{"id":15107149,"url":"https://github.com/microsoft/miengine","last_synced_at":"2025-05-13T22:00:19.515Z","repository":{"id":32812350,"uuid":"36405087","full_name":"microsoft/MIEngine","owner":"microsoft","description":"The Visual Studio MI Debug Engine (\"MIEngine\") provides an open-source Visual Studio Debugger extension that works with MI-enabled debuggers such as gdb and lldb. 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A Debug Engine is an implementation of the [Visual Studio Core Debug Interfaces (IDebug* interfaces)](https://msdn.microsoft.com/en-us/library/bb146305.aspx), \nenabling the VS UI to drive debugging. Machine Interface is a text-based protocol developed by GDB that allows a debugger to be used as a separate component of a larger system. \nAdditional information:\n - [Visual Studio Debugger Extensibility](https://msdn.microsoft.com/en-us/library/bb161718.aspx)\n - [GDB's Machine Interface](https://sourceware.org/gdb/onlinedocs/gdb/GDB_002fMI.html)\n\nThis repo also includes:\n* [OpenDebugAD7](https://github.com/microsoft/MIEngine/tree/main/src/OpenDebugAD7): An adaptation layer between the [Debug Adapter Protocol](https://microsoft.github.io/debug-adapter-protocol/) and debug engines. This is what allows MIEngine to be used with Visual Studio Code.\n* [SSHDebugPS](https://github.com/microsoft/MIEngine/tree/main/src/SSHDebugPS): A Visual Studio 'Port Supplier' which enables Visual Studio to attach to processes over SSH or Linux Docker and could be easily extended to support any other exe that provides a shell into a Linux container/machine.\n\n### Debug Multiple Platforms\n\n* Support for debugging C/C++ on [Android](http://blogs.msdn.com/b/vcblog/archive/2014/12/12/debug-jni-android-applications-using-visual-c-cross-platform-mobile.aspx) and [iOS](http://blogs.msdn.com/b/vcblog/archive/2015/04/29/debugging-c-code-on-ios-with-visual-studio-2015.aspx).\n* Debug on any platform that supports GDB, such as Linux and even [Raspberry Pi](http://blogs.msdn.com/b/vcblog/archive/2015/04/29/debug-c-code-on-linux-from-visual-studio.aspx).\n\n### Prerequisites\nMIEngine can be built with either [Visual Studio](https://visualstudio.microsoft.com/downloads/) or with the [.NET CLI](https://dotnet.microsoft.com/download/dotnet).\n\n* See the [wiki](https://github.com/Microsoft/MIEngine/wiki) for more info.\n\n### Contribute!\nBefore you contribute, please read through the [Contributing Guide](https://github.com/Microsoft/MIEngine/wiki/Contributing-Code) to get an idea of requirements for pull requests. \n\nWant to get more familiar with what's going on in the code?\n* [Pull requests](https://github.com/Microsoft/MIEngine/pulls): [Open](https://github.com/Microsoft/MIEngine/pulls?q=is%3Aopen+is%3Apr)/[Closed](https://github.com/Microsoft/MIEngine/pulls?q=is%3Apr+is%3Aclosed)\n* [Issues](https://github.com/Microsoft/MIEngine/issues)\n\nYou are also encouraged to start a discussion by filing an issue or creating a gist. \n\nThis project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.\n\n### License\nMIEngine is licensed under the [MIT License](https://github.com/Microsoft/MIEngine/blob/main/License.txt).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmicrosoft%2Fmiengine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmicrosoft%2Fmiengine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmicrosoft%2Fmiengine/lists"}