMouse-TestProject","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/microdee%2FUE4-SpaceMouse-TestProject","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/microdee%2FUE4-SpaceMouse-TestProject/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/microdee%2FUE4-SpaceMouse-TestProject/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/microdee%2FUE4-SpaceMouse-TestProject/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/microdee","download_url":"https://codeload.github.com/microdee/UE4-SpaceMouse-TestProject/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247589832,"owners_count":20963022,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-12-20T16:18:47.322Z","updated_at":"2025-04-07T03:53:12.321Z","avatar_url":"https://github.com/microdee.png","language":"PowerShell","funding_links":[],"categories":[],"sub_categories":[],"readme":"## Test project for SpaceMouse plugin for UE4\n\n# [Go to the plugin repository](https://github.com/microdee/UE4-SpaceMouse)\n\n## Build SpaceMouse for Unreal Engine\n\nIf you only want to use it in your project then you can just submodule https://github.com/microdee/UE4-SpaceMouse.git into the project `Plugins` folder then ignore the rest of this guide.\n\nIf you'd like to develop it or make an Engine plugin for older versions of Unreal, carry on reading:\n\nSpaceMouse for Unreal Engine uses [Nuke](https://nuke.build) with [Nuke.Unreal](https://github.com/microdee/Nuke.Unreal) to automate build tasks and chores usually associated with developing an Unreal project.\n\n### Build editor for developing the plugin\n\nJust run `build.cmd` without arguments. If it complains about missing .NET 5 then install .NET 5 SDK too.\n\nIf you need to develop for a different Unreal Engine version than the default, execute\n\n```\n\u003e .\\build.cmd --target Checkout --unreal-version 4.25\n```\n\nIf you have Nuke installed as a global dotnet tool you can avoid `--target` and execute the command from any subfolder:\n\n```\n\u003e nuke Checkout --unreal-version 4.25\n```\n\n### Make releases\n\n```\n\u003e .\\build.cmd --target MakeRelease --unreal-version 4.26.1 --no-logo\n```\n\nIf you have Nuke installed as a global dotnet tool you can avoid `--target` and execute the command from any subfolder:\n\n```\n\u003e nuke MakeRelease --unreal-version 4.26.1 --no-logo\n```\n\nTo prepare a marketplace compliant release add `--for-marketplace` argument.\n\nResulting archives are placed in `/.deploy` folder by default.\n\n### Building with custom engine\n\nUsing a custom instance of Unreal Engine maybe built from source:\n\n```\nnuke MakeRelease --custom-engine-path C:\\Path\\To\\MyCustomEngine\n```\n\nor if you want to make that permanent you can edit the `Build` class in `/Nuke.Targets/Build.cs` by adding\n\n```CSharp\npublic override AbsolutePath CustomEnginePath { get; set; } = RootDirectory.Parent / \"MyCustomEngine\"\n```","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmicrodee%2Fue4-spacemouse-testproject","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmicrodee%2Fue4-spacemouse-testproject","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmicrodee%2Fue4-spacemouse-testproject/lists"}