{"id":19730943,"url":"https://github.com/mitay-walle/proceduraltexture","last_synced_at":"2025-04-30T01:33:45.679Z","repository":{"id":261582828,"uuid":"884739766","full_name":"mitay-walle/ProceduralTexture","owner":"mitay-walle","description":"Unity3d single-file script, to generate primitive textures (gradients, shape, noises) with different blend-modes, layering","archived":false,"fork":false,"pushed_at":"2024-11-09T11:28:09.000Z","size":76,"stargazers_count":12,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-04-05T21:41:30.715Z","etag":null,"topics":["game-jam","gradient","layering","noise-generator","non-destructive","procedural-textures","productivity","quality-of-life","shapes","unity3d","vfx","workflow"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/mitay-walle.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-11-07T09:56:29.000Z","updated_at":"2025-04-01T06:21:44.000Z","dependencies_parsed_at":"2024-11-07T10:53:30.027Z","dependency_job_id":null,"html_url":"https://github.com/mitay-walle/ProceduralTexture","commit_stats":null,"previous_names":["mitay-walle/proceduraltexture"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mitay-walle%2FProceduralTexture","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mitay-walle%2FProceduralTexture/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mitay-walle%2FProceduralTexture/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/mitay-walle%2FProceduralTexture/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/mitay-walle","download_url":"https://codeload.github.com/mitay-walle/ProceduralTexture/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":251611868,"owners_count":21617474,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["game-jam","gradient","layering","noise-generator","non-destructive","procedural-textures","productivity","quality-of-life","shapes","unity3d","vfx","workflow"],"created_at":"2024-11-12T00:18:34.225Z","updated_at":"2025-04-30T01:33:45.448Z","avatar_url":"https://github.com/mitay-walle.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# ProceduralTexture\nUnity3d atomic single-file script, to generate primitive textures (gradients, shapes, noises) with different blend-modes, layering. Useful for game jam vfx\n\n![image](https://github.com/user-attachments/assets/6fff327d-2ac4-4667-be0f-e95ebb1fd0ea)\n\n#  Features\n- multplie layers\n- Gradients (horizontal,vertical, radial, frame, graident mapping by grayscale / single channel)\n- circle shape\n- grain\n- perlin noise\n- blur (C#-based)\n- rgba channels\n- blend modes (override, alpha, additive, multiply)\n- offset\n- skip flag\n- layer alpha slider\n- external Texture layer\n- immediate tweak and see any texture values dynamicly, without recreation\n- non-destructive workflow (undo/redo)\n- customizable / extendible. Write new Layer if not found one\n- Gradient gamma curve\n- export to .png\n- flat color layer\n- HDR blending\n  \n# Planned\n- make Odin Inspector optional\n- rotation?\n- layer to apply material / shader\n- replace slow C# blur with fast GPU/shader-based (stay single-file)\n- more shape layers (stars, rectangles)\n  \n\u003cdetails\u003e\n  \u003csummary\u003eMore Examples\u003c/summary\u003e\n  \n![image](https://github.com/user-attachments/assets/f09a7da3-5071-49ab-b6e0-2d2c6d13442b)\n![image](https://github.com/user-attachments/assets/643a8fd1-3d8c-4a3d-8d6e-fa6bbe7f423c)\n![image](https://github.com/user-attachments/assets/bcb7c9af-09fa-4950-8895-d29767b0be70)\n![image](https://github.com/user-attachments/assets/ca90c345-7959-4d5b-b603-bd76897fbd71)\n![image](https://github.com/user-attachments/assets/2556ca14-4d65-4c62-a17f-4427f9480b4e)\n![image](https://github.com/user-attachments/assets/a4f4c9c3-01bd-4834-9b02-048ebd6775cf)\n![image](https://github.com/user-attachments/assets/4fe92fc7-d93c-4921-827e-1c7dad0519c9)\n  \n\u003c/details\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmitay-walle%2Fproceduraltexture","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fmitay-walle%2Fproceduraltexture","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fmitay-walle%2Fproceduraltexture/lists"}