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No flash, no HTML5 audio elements.\n\nFeatures:\n* **No UI**. Yeap, it's a feature. You can create any markup you wish, style it\n  as you wish, and just use JS methods and events to control the playback.\n* 10-bands **equalizer**.\n* **Rememberable** settings using localStorage.\n* **Playlists**.\n* URL **mirrors**. Instead of one URL you can supply an array of them. The first\n  one that resolves will be decoded.\n* Easy **events** subscription.\n* Time **markers**. These are callbacks that are executed after specified amount\n  of playback time.\n* Also the volume control, repeatable lists, play / stop / pause / seek / next /\n  previous / shuffle methods, various time getters, and many more.\n\nTo submit bug reports and feature suggestions, or to track changes:\nhttps://github.com/mikeshiyan/WebAudioPlayer/issues\n\n## Installation and requirements\nThis library has no dependencies on other libraries. But it depends on native\nJavaScript features, like Web Audio API. So make sure your browser supports\nthem.\n\nThere are multiple ways to download the library to your project.\n\n* With [NPM](https://www.npmjs.com/package/web_audio_player/tutorial):\n\n      npm install --save web_audio_player\n\n* With [Bower](https://bower.io/#install-packages):\n\n      bower install --save web_audio_player\n\n* With [JSPM](http://jspm.io/docs/installing-packages.html):\n\n      jspm install web_audio_player=github:mikeshiyan/WebAudioPlayer\n\n* Downloading or cloning the library directly from\n  [GitHub](https://github.com/mikeshiyan/WebAudioPlayer/releases).\n\nWhichever way you choose to install, you'll get a 'dist' directory with multiple\nJS files. Each of them is the full library with the same functionality, just in\ndifferent format. So only one of them needs to be included in your project:\n\n* **web_audio_player.es6.js** is the most \"human-readable\" one. Uses strict\n  [ECMAScript 2015](http://www.ecma-international.org/ecma-262/6.0/) language\n  syntax. Defines the global `WebAudioPlayer` class.\n\n* **web_audio_player.js** is the transpiled version of the above for browsers\n  that do not support ECMAScript 2015 syntax yet. Again the `WebAudioPlayer`\n  class is available in the global scope.\n\n* **web_audio_player.min.js** is the minified version of the above to load less\n  bytes by browsers. The `WebAudioPlayer` class is still available as the global\n  one.\n\n* **web_audio_player.common.js** is the\n  [CommonJS](http://wiki.commonjs.org/wiki/CommonJS) module. Based on the\n  transpiled but not minified version above. To get the `WebAudioPlayer` class\n  in your code:\n\n      var WebAudioPlayer = require('web_audio_player');\n\n## Usage\nWhichever distributable file you choose to include, you get a `WebAudioPlayer`\nclass, which you can instantiate like so:\n\n    var player = new WebAudioPlayer();\n\nLet this instance be a single for your project - store the variable somewhere\nyour code will be able to get it, to not instantiate a new object.\n\nNow you may use public methods of the library to load audio files, control the\nplayback, etc. See [demo](demo/demo.html) and the [API](API.md#WebAudioPlayer).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmikeshiyan%2Fwebaudioplayer","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmikeshiyan%2Fwebaudioplayer","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmikeshiyan%2Fwebaudioplayer/lists"}