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[releases](https://github.com/minecraft-linux/server-modloader/releases) or [building your own](#compiling-from-source)\n- Put your compiled mods in a folder called `mods/` next to your moddable BDS binary\n- `LD_PRELOAD=path/to/libserver_modloader.so ./bedrock_server_symbols_moddable.debug`\n\n## Compiling from source\n1. `git clone https://github.com/minecraft-linux/server-modloader.git --recursive`\n2. `cd server-modloader`\n3. `mkdir build \u0026\u0026 cd build`\n4. `cmake ..`\n5. `make`\n\nYou now have a `libserver_modloader.so` binary.\n\n## Examples, usage info\nCheck out the [wiki](https://github.com/minecraft-linux/server-modloader/wiki) for examples and more information.\n\n## Getting mods to work on newer versions (1.16+)\nNewer versions of BDS don't have exported symbols anymore, so a little hacking is necessary to modify the binary and make the symbols linkable.\n\nUsing [LIEF](https://github.com/lief-project/lief), you can create a patched, moddable BDS from `bedrock_server_symbols.debug` using the following Python script:\n\n```py\nimport lief\nimport sys\n\nlib_symbols = lief.parse(\"bedrock_server_symbols.debug\")\nfor s in filter(lambda e: e.exported, lib_symbols.static_symbols):\n    lib_symbols.add_dynamic_symbol(s)\nlib_symbols.write(\"bedrock_server_symbols_patched.debug\")\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fminecraft-linux%2Fserver-modloader","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fminecraft-linux%2Fserver-modloader","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fminecraft-linux%2Fserver-modloader/lists"}